963 research outputs found

    Novel fish swarm heuristics for bound constrained global optimization problems

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    The heuristics herein presented are modified versions of the artificial fish swarm algorithm for global optimization. The new ideas aim to improve solution accuracy and reduce computational costs, in particular the number of function evaluations. The modifications also focus on special point movements, such as the random, search and the leap movements. A local search is applied to refine promising regions. An extension to bound constrained problems is also presented. To assess the performance of the two proposed heuristics, we use the performance profiles as proposed by Dolan and More in 2002. A comparison with three stochastic methods from the literature is included.Fundação para a Ciência e a Tecnologia (FCT

    Distribution based artificial fish swarm in continuous global optimization

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    Distribution based artificial fish swarm (DbAFS) is a new heuristic for continuous global optimization. Based on the artificial fish swarm paradigm, the new algorithm generates trial points from the Gaussian distribution, where the mean is the midpoint between the current and the target point and the standard deviation is the difference between those two points. A local search procedure is incorporated into the algorithm aiming to improve the quality of the solutions. The performance of the proposed DbAFS is investigated using a set of small bound constrained optimization problems.Fundação para a Ciência e a Tecnologia (FCT

    On Challenging Techniques for Constrained Global Optimization

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    This chapter aims to address the challenging and demanding issue of solving a continuous nonlinear constrained global optimization problem. We propose four stochastic methods that rely on a population of points to diversify the search for a global solution: genetic algorithm, differential evolution, artificial fish swarm algorithm and electromagnetism-like mechanism. The performance of different variants of these algorithms is analyzed using a benchmark set of problems. Three different strategies to handle the equality and inequality constraints of the problem are addressed. An augmented Lagrangian-based technique, the tournament selection based on feasibility and dominance rules, and a strategy based on ranking objective and constraint violation are presented and tested. Numerical experiments are reported showing the effectiveness of our suggestions. Two well-known engineering design problems are successfully solved by the proposed methods. © Springer-Verlag Berlin Heidelberg 2013.Fundação para a Ciência e a Tecnologia (Foundation for Science and Technology), Portugal for the financial support under fellowship grant: C2007-UMINHO-ALGORITMI-04. The other authors acknowledge FEDER COMPETE, Programa Operacional Fatores de Competitividade (Operational Programme Thematic Factors of Competitiveness) and FCT for the financial support under project grant: FCOMP-01-0124-FEDER-022674info:eu-repo/semantics/publishedVersio

    Mutation-based artificial fish swarm algorithm for bound constrained global optimization

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    The herein presented mutation-based artificial fish swarm (AFS) algorithm includes mutation operators to prevent the algorithm to falling into local solutions, diversifying the search, and to accelerate convergence to the global optima. Three mutation strategies are introduced into the AFS algorithm to define the trial points that emerge from random, leaping and searching behaviors. Computational results show that the new algorithm outperforms other well-known global stochastic solution methods.Fundação para a Ciência e a Tecnologia (FCT

    Improved binary artificial fish swarm algorithm for the 0–1 multidimensional knapsack problems

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    The 0–1 multidimensional knapsack problem (MKP) arises in many fields of optimization and is NP-hard. Several exact as well as heuristic methods exist. Recently, an artificial fish swarm algorithm has been developed in continuous global optimization. The algorithm uses a population of points in space to represent the position of fish in the school. In this paper, a binary version of the artificial fish swarm algorithm is proposed for solving the 0–1 MKP. In the proposed method, a point is represented by a binary string of 0/1 bits. Each bit of a trial point is generated by copying the corresponding bit from the current point or from some other specified point, with equal probability. Occasionally, some randomly chosen bits of a selected point are changed from 0 to 1, or 1 to 0, with an user defined probability. The infeasible solutions are made feasible by a decoding algorithm. A simple heuristic add_item is implemented to each feasible point aiming to improve the quality of that solution. A periodic reinitialization of the population greatly improves the quality of the solutions obtained by the algorithm. The proposed method is tested on a set of benchmark instances and a comparison with other methods available in literature is shown. The comparison shows that the proposed method gives a competitive performance when solving this kind of problems.Fundação para a Ciência e a Tecnologia (FCT

    Particle swarm optimization for the Steiner tree in graph and delay-constrained multicast routing problems

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    This paper presents the first investigation on applying a particle swarm optimization (PSO) algorithm to both the Steiner tree problem and the delay constrained multicast routing problem. Steiner tree problems, being the underlining models of many applications, have received significant research attention within the meta-heuristics community. The literature on the application of meta-heuristics to multicast routing problems is less extensive but includes several promising approaches. Many interesting research issues still remain to be investigated, for example, the inclusion of different constraints, such as delay bounds, when finding multicast trees with minimum cost. In this paper, we develop a novel PSO algorithm based on the jumping PSO (JPSO) algorithm recently developed by Moreno-Perez et al. (Proc. of the 7th Metaheuristics International Conference, 2007), and also propose two novel local search heuristics within our JPSO framework. A path replacement operator has been used in particle moves to improve the positions of the particle with regard to the structure of the tree. We test the performance of our JPSO algorithm, and the effect of the integrated local search heuristics by an extensive set of experiments on multicast routing benchmark problems and Steiner tree problems from the OR library. The experimental results show the superior performance of the proposed JPSO algorithm over a number of other state-of-the-art approaches

    Proposal and Comparative Study of Evolutionary Algorithms for Optimum Design of a Gear System

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    This paper proposes a novel metaheuristic framework using a Differential Evolution (DE) algorithm with the Non-dominated Sorting Genetic Algorithm-II (NSGA-II). Both algorithms are combined employing a collaborative strategy with sequential execution, which is called DE-NSGA-II. The DE-NSGA-II takes advantage of the exploration abilities of the multi-objective evolutionary algorithms strengthened with the ability to search global mono-objective optimum of DE, that enhances the capability of finding those extreme solutions of Pareto Optimal Front (POF) difficult to achieve. Numerous experiments and performance comparisons between different evolutionary algorithms were performed on a referent problem for the mono-objective and multi-objective literature, which consists of the design of a double reduction gear train. A preliminary study of the problem, solved in an exhaustive way, discovers the low density of solutions in the vicinity of the optimal solution (mono-objective case) as well as in some areas of the POF of potential interest to a decision maker (multi-objective case). This characteristic of the problem would explain the considerable difficulties for its resolution when exact methods and/or metaheuristics are used, especially in the multi-objective case. However, the DE-NSGA-II framework exceeds these difficulties and obtains the whole POF which significantly improves the few previous multi-objective studies.Fil: Méndez Babey, Máximo. Universidad de Las Palmas de Gran Canaria; EspañaFil: Rossit, Daniel Alejandro. Universidad Nacional del Sur. Departamento de Ingeniería; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca. Instituto de Matemática Bahía Blanca. Universidad Nacional del Sur. Departamento de Matemática. Instituto de Matemática Bahía Blanca; ArgentinaFil: González, Begoña. Universidad de Las Palmas de Gran Canaria; EspañaFil: Frutos, Mariano. Universidad Nacional del Sur. Departamento de Ingeniería; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca. Instituto de Investigaciones Económicas y Sociales del Sur. Universidad Nacional del Sur. Departamento de Economía. Instituto de Investigaciones Económicas y Sociales del Sur; Argentin

    On a smoothed penalty-based algorithm for global optimization

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    This paper presents a coercive smoothed penalty framework for nonsmooth and nonconvex constrained global optimization problems. The properties of the smoothed penalty function are derived. Convergence to an ε -global minimizer is proved. At each iteration k, the framework requires the ε(k) -global minimizer of a subproblem, where ε(k)→ε . We show that the subproblem may be solved by well-known stochastic metaheuristics, as well as by the artificial fish swarm (AFS) algorithm. In the limit, the AFS algorithm convergence to an ε(k) -global minimum of the real-valued smoothed penalty function is guaranteed with probability one, using the limiting behavior of Markov chains. In this context, we show that the transition probability of the Markov chain produced by the AFS algorithm, when generating a population where the best fitness is in the ε(k)-neighborhood of the global minimum, is one when this property holds in the current population, and is strictly bounded from zero when the property does not hold. Preliminary numerical experiments show that the presented penalty algorithm based on the coercive smoothed penalty gives very competitive results when compared with other penalty-based methods.The authors would like to thank two anonymous referees for their valuable comments and suggestions to improve the paper. This work has been supported by COMPETE: POCI-01-0145-FEDER-007043 and FCT - Fundac¸ao para a Ci ˜ encia e Tecnologia within the projects UID/CEC/00319/2013 and ˆ UID/MAT/00013/2013.info:eu-repo/semantics/publishedVersio
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