4,381 research outputs found

    Location-based technologies for learning

    Get PDF
    Emerging technologies for learning report - Article exploring location based technologies and their potential for educatio

    Epoch, Epistemology and the Virtual Organization

    Get PDF
    This paper engages with contemporary discussions of ?the virtual organization?. Starting with some influential accounts that were published in the 1990s, the paper highlights the continued significance of control ration alities in the increasingly dispersed and disaggregated organizations of the advanced industrial societies. The paper also takes issue with the ?epochalist? tendency to equate virtuality with the ?end of organization?, and it puts the case for a more historically situated view of technology in ?post bureaucratic? or ?virtualised? organizational settings

    The Internet as Idea:For a Transcendental Philosophy of Technology

    Get PDF
    This article attempts to render the Internet an object of philosophical consideration. It does so by referring to Kant’s transcendental approach. The argument is that Kant’s “transcendental idealism” is one example of an approach focused on conditions that much contemporary philosophy of technology misunderstands or ignores. Diverse contemporary thinkers are engaged, including Verbeek, Brey, Stiegler, Clark and Chalmers, Feenberg, and Fuchs. The article considers how these thinkers stand in relation to tendencies towards determinism, subjectivism and excessive forms of optimism and pessimism in relation to the Internet. In terms of Kant’s transcendental idealism, I argue that contemporary philosophy of technology does not go far enough in considering the Internet as a “regulative idea.” In terms of broader transcendental approaches, I argue that openness to the transcendental calls into question presuppositions regarding what constitutes an “empirical” object of enquiry, opening philosophy of technology to important new areas of research

    The ethics of forgetting in an age of pervasive computing

    Get PDF
    In this paper, we examine the potential of pervasive computing to create widespread sousveillance, that will complement surveillance, through the development of lifelogs; socio-spatial archives that document every action, every event, every conversation, and every material expression of an individual’s life. Examining lifelog projects and artistic critiques of sousveillance we detail the projected mechanics of life-logging and explore their potential implications. We suggest, given that lifelogs have the potential to convert exterior generated oligopticons to an interior panopticon, that an ethics of forgetting needs to be developed and built into the development of life-logging technologies. Rather than seeing forgetting as a weakness or a fallibility we argue that it is an emancipatory process that will free pervasive computing from burdensome and pernicious disciplinary effects

    Remote Mixed Reality Collaborative Laboratory Activities: Learning Activities within the InterReality Portal

    Get PDF
    Technology is changing our way to experience education from one-dimensional (physical) to multi-dimensional (physical and virtual) education using a diversity of resources such as web-based platforms (eLearning), videoconferences, eBooks and innovative technologies (e.g. mixed reality, virtual worlds, immersive technology, etc.). This represents bigger opportunities for universities and educational institutions to collaborate with partners from around the world and to be part of today's knowledge economy. This also enables greater opportunities to experience distance learning, modifying our experience of both space and time, changing specific spatial locations to ubiquitous locations and time as asynchronous/synchronous according to our necessities. The use of virtual and remote laboratory activities is an example of the application of some of these concepts. In this work-in-progress paper we propose a different approach to the integration of the physical and virtual world by creating remote mixed reality collaborative laboratory activities within an Inter Reality Portal learning environment, thereby extending our previous progress towards these goals. The learning goal of our mixed reality lab activity is to produce Internet-of-Things-based computer projects using combinations of Cross-Reality (xReality) and Virtual objects based on co-creative and collaborative interaction between geographically dispersed students. © 2012 IEEE

    A Cost-Benefit Analysis of Face-to-Face and Virtual Communication: Overcoming the Challenges

    Get PDF
    Virtual communication has become the norm for many organizations (Baltes, Dickson, Sherman, Bauer, & LaGanke, 2002; Bergiel, Bergiel, & Balsmeier, 2008; Hertel, Geister, & Konradt, 2005). As technology has evolved, time and distance barriers have dissolved, allowing for access to experts worldwide. The reality of business today demands the use of virtual communication for at least some work, and many professionals will sit on a virtual team at some point (Dewar, 2006). Although virtual communication offers many advantages, it is not without challenges. This article examines the costs and benefits associated with virtual and face-to-face communication, and identifies strategies to overcome virtual communication\u27s challenges
    • 

    corecore