2,526 research outputs found

    All the protestors fit to count: using geospatial affordances to estimate protest event size

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    Protest events are a hallmark of social movement tactics. Large crowds in public spaces send a clear message to those in authority. Consequently, estimating crowd size is important for clarifying how much support a particular movement has been able to garner. This is significant for policymakers and constructing public opinion alike. Efforts to accurately estimate crowd size are plagued with issues: the cost of renting aircraft (if done by air), the challenge of visibility and securing building access (if done by rooftops), and issues related to perspective and scale (if done on the ground). Airborne camera platforms like drones, balloons, and kites are geospatial affordances that open new opportunities to better estimate crowd size. In this article we adapt traditional aerial imaging techniques for deployment on an “unmanned aerial vehicle” (UAV, popularly drone) and apply the method to small (1,000) and large (30,000+) events. Ethical guidelines related to drone safety are advanced, questions related to privacy are raised, and we conclude with a discussion of what standards should guide new technologies if they are to be used for the public good

    Launching the Grand Challenges for Ocean Conservation

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    The ten most pressing Grand Challenges in Oceans Conservation were identified at the Oceans Big Think and described in a detailed working document:A Blue Revolution for Oceans: Reengineering Aquaculture for SustainabilityEnding and Recovering from Marine DebrisTransparency and Traceability from Sea to Shore:  Ending OverfishingProtecting Critical Ocean Habitats: New Tools for Marine ProtectionEngineering Ecological Resilience in Near Shore and Coastal AreasReducing the Ecological Footprint of Fishing through Smarter GearArresting the Alien Invasion: Combating Invasive SpeciesCombatting the Effects of Ocean AcidificationEnding Marine Wildlife TraffickingReviving Dead Zones: Combating Ocean Deoxygenation and Nutrient Runof

    Spatial and Temporal Sentiment Analysis of Twitter data

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    The public have used Twitter world wide for expressing opinions. This study focuses on spatio-temporal variation of georeferenced Tweets’ sentiment polarity, with a view to understanding how opinions evolve on Twitter over space and time and across communities of users. More specifically, the question this study tested is whether sentiment polarity on Twitter exhibits specific time-location patterns. The aim of the study is to investigate the spatial and temporal distribution of georeferenced Twitter sentiment polarity within the area of 1 km buffer around the Curtin Bentley campus boundary in Perth, Western Australia. Tweets posted in campus were assigned into six spatial zones and four time zones. A sentiment analysis was then conducted for each zone using the sentiment analyser tool in the Starlight Visual Information System software. The Feature Manipulation Engine was employed to convert non-spatial files into spatial and temporal feature class. The spatial and temporal distribution of Twitter sentiment polarity patterns over space and time was mapped using Geographic Information Systems (GIS). Some interesting results were identified. For example, the highest percentage of positive Tweets occurred in the social science area, while science and engineering and dormitory areas had the highest percentage of negative postings. The number of negative Tweets increases in the library and science and engineering areas as the end of the semester approaches, reaching a peak around an exam period, while the percentage of negative Tweets drops at the end of the semester in the entertainment and sport and dormitory area. This study will provide some insights into understanding students and staff ’s sentiment variation on Twitter, which could be useful for university teaching and learning management

    All the protestors fit to count: using geospatial affordances to estimate protest event size

    Get PDF
    Protest events are a hallmark of social movement tactics. Large crowds in public spaces send a clear message to those in authority. Consequently, estimating crowd size is important for clarifying how much support a particular movement has been able to garner. This is significant for policymakers and constructing public opinion alike. Efforts to accurately estimate crowd size are plagued with issues: the cost of renting aircraft (if done by air), the challenge of visibility and securing building access (if done by rooftops), and issues related to perspective and scale (if done on the ground). Airborne camera platforms like drones, balloons, and kites are geospatial affordances that open new opportunities to better estimate crowd size. In this article we adapt traditional aerial imaging techniques for deployment on an “unmanned aerial vehicle” (UAV, popularly drone) and apply the method to small (1,000) and large (30,000+) events. Ethical guidelines related to drone safety are advanced, questions related to privacy are raised, and we conclude with a discussion of what standards should guide new technologies if they are to be used for the public good

    European Handbook of Crowdsourced Geographic Information

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    "This book focuses on the study of the remarkable new source of geographic information that has become available in the form of user-generated content accessible over the Internet through mobile and Web applications. The exploitation, integration and application of these sources, termed volunteered geographic information (VGI) or crowdsourced geographic information (CGI), offer scientists an unprecedented opportunity to conduct research on a variety of topics at multiple scales and for diversified objectives. The Handbook is organized in five parts, addressing the fundamental questions: What motivates citizens to provide such information in the public domain, and what factors govern/predict its validity?What methods might be used to validate such information? Can VGI be framed within the larger domain of sensor networks, in which inert and static sensors are replaced or combined by intelligent and mobile humans equipped with sensing devices? What limitations are imposed on VGI by differential access to broadband Internet, mobile phones, and other communication technologies, and by concerns over privacy? How do VGI and crowdsourcing enable innovation applications to benefit human society? Chapters examine how crowdsourcing techniques and methods, and the VGI phenomenon, have motivated a multidisciplinary research community to identify both fields of applications and quality criteria depending on the use of VGI. Besides harvesting tools and storage of these data, research has paid remarkable attention to these information resources, in an age when information and participation is one of the most important drivers of development. The collection opens questions and points to new research directions in addition to the findings that each of the authors demonstrates. Despite rapid progress in VGI research, this Handbook also shows that there are technical, social, political and methodological challenges that require further studies and research.

    LOCATIVE MEDIA, AUGMENTED REALITIES AND THE ORDINARY AMERICAN LANDSCAPE

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    This dissertation investigates the role of annotative locative media in mediating experiences of place. The overarching impetus motivating this research is the need to bring to bear the theoretical and substantive concerns of cultural landscape studies on the development of a methodological framework for interrogating the ways in which annotative locative media reconfigure experiences of urban landscapes. I take as my empirical cases i) Google Maps with its associated Street View and locational placemark interface, and ii) Layar, an augmented reality platform combining digital mapping and real-time locational augmentation. In the spirit of landscape studies’ longstanding and renewed interest in what may be termed “ordinary” residential landscapes, and reflecting the increasing imbrication of locative media technologies in everyday lives, the empirical research is based in Kenwick, a middleclass, urban residential neighborhood in Lexington, Kentucky. Overall, I present an argument about the need to consider the digital, code (i.e. software), and specifically locative media, in the intellectual context of critical geographies in general and cultural landscape studies in particular
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