49 research outputs found

    Intelligent failure-tolerant control

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    An overview of failure-tolerant control is presented, beginning with robust control, progressing through parallel and analytical redundancy, and ending with rule-based systems and artificial neural networks. By design or implementation, failure-tolerant control systems are 'intelligent' systems. All failure-tolerant systems require some degrees of robustness to protect against catastrophic failure; failure tolerance often can be improved by adaptivity in decision-making and control, as well as by redundancy in measurement and actuation. Reliability, maintainability, and survivability can be enhanced by failure tolerance, although each objective poses different goals for control system design. Artificial intelligence concepts are helpful for integrating and codifying failure-tolerant control systems, not as alternatives but as adjuncts to conventional design methods

    Quarterly research review no. 11, 1 october - 31 december 1964

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    Plasma, quantum electronics, system theory and electron tube studie

    Research on the utilization of pattern recognition techniques to identify and classify objects in video data Final report

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    Spaceborne pattern recognition system for identifying and classifying objects in video dat

    Simulation of social groups with adaptive recognition techniques /

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    Reconfigurable Architecture for Noise Cancellation in Acoustic Environment Using Single Multiply Accumulate Adaline Filter

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    The creation of multiple applications with a higher level of complexity has been made possible by the usage of artificial neural networks (ANNs). In this research, an efficient flexible finite impulse response (FIR) filter structure called ADALINE (adaptive linear element) that makes use of a MAC (multiply accumulate) core is proposed. The least mean square (LMS) and recursive least square (RLS) algorithms are the most often used methods for maximizing filter coefficients. Despite outperforming the LMS, the RLS approach has not been favored for real-time applications due to its higher design arithmetic complexity. To achieve less computation, the fundamental filter has utilized an LMS-based tapping delay line filter, which is practically a workable option for an adaptive filtering algorithm. To discover the undiscovered system, the adjustable coefficient filters have been developed in the suggested work utilizing an optimal LMS approach. The 10-tap filter being considered here has been analyzed and synthesized utilizing field programmable gate array (FPGA) devices and programming in hardware description language. In terms of how well the resources were used, the placement and postrouting design performed well. If the implemented filter architecture is compared with the existing filter architecture, it reveals a 25% decrease in resources from the existing one and an increase in clock frequency of roughly 20%

    Audio-visual football video analysis, from structure detection to attention analysis

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    Sport video is an important video genre. Content-based sports video analysis attracts great interest from both industry and academic fields. A sports video is characterised by repetitive temporal structures, relatively plain contents, and strong spatio-temporal variations, such as quick camera switches and swift local motions. It is necessary to develop specific techniques for content-based sports video analysis to utilise these characteristics. For an efficient and effective sports video analysis system, there are three fundamental questions: (1) what are key stories for sports videos; (2) what incurs viewer’s interest; and (3) how to identify game highlights. This thesis is developed around these questions. We approached these questions from two different perspectives and in turn three research contributions are presented, namely, replay detection, attack temporal structure decomposition, and attention-based highlight identification. Replay segments convey the most important contents in sports videos. It is an efficient approach to collect game highlights by detecting replay segments. However, replay is an artefact of editing, which improves with advances in video editing tools. The composition of replay is complex, which includes logo transitions, slow motions, viewpoint switches and normal speed video clips. Since logo transition clips are pervasive in game collections of FIFA World Cup 2002, FIFA World Cup 2006 and UEFA Championship 2006, we take logo transition detection as an effective replacement of replay detection. A two-pass system was developed, including a five-layer adaboost classifier and a logo template matching throughout an entire video. The five-layer adaboost utilises shot duration, average game pitch ratio, average motion, sequential colour histogram and shot frequency between two neighbouring logo transitions, to filter out logo transition candidates. Subsequently, a logo template is constructed and employed to find all transition logo sequences. The precision and recall of this system in replay detection is 100% in a five-game evaluation collection. An attack structure is a team competition for a score. Hence, this structure is a conceptually fundamental unit of a football video as well as other sports videos. We review the literature of content-based temporal structures, such as play-break structure, and develop a three-step system for automatic attack structure decomposition. Four content-based shot classes, namely, play, focus, replay and break were identified by low level visual features. A four-state hidden Markov model was trained to simulate transition processes among these shot classes. Since attack structures are the longest repetitive temporal unit in a sports video, a suffix tree is proposed to find the longest repetitive substring in the label sequence of shot class transitions. These occurrences of this substring are regarded as a kernel of an attack hidden Markov process. Therefore, the decomposition of attack structure becomes a boundary likelihood comparison between two Markov chains. Highlights are what attract notice. Attention is a psychological measurement of “notice ”. A brief survey of attention psychological background, attention estimation from vision and auditory, and multiple modality attention fusion is presented. We propose two attention models for sports video analysis, namely, the role-based attention model and the multiresolution autoregressive framework. The role-based attention model is based on the perception structure during watching video. This model removes reflection bias among modality salient signals and combines these signals by reflectors. The multiresolution autoregressive framework (MAR) treats salient signals as a group of smooth random processes, which follow a similar trend but are filled with noise. This framework tries to estimate a noise-less signal from these coarse noisy observations by a multiple resolution analysis. Related algorithms are developed, such as event segmentation on a MAR tree and real time event detection. The experiment shows that these attention-based approach can find goal events at a high precision. Moreover, results of MAR-based highlight detection on the final game of FIFA 2002 and 2006 are highly similar to professionally labelled highlights by BBC and FIFA

    A survey of visual preprocessing and shape representation techniques

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    Many recent theories and methods proposed for visual preprocessing and shape representation are summarized. The survey brings together research from the fields of biology, psychology, computer science, electrical engineering, and most recently, neural networks. It was motivated by the need to preprocess images for a sparse distributed memory (SDM), but the techniques presented may also prove useful for applying other associative memories to visual pattern recognition. The material of this survey is divided into three sections: an overview of biological visual processing; methods of preprocessing (extracting parts of shape, texture, motion, and depth); and shape representation and recognition (form invariance, primitives and structural descriptions, and theories of attention)

    Trajectory prediction of moving objects by means of neural networks

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    Thesis (Master)--Izmir Institute of Technology, Computer Engineering, Izmir, 1997Includes bibliographical references (leaves: 103-105)Text in English; Abstract: Turkish and Englishviii, 105 leavesEstimating the three-dimensional motion of an object from a sequence of object positions and orientation is of significant importance in variety of applications in control and robotics. For instance, autonomous navigation, manipulation, servo, tracking, planning and surveillance needs prediction of motion parameters. Although "motion estimation" is an old problem (the formulations date back to the beginning of the century), only recently scientists have provided with the tools from nonlinear system estimation theory to solve this problem eural Networks are the ones which have recently been used in many nonlinear dynamic system parameter estimation context. The approximating ability of the neural network is used to identifY the relation between system variables and parameters of a dynamic system. The position, velocity and acceleration of the object are estimated by several neural networks using the II most recent measurements of the object coordinates as input to the system Several neural network topologies with different configurations are introduced and utilized in the solution of the problem. Training schemes for each configuration are given in detail. Simulation results for prediction of motion having different characteristics via different architectures with alternative configurations are presented comparatively
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