3,837 research outputs found

    Non-Photorealistic Rendering

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    Cílem této diplomové práce je prozkoumat možnosti nefotorealistického zobrazování, zaměřit se na oblast transformace obrazu a následně navrhnout algoritmus pro zpracování videa na jeho "cartoon" reprezentaci. Práce popisuje analýzu problému, návrh algoritmu a jeho implementaci.The purpose of this diploma thesis is to analyze possibilities of non-photorealistic rendering focused on area of image transformation and afterwards design algorithm for video postprocessing to it's cartoon representation. The thesis describes problem analysis, design of the algorithm and it's implementation.

    CLD-shaped Brushstrokes in Non-Photorealistic Rendering

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    Rendering techniques based on a random grid can be improved by adapting brushstrokes to the shape of different areas of the original picture. In this paper, the concept of Coherence Length Diagram is applied to determine the adaptive brushstrokes, in order to simulate an impressionist painting. Some examples are provided to instance the proposed algorithm.Comment: Keywords: Image processing, Non-photorealistic processing, Image-based rendering Coherence Length Diagra

    Non-photorealistic image rendering with a labyrinthine tiling

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    The paper describes a new image processing for a non-photorealistic rendering. The algorithm is based on a random generation of gray tones and competing statistical requirements. The gray tone value of each pixel in the starting image is replaced selecting among randomly generated tone values, according to the statistics of nearest-neighbor and next-nearest-neighbor pixels. Two competing conditions for replacing the tone values - one position on the local mean value the other on the local variance - produce a peculiar pattern on the image. This pattern has a labyrinthine tiling aspect. For certain subjects, the pattern enhances the look of the image.Comment: 9 pages, 5 figure

    Image Sampling with Quasicrystals

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    We investigate the use of quasicrystals in image sampling. Quasicrystals produce space-filling, non-periodic point sets that are uniformly discrete and relatively dense, thereby ensuring the sample sites are evenly spread out throughout the sampled image. Their self-similar structure can be attractive for creating sampling patterns endowed with a decorative symmetry. We present a brief general overview of the algebraic theory of cut-and-project quasicrystals based on the geometry of the golden ratio. To assess the practical utility of quasicrystal sampling, we evaluate the visual effects of a variety of non-adaptive image sampling strategies on photorealistic image reconstruction and non-photorealistic image rendering used in multiresolution image representations. For computer visualization of point sets used in image sampling, we introduce a mosaic rendering technique.Comment: For a full resolution version of this paper, along with supplementary materials, please visit at http://www.Eyemaginary.com/Portfolio/Publications.htm
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