230,981 research outputs found

    Architectures in parametric component-based systems: Qualitative and quantitative modelling

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    One of the key aspects in component-based design is specifying the software architecture that characterizes the topology and the permissible interactions of the components of a system. To achieve well-founded design there is need to address both the qualitative and non-functional aspects of architectures. In this paper we study the qualitative and quantitative formal modelling of architectures applied on parametric component-based systems, that consist of an unknown number of instances of each component. Specifically, we introduce an extended propositional interaction logic and investigate its first-order level which serves as a formal language for the interactions of parametric systems. Our logics achieve to encode the execution order of interactions, which is a main feature in several important architectures, as well as to model recursive interactions. Moreover, we prove the decidability of equivalence, satisfiability, and validity of first-order extended interaction logic formulas, and provide several examples of formulas describing well-known architectures. We show the robustness of our theory by effectively extending our results for parametric weighted architectures. For this, we study the weighted counterparts of our logics over a commutative semiring, and we apply them for modelling the quantitative aspects of concrete architectures. Finally, we prove that the equivalence problem of weighted first-order extended interaction logic formulas is decidable in a large class of semirings, namely the class (of subsemirings) of skew fields.Comment: 53 pages, 11 figure

    Creativity as Cognitive design \ud The case of mesoscopic variables in Meta-Structures\ud

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    Creativity is an open problem which has been differently approached by several disciplines since a long time. In this contribution we consider as creative the constructivist design an observer does on the description levels of complex phenomena, such as the self-organized and emergent ones ( e.g., BĆØnard rollers, Belousov-Zhabotinsky reactions, flocks, swarms, and more radical cognitive and social emergences). We consider this design as related to the Gestaltian creation of a language fit for representing natural processes and the observer in an integrated way. Organised systems, both artificial and most of the natural ones are designed/ modelled according to a logical closed model which masters all the inter-relation between their constitutive elements, and which can be described by an algorithm or a single formal model. We will show there that logical openness and DYSAM (Dynamical Usage of Models) are the proper tools for those phenomena which cannot be described by algorithms or by a single formal model. The strong correlation between emergence and creativity suggests that an open model is the best way to provide a formal definition of creativity. A specific application relates to the possibility to shape the emergence of Collective Behaviours. Different modelling approaches have been introduced, based on symbolic as well as sub-symbolic rules of interaction to simulate collective phenomena by means of computational emergence. Another approach is based on modelling collective phenomena as sequences of Multiple Systems established by percentages of conceptually interchangeable agents taking on the same roles at different times and different roles at the same time. In the Meta-Structures project we propose to use mesoscopic variables as creative design, invention, good continuity and imitation of the description level. In the project we propose to define the coherence of sequences of Multiple Systems by using the values taken on by the dynamic mesoscopic clusters of its constitutive elements, such as the instantaneous number of elements having, in a flock, the same speed, distance from their nearest neighbours, direction and altitude. In Meta-Structures the collective behaviourā€™s coherence corresponds, for instance, to the scalar values taken by speed, distance, direction and altitude along time, through statistical strategies of interpolation, quasi-periodicity, levels of ergodicity and their reciprocal relationship. In this case the constructivist role of the observer is considered creative as it relates to neither non-linear replication nor transposition of levels of description and models used for artificial systems, like reductionism. Creativity rather lies in inventing new mesoscopic variables able to identify coherent patterns in complex systems. As it is known, mesoscopic variables represent partial macroscopic properties of a system by using some of the microscopic degrees of freedom possessed by composing elements. Such partial usage of microscopic as well as macroscopic properties allows a kind of Gestaltian continuity and imitation between levels of descriptions for mesoscopic modelling. \ud \u

    Implementation of a land use and spatial interaction model based on random utility choices and social accounting matrices

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    Random utility modelling has been established as one of the main paradigms for the implementation of land use and transport interaction (LUTI) models. Despite widespread application of such models, the respective literature provides relatively little detail on the theoretical consistency of the overall formal framework of the random utility based LUTI models. To address this gap, we present a detailed formal description of a generic land use and spatial interaction model that adheres to the random utility paradigm through the explicit distinction between utility and cost across all processes that imply behaviour of agents. The model is rooted in an extended input-output table, with the workforce and households accounts being disaggregated by socio-economic type. Similarly, the land account is broken down by domestic and non-domestic land use types. The model is developed around two processes. Firstly, the generation of demand for inputs required by established production; the estimation of the level of demand between sectors, households and land use types is supported by social accounting techniques. When appropriate the implicit production functions are assumed depended on costs of inputs, which gives rise to price-elastic demands. Secondly, the spatial assignment of demanded inputs (industrial activity, workforce, land) to locations of production; here sequences of decisions are used to distribute demand (both spatially and, when necessary, a-spatially) and to propagate costs and utilities of production and consumption that emerge from imbalances between supply and demand. The implementation of this generic model is discussed in relation to the case of the Greater South East region of the UK, including London, the South East and the East of England. We present the calibration process, data requirements, necessary assumptions and resulting implications. We discuss outputs under various land use strategies and economic scenarios, such as regulated versus competing land uses, constrained versus unconstrained densities, and high versus low economic and population growth rates. By adjusting the design constraints of the spatial planning and infrastructure supply strategies we aim to improve their sustainability.

    Towards the automated modelling and formal verification of analog designs

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    The verification of analog circuits remains a very time consuming and expensive part of the design process. Complete simulation of the state space is not possible; a line is drawn by the designer when it is deemed that enough sets of inputs and outputs have been covered and therefore the circuit is "verified". Unfortunately, bugs could still exist and for safety critical applications this is not acceptable. As well, a bug in the design could lead to costly recalls and a loss of revenue. Formal methods, which use mathematical logic to prove correctness of a design have been developed. However, available techniques for the formal verification of analog circuits are plagued by inaccuracies and a high level of user effort and interaction. We propose in this thesis a complete methodology for the modelling and formal verification of analog circuits. Bond graphs, which are based on the flow of power, are used to automatically extract the circuit's system of Ordinary Differential Equations. Subsequently, two formal verification methods, one based on automated theorem proving with MetiTarski, the other on predicate abstraction based model checking with HybridSal, are then used to verify functional properties on the extracted models. The methodology proposed is mechanical in nature and can be made completely automated. We apply this modelling and verification methodology on a set of analog designs that exhibit complex non-linear behaviour

    Is my configuration any good: checking usability in an interactive sensor-based activity monitor

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    We investigate formal analysis of two aspects of usability in a deployed interactive, configurable and context-aware system: an event-driven, sensor-based homecare activity monitor system. The system was not designed from formal requirements or specification: we model the system as it is in the context of an agile development process. Our aim was to determine if formal modelling and analysis can contribute to improving usability, and if so, which style of modelling is most suitable. The purpose of the analysis is to inform configurers about how to interact with the system, so the system is more usable for participants, and to guide future developments. We consider redundancies in configuration rules defined by carers and participants and the interaction modality of the output messages.Two approaches to modelling are considered: a deep embedding in which devices, sensors and rules are represented explicitly by data structures in the modelling language and non-determinism is employed to model all possible device and sensor states, and a shallow embedding in which the rules and device and sensor states are represented directly in propositional logic. The former requires a conventional machine and a model-checker for analysis, whereas the latter is implemented using a SAT solver directly on the activity monitor hardware. We draw conclusions about the role of formal models and reasoning in deployed systems and the need for clear semantics and ontologies for interaction modalities

    Interactive situation modelling in knowledge intensive domains

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    Interactive Situation Modelling (ISM) method, a semi-methodological approach, is proposed to tackle issues associated with modelling complex knowledge intensive domains, which cannot be easily modelled using traditional approaches. This paper presents the background and implementation of ISM within a complex domain, where synthesizing knowledge from various sources is critical, and is based on the principles of ethnography within a constructivist framework. Although the motivation for the reported work comes from the application presented in the paper, the actual scope of the paper covers a wide range of issues related to modelling complex systems. The author firstly reviews approaches used for modelling knowledge intensive domains, preceded by a brief discussion about two main issues: symmetry of ignorance and system behaviour, which are often confronted when applying modelling approaches to business domains. The ISM process is then characterized and critiqued with lessons from an exemplar presented to illustrate its effectiveness

    Modelling rational user behaviour as games between an angel and a demon

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    Formal models of rational user behavior are essential for user-centered reasoning about interactive systems. At an abstract level, planned behavior and reactive behavior are two important aspects of the rational behavior of users for which existing cognitive modeling approaches are too detailed. In this paper, we propose a novel treatment of these aspects within our formal framework of cognitively plausible behavior. We develop an abstract, formal model of rational behavior as a game between two opponents. Intuitively, an Angel abstractly represents the planning aspects, whereas a Demon represents the reactive aspects of user behavior. The formalization is carried out within the MOCHA framework and is illustrated by simple examples of interactive tasks

    Object-oriented modelling with unified modelling language 2.0 for simple software application based on agile methodology

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    Unified modelling language (UML) 2.0 introduced in 2002 has been developing and influencing object-oriented software engineering and has become a standard and reference for information system analysis and design modelling. There are many concepts and theories to model the information system or software application with UML 2.0, which can make ambiguities and inconsistencies for a novice to learn to how to model the system with UML especially with UML 2.0. This article will discuss how to model the simple software application by using some of the diagrams of UML 2.0 and not by using the whole diagrams as suggested by agile methodology. Agile methodology is considered as convenient for novices because it can deliver the information technology environment to the end-user quickly and adaptively with minimal documentation. It also has the ability to deliver best performance software application according to the customer's needs. Agile methodology will make simple model with simple documentation, simple team and simple tools.Comment: 15 pages, 30 figure

    Verification-guided modelling of salience and cognitive load

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    Well-designed interfaces use procedural and sensory cues to increase the cognitive salience of appropriate actions. However, empirical studies suggest that cognitive load can influence the strength of those cues. We formalise the relationship between salience and cognitive load revealed by empirical data. We add these rules to our abstract cognitive architecture, based on higher-order logic and developed for the formal verification of usability properties. The interface of a fire engine dispatch task from the empirical studies is then formally modelled and verified. The outcomes of this verification and their comparison with the empirical data provide a way of assessing our salience and load rules. They also guide further iterative refinements of these rules. Furthermore, the juxtaposition of the outcomes of formal analysis and empirical studies suggests new experimental hypotheses, thus providing input to researchers in cognitive science
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