860 research outputs found

    Camera Based Localization for Indoor Optical Wireless Networks

    Get PDF
    The main focus of this work is to implement device localization in an indoor communication network which employs short range Optical Wireless Communication (OWC) using pencil beams. OWC is becoming increasingly important as a solution to the shortage of available radio spectrum. In order to counter this problem, a radical new approach is proposed by performing wireless communication using optical rather than radio techniques, by deploying optical pencil beam technologies to provide users with access to an indoor optical fiber infrastructure. An architecture based on free-space optics has been adopted. The narrow infrared beam is considered a good solution because of its ability to optimally carry all the information which the optical fiber can transport, in an energy-efficient way. Beam Steered - Infrared Light Communication (BS-ILC) brings the light only where is needed. Multiple beams may independently serve user devices within a room, hence each device can get a non-shared capacity without conflicts with other devices. Infrared light beams, additionally, are allowed to be operated at a higher power than visible light beams, due to a higher eye safety threshold for infrared light. Together with the directivity of a beam, this implies that the received signal-to-noise ratio with BS-ILC can be substantially higher than with Visible Light Communication (VLC), enabling a higher data rate and longer reach at better power efficiency. Current BS-ILC prototypes allow multiple beams with over 100 Gbit/s per beam. This high performance can only be achieved with small footprints, hence the system needs to know the exact location of user devices. In this thesis, an accurate and fast localization/tracking technique using a low-cost camera and simple image processing is presented

    MScMS-II: an innovative IR-based indoor coordinate measuring system for large-scale metrology applications

    No full text
    According to the current great interest concerning large-scale metrology applications in many different fields of manufacturing industry, technologies and techniques for dimensional measurement have recently shown a substantial improvement. Ease-of-use, logistic and economic issues, as well as metrological performance are assuming a more and more important role among system requirements. This paper describes the architecture and the working principles of a novel infrared (IR) optical-based system, designed to perform low-cost and easy indoor coordinate measurements of large-size objects. The system consists of a distributed network-based layout, whose modularity allows fitting differently sized and shaped working volumes by adequately increasing the number of sensing units. Differently from existing spatially distributed metrological instruments, the remote sensor devices are intended to provide embedded data elaboration capabilities, in order to share the overall computational load. The overall system functionalities, including distributed layout configuration, network self-calibration, 3D point localization, and measurement data elaboration, are discussed. A preliminary metrological characterization of system performance, based on experimental testing, is also presente

    SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning

    Full text link
    We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from arbitrary microphone locations. Together with existing 3D visual assets, it supports an array of audio-visual research tasks, such as audio-visual navigation, mapping, source localization and separation, and acoustic matching. Compared to existing resources, SoundSpaces 2.0 has the advantages of allowing continuous spatial sampling, generalization to novel environments, and configurable microphone and material properties. To our knowledge, this is the first geometry-based acoustic simulation that offers high fidelity and realism while also being fast enough to use for embodied learning. We showcase the simulator's properties and benchmark its performance against real-world audio measurements. In addition, we demonstrate two downstream tasks -- embodied navigation and far-field automatic speech recognition -- and highlight sim2real performance for the latter. SoundSpaces 2.0 is publicly available to facilitate wider research for perceptual systems that can both see and hear.Comment: Camera-ready version. Website: https://soundspaces.org. Project page: https://vision.cs.utexas.edu/projects/soundspaces

    Improving the performance of a radio-frequency localization system in adverse outdoor applications

    Get PDF
    In outdoor RF localization systems, particularly where line of sight can not be guaranteed or where multipath effects are severe, information about the terrain may improve the position estimate's performance. Given the difficulties in obtaining real data, a ray-tracing fingerprint is a viable option. Nevertheless, although presenting good simulation results, the performance of systems trained with simulated features only suffer degradation when employed to process real-life data. This work intends to improve the localization accuracy when using ray-tracing fingerprints and a few field data obtained from an adverse environment where a large number of measurements is not an option. We employ a machine learning (ML) algorithm to explore the multipath information. We selected algorithms random forest and gradient boosting; both considered efficient tools in the literature. In a strict simulation scenario (simulated data for training, validating, and testing), we obtained the same good results found in the literature (error around 2 m). In a real-world system (simulated data for training, real data for validating and testing), both ML algorithms resulted in a mean positioning error around 100 ,m. We have also obtained experimental results for noisy (artificially added Gaussian noise) and mismatched (with a null subset of) features. From the simulations carried out in this work, our study revealed that enhancing the ML model with a few real-world data improves localization’s overall performance. From the machine ML algorithms employed herein, we also observed that, under noisy conditions, the random forest algorithm achieved a slightly better result than the gradient boosting algorithm. However, they achieved similar results in a mismatch experiment. This work’s practical implication is that multipath information, once rejected in old localization techniques, now represents a significant source of information whenever we have prior knowledge to train the ML algorithm

    Occupancy Detection using Wireless Sensor Network in Indoor Environment

    Get PDF
    Occupancy detection plays an important role in many smart buildings such as reducing building energy usage by controlling heating, ventilation and air conditioning (HVAC) systems, monitoring systems and managing lighting systems, tracking people in hospitals for medical issues, advertising to people in malls, and to search and rescue missions. The global positioning system (GPS) is used most widely as a localization system but highly inaccurate for indoor applications. The indoor environment is difficult to handle because along with the loss of signals, privacy is a major concern. Indoor tracking has many aspects in common with sensor localization in Wireless Sensor Networks (WSN). The contribution of this work is the demonstration of a nonintrusive approach to detect an occupancy in a building using wireless sensor networks to detect energy from cell phones in a secure facility and perform indoor localization based on the minimum mean square error (MMSE). To estimate the occupancy, the detected cellular signals information such as signal amplitude, frequency, power and detection time is sent to a fusion server, matched the detected signals by time and channel information, performed localization to estimate a location, and finally estimated the occupancy of rooms in a building from the estimated locations
    • …
    corecore