14,655 research outputs found
Informative Path Planning for Active Field Mapping under Localization Uncertainty
Information gathering algorithms play a key role in unlocking the potential
of robots for efficient data collection in a wide range of applications.
However, most existing strategies neglect the fundamental problem of the robot
pose uncertainty, which is an implicit requirement for creating robust,
high-quality maps. To address this issue, we introduce an informative planning
framework for active mapping that explicitly accounts for the pose uncertainty
in both the mapping and planning tasks. Our strategy exploits a Gaussian
Process (GP) model to capture a target environmental field given the
uncertainty on its inputs. For planning, we formulate a new utility function
that couples the localization and field mapping objectives in GP-based mapping
scenarios in a principled way, without relying on any manually tuned
parameters. Extensive simulations show that our approach outperforms existing
strategies, with reductions in mean pose uncertainty and map error. We also
present a proof of concept in an indoor temperature mapping scenario.Comment: 8 pages, 7 figures, submission (revised) to Robotics & Automation
Letters (and IEEE International Conference on Robotics and Automation
Recommended from our members
Towards Informed Exploration for Deep Reinforcement Learning
In this thesis, we discuss various techniques for improving exploration for deep reinforcement learning. We begin with a brief review of reinforcement learning (RL) and the fundamental v.s. exploitation trade-off. Then we review how deep RL has improved upon classical and summarize six categories of the latest exploration methods for deep RL, in the order increasing usage of prior information. We then explore representative works in three categories discuss their strengths and weaknesses. The first category, represented by Soft Q-learning, uses regularization to encourage exploration. The second category, represented by count-based via hashing, maps states to hash codes for counting and assigns higher exploration to less-encountered states. The third category utilizes hierarchy and is represented by modular architecture for RL agents to play StarCraft II. Finally, we conclude that exploration by prior knowledge is a promising research direction and suggest topics of potentially impact
- …