1,677 research outputs found
K-Space at TRECVid 2007
In this paper we describe K-Space participation in
TRECVid 2007. K-Space participated in two tasks, high-level feature extraction and interactive search. We present our approaches for each of these activities and provide a brief analysis of our results. Our high-level feature submission utilized multi-modal low-level features which included visual, audio and temporal elements. Specific concept detectors (such as Face detectors) developed by K-Space partners were also used. We experimented with different machine learning approaches including logistic regression and support vector machines (SVM). Finally we also experimented with both early and late fusion for feature combination. This year we also participated in interactive search, submitting 6 runs. We developed two interfaces which both utilized the same retrieval functionality. Our objective was to measure the effect of context, which was supported to different degrees in each interface, on user performance.
The first of the two systems was a āshotā based interface,
where the results from a query were presented as a ranked
list of shots. The second interface was ābroadcastā based,
where results were presented as a ranked list of broadcasts.
Both systems made use of the outputs of our high-level feature submission as well as low-level visual features
K-Space at TRECVID 2008
In this paper we describe K-Spaceās participation in
TRECVid 2008 in the interactive search task. For 2008
the K-Space group performed one of the largest interactive
video information retrieval experiments conducted
in a laboratory setting. We had three institutions participating
in a multi-site multi-system experiment. In
total 36 users participated, 12 each from Dublin City
University (DCU, Ireland), University of Glasgow (GU,
Scotland) and Centrum Wiskunde and Informatica (CWI,
the Netherlands). Three user interfaces were developed,
two from DCU which were also used in 2007 as well as
an interface from GU. All interfaces leveraged the same
search service. Using a latin squares arrangement, each
user conducted 12 topics, leading in total to 6 runs per
site, 18 in total. We officially submitted for evaluation 3
of these runs to NIST with an additional expert run using
a 4th system. Our submitted runs performed around
the median. In this paper we will present an overview of
the search system utilized, the experimental setup and a
preliminary analysis of our results
K-Space at TRECVid 2008
In this paper we describe K-Spaceās participation in TRECVid 2008 in the interactive search task. For 2008 the K-Space group performed one of the largest interactive video information retrieval experiments conducted in a laboratory setting. We had three institutions participating in a multi-site multi-system experiment. In total 36 users participated, 12 each from Dublin City University (DCU, Ireland), University of Glasgow (GU, Scotland) and Centrum Wiskunde & Informatica (CWI, the Netherlands). Three user interfaces were developed, two from DCU which were also used in 2007 as well as an interface from GU. All interfaces leveraged the same search service. Using a latin squares arrangement, each user conducted 12 topics, leading in total to 6 runs per site, 18 in total. We officially submitted for evaluation 3 of these runs to NIST with an additional expert run using a 4th system. Our submitted runs performed around the median. In this paper we will present an overview of the search system utilized, the experimental setup and a preliminary analysis of our results
Compressed Video Action Recognition
Training robust deep video representations has proven to be much more
challenging than learning deep image representations. This is in part due to
the enormous size of raw video streams and the high temporal redundancy; the
true and interesting signal is often drowned in too much irrelevant data.
Motivated by that the superfluous information can be reduced by up to two
orders of magnitude by video compression (using H.264, HEVC, etc.), we propose
to train a deep network directly on the compressed video.
This representation has a higher information density, and we found the
training to be easier. In addition, the signals in a compressed video provide
free, albeit noisy, motion information. We propose novel techniques to use them
effectively. Our approach is about 4.6 times faster than Res3D and 2.7 times
faster than ResNet-152. On the task of action recognition, our approach
outperforms all the other methods on the UCF-101, HMDB-51, and Charades
dataset.Comment: CVPR 2018 (Selected for spotlight presentation
VITALAS at TRECVID-2008
In this paper, we present our experiments in TRECVID 2008 about High-Level feature extraction task. This is the first year for our participation in TRECVID, our system adopts some popular approaches that other workgroups proposed before. We proposed 2 advanced low-level features NEW Gabor texture descriptor and the Compact-SIFT Codeword histogram. Our system applied well-known LIBSVM to train the SVM classifier for the basic classifier. In fusion step, some methods were employed such as the Voting, SVM-base, HCRF and Bootstrap Average AdaBoost(BAAB)
Generative Compression
Traditional image and video compression algorithms rely on hand-crafted
encoder/decoder pairs (codecs) that lack adaptability and are agnostic to the
data being compressed. Here we describe the concept of generative compression,
the compression of data using generative models, and suggest that it is a
direction worth pursuing to produce more accurate and visually pleasing
reconstructions at much deeper compression levels for both image and video
data. We also demonstrate that generative compression is orders-of-magnitude
more resilient to bit error rates (e.g. from noisy wireless channels) than
traditional variable-length coding schemes
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