9,879 research outputs found

    Progressive photon mapping for daylight redirecting components

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    AbstractDaylight redirecting components (DRCs) are characterised by complex transmissive and reflective behaviour that is difficult to predict accurately largely due to their highly directional scattering, and the caustics this produces. This paper examines the application of progressive photon mapping as a state of the art forward raytracing technique to efficiently simulate the behaviour of such DRCs, and how this approach can support architects in assessing their performance.Progressive photon mapping is an iterative variant of static photon mapping that effects noise reduction through accumulation of results, as well as a reduction in bias inherent to all density estimation methods by reducing the associated bandwidth at a predetermined rate. This not only results in simplified parametrisation for the user, but also provides a preview of the progressively refined simulation, thus making the tool accessible to non-experts as well.We demonstrate the effectiveness of this technique with an implementation based on the Radiancephoton mapping extension and a case study involving retroreflecting prismatic blinds as a representative DRC

    Progressive Transient Photon Beams

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    In this work we introduce a novel algorithm for transient rendering in participating media. Our method is consistent, robust, and is able to generate animations of time-resolved light transport featuring complex caustic light paths in media. We base our method on the observation that the spatial continuity provides an increased coverage of the temporal domain, and generalize photon beams to transient-state. We extend the beam steady-state radiance estimates to include the temporal domain. Then, we develop a progressive version of spatio-temporal density estimations, that converges to the correct solution with finite memory requirements by iteratively averaging several realizations of independent renders with a progressively reduced kernel bandwidth. We derive the optimal convergence rates accounting for space and time kernels, and demonstrate our method against previous consistent transient rendering methods for participating media

    Importance driven environment map sampling

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    In this paper we present an automatic and efficient method for supporting Image Based Lighting (IBL) for bidirectional methods which improves both the sampling of the environment, and the detection and sampling of important regions of the scene, such as windows and doors. These often have a small area proportional to that of the entire scene, so paths which pass through them are generated with a low probability. The method proposed in this paper improves this by taking into account view importance, and modifies the lighting distribution to use light transport information. This also automatically constructs a sampling distribution in locations which are relevant to the camera position, thereby improving sampling. Results are presented when our method is applied to bidirectional rendering techniques, in particular we show results for Bidirectional Path Tracing, Metropolis Light Transport and Progressive Photon Mapping. Efficiency results demonstrate speed up of orders of magnitude (depending on the rendering method used), when compared to other methods

    The Iray Light Transport Simulation and Rendering System

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    While ray tracing has become increasingly common and path tracing is well understood by now, a major challenge lies in crafting an easy-to-use and efficient system implementing these technologies. Following a purely physically-based paradigm while still allowing for artistic workflows, the Iray light transport simulation and rendering system allows for rendering complex scenes by the push of a button and thus makes accurate light transport simulation widely available. In this document we discuss the challenges and implementation choices that follow from our primary design decisions, demonstrating that such a rendering system can be made a practical, scalable, and efficient real-world application that has been adopted by various companies across many fields and is in use by many industry professionals today

    Repeat-Accumulate Codes for Reconciliation in Continuous Variable Quantum Key Distribution

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    This paper investigates the design of low-complexity error correction codes for the verification step in continuous variable quantum key distribution (CVQKD) systems. We design new coding schemes based on quasi-cyclic repeat-accumulate codes which demonstrate good performances for CVQKD reconciliation

    Photon Parameterisation for Robust Relaxation Constraints

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    This paper presents a novel approach to detecting and preserving fine illumination structure within photon maps. Data derived from each photon's primal trajectory is encoded and used to build a high-dimensional kd-tree. Incorporation of these new parameters allows for precise differentiation between intersecting ray envelopes, thus minimizing detail degradation when combined with photon relaxation. We demonstrate how parameter-aware querying is beneficial in both detecting and removing noise. We also propose a more robust structure descriptor based on principal components analysis that better identifies anisotropic detail at the sub-kernel level. We illustrate the effectiveness of our approach in several example scenes and show significant improvements when rendering complex caustics compared to previous methods

    A Visualization Tool Used to Develop New Photon Mapping Techniques

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    We present a visualisation tool aimed specifically at the development and optimisation of photon map denoising methods. Our tool allows the rapid testing of hypotheses and algorithms through the use of parallel coordinates, domain-specific scripting, color mapping and point plots. Interaction is carried out by brushing, adjusting parameters and focus-plus-context, and yields interactive visual feedback and debugging information. We demonstrate the use of the tool to explore high-dimensional photon map data, facilitating the discovery of novel parameter spaces which can be used to dissociate complex caustic illumination. We then show how these new parameterisations may be used to improve upon pre-existing noise removal methods in the context of the photon relaxation framework
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