16,414 research outputs found
Node-attribute graph layout for small-world networks
Small-world networks are a very commonly occurring type of graph in the real-world, which exhibit a clustered structure that is not well represented by current graph layout algorithms. In many cases we also have information about the nodes in such graphs, which are typically depicted on the graph as node colour, shape or size. Here we demonstrate that these attributes can instead be used to layout the graph in high-dimensional data space. Then using a dimension reduction technique, targeted projection pursuit, the graph layout can be optimised for displaying clustering. The technique out-performs force-directed layout methods in cluster separation when applied to a sample, artificially generated, small-world network
NodeTrix: Hybrid Representation for Analyzing Social Networks
The need to visualize large social networks is growing as hardware
capabilities make analyzing large networks feasible and many new data sets
become available. Unfortunately, the visualizations in existing systems do not
satisfactorily answer the basic dilemma of being readable both for the global
structure of the network and also for detailed analysis of local communities.
To address this problem, we present NodeTrix, a hybrid representation for
networks that combines the advantages of two traditional representations:
node-link diagrams are used to show the global structure of a network, while
arbitrary portions of the network can be shown as adjacency matrices to better
support the analysis of communities. A key contribution is a set of interaction
techniques. These allow analysts to create a NodeTrix visualization by dragging
selections from either a node-link or a matrix, flexibly manipulate the
NodeTrix representation to explore the dataset, and create meaningful summary
visualizations of their findings. Finally, we present a case study applying
NodeTrix to the analysis of the InfoVis 2004 coauthorship dataset to illustrate
the capabilities of NodeTrix as both an exploration tool and an effective means
of communicating results
Mapping Tasks to Interactions for Graph Exploration and Graph Editing on Interactive Surfaces
Graph exploration and editing are still mostly considered independently and
systems to work with are not designed for todays interactive surfaces like
smartphones, tablets or tabletops. When developing a system for those modern
devices that supports both graph exploration and graph editing, it is necessary
to 1) identify what basic tasks need to be supported, 2) what interactions can
be used, and 3) how to map these tasks and interactions. This technical report
provides a list of basic interaction tasks for graph exploration and editing as
a result of an extensive system review. Moreover, different interaction
modalities of interactive surfaces are reviewed according to their interaction
vocabulary and further degrees of freedom that can be used to make interactions
distinguishable are discussed. Beyond the scope of graph exploration and
editing, we provide an approach for finding and evaluating a mapping from tasks
to interactions, that is generally applicable. Thus, this work acts as a
guideline for developing a system for graph exploration and editing that is
specifically designed for interactive surfaces.Comment: 21 pages, minor corrections (typos etc.
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