7,096 research outputs found

    3D Wavelet-Based Video Codec with Human Perceptual Model

    Get PDF
    This thesis explores the use of a human perceptual model in video compression, channel coding, error concealment and subjective image quality measurement. The perceptual distortion model just-noticeable-distortion (JND) is investigated. A video encoding/decoding scheme based on 3D wavelet decomposition and the human perceptual model is implemented. It provides a prior compression quality control which is distinct from the conventional video coding system. JND is applied in quantizer design to improve the subjective quality ofcompressed video. The 3D wavelet decomposition helps to remove spatial and temporal redundancy and provides scalability of video quality. In order to conceal the errors that may occur under bad wireless channel conditions, a slicing method and a joint source channel coding scenario that combines RCPC with CRC and uses the distortion information toallocate convolutional coding rates are proposed. A new subjective quality index based on JND is proposed and used to evaluate the overall performance at different signal to noise ratios (SNR) and at different compression ratios.Due to the wide use of arithmetic coding (AC) in data compression, we consider it as a readily available unit in the video codec system for broadcasting. A new scheme for conditional access (CA) sub-system is designed based on the cryptographic property of arithmetic coding. Itsperformance is analyzed along with its application in a multi-resolution video compression system. This scheme simplifies the conditional access sub-system and provides satisfactory system reliability

    A Video Transmission System Based on Human Visual Model for Satellite Channel

    Get PDF
    This paper presents a practical architecture for joint source-channel coding of human visual model-based video transmission over satellite channel. Perceptual distortion model just-noticeable-distortion (JND) is applied to improve the subjective quality of compressed videos. 3-D wavelet decomposition can remove spatial and temporal redundancy and provide scalability of video quality.In order to conceal errors occurring under bad channel conditions, a novel slicing method and a joint source channel coding scenario that combines RCPC with CRC and utilizes the distortion information to allocate convolutional coding rates are proposed. A new performance index based on JND is proposed and used to evaluate the overall performance at different signal-to-noise ratios (SNR). Our system uses OQPSK modulation scheme. This paper has been submitted to Globecomm99, Rio de Janeiro, Brazil, December 5-9, 1999.</I

    A Practical Transmission System Based on the Human Visual Model for Satellite Channels

    Get PDF
    This paper presents a practical architecture for joint source-channel coding of human visual model-based video transmission over a satellite channel. Perceptual distortion model just-noticeable-distortion (JND) is applied to improve the subjective quality of compressed videos. 3-D wavelet decomposition can remove spatial and temporal redundancy and provide the scalability of video quality. In order to conceal errors occurring under bad channel conditions, a novel slicing method and a joint source channel coding scenario that combines RCPC with CRC and utilizes the distortion information to allocate convolutional coding rates are proposed. A new performance index based on JND is proposed and used to evaluate the overall performance at different signal-to-noise ratios (SNR). Our system uses OQPSK modulation scheme.The research and scientific content in this material has been submitted to Globecom'99.</Center

    ITEM: Inter-Texture Error Measurement for 3D Meshes

    Get PDF
    We introduce a simple and innovative method to compare any two texture maps, regardless of their sizes, aspect ratios, or even masks, as long as they are both meant to be mapped onto the same 3D mesh. Our system is based on a zero-distortion 3D mesh unwrapping technique which compares two new adapted texture atlases with the same mask but different texel colors, and whose every texel covers the same area in 3D. Once these adapted atlases are created, we measure their difference with ITEM-RMSE, a slightly modified version of the standard RMSE defined for images. ITEM-RMSE is more meaningful and reliable than RMSE because it only takes into account the texels inside the mask, since they are the only ones that will actually be used during rendering. Our method is not only very useful to compare the space efficiency of different texture atlas generation algorithms, but also to quantify texture loss in compression schemes for multi-resolution textured 3D meshes

    Depth perceptual video coding for free viewpoint video based on H.264/AVC

    Get PDF
    A novel scheme for depth sequences compression, based on a perceptual coding algorithm, is proposed. A depth sequence describes the object position in the 3D scene, and is used, in Free Viewpoint Video, for the generation of synthetic video sequences. In perceptual video coding the human visual system characteristics are exploited to improve the compression efficiency. As depth sequences are never shown, the perceptual video coding, assessed over them, is not effective. The proposed algorithm is based on a novel perceptual rate distortion optimization process, assessed over the perceptual distortion of the rendered views generated through the encoded depth sequences. The experimental results show the effectiveness of the proposed method, able to obtain a very considerable improvement of the rendered view perceptual quality
    • 

    corecore