14 research outputs found

    Earth Observatory Satellite system definition study. Report no. 7: EOS system definition report. Appendixes A through D

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    An analysis of the systems involved in the operation and support of the Earth Observatory Satellite (EOS) is presented. Among the systems considered are the following: (1) the data management system, (2) observatory to primary ground station communications links, (3) local user system, (4) techniques for recognizing ground control points, (5) the central data processing-implementation concept, and (6) program effectiveness analysis

    Video post processing architectures

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    Toward robust and efficient physically-based rendering

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    Le rendu fondé sur la physique est utilisé pour le design, l'illustration ou l'animation par ordinateur. Ce type de rendu produit des images photo-réalistes en résolvant les équations qui décrivent le transport de la lumière dans une scène. Bien que ces équations soient connues depuis longtemps, et qu'un grand nombre d'algorithmes aient été développés pour les résoudre, il n'en existe pas qui puisse gérer de manière efficace toutes les scènes possibles. Plutôt qu'essayer de développer un nouvel algorithme de simulation d'éclairage, nous proposons d'améliorer la robustesse de la plupart des méthodes utilisées à ce jour et/ou qui sont amenées à être développées dans les années à venir. Nous faisons cela en commençant par identifier les sources de non-robustesse dans un moteur de rendu basé sur la physique, puis en développant des méthodes permettant de minimiser leur impact. Le résultat de ce travail est un ensemble de méthodes utilisant différents outils mathématiques et algorithmiques, chacune de ces méthodes visant à améliorer une partie spécifique d'un moteur de rendu. Nous examinons aussi comment les architectures matérielles actuelles peuvent être utilisées à leur maximum afin d'obtenir des algorithmes plus rapides, sans ajouter d'approximations. Bien que les contributions présentées dans cette thèse aient vocation à être combinées, chacune d'entre elles peut être utilisée seule : elles sont techniquement indépendantes les unes des autres.Physically-based rendering is used for design, illustration or computer animation. It consists in producing photorealistic images by solving the equations which describe how light travels in a scene. Although these equations have been known for a long time and many algorithms for light simulation have been developed, no algorithm exists to solve them efficiently for any scene. Instead of trying to develop a new algorithm devoted to light simulation, we propose to enhance the robustness of most methods used nowadays and/or which can be developed in the years to come. We do this by first identifying the sources of non-robustness in a physically-based rendering engine, and then addressing them by specific algorithms. The result is a set of methods based on different mathematical or algorithmic methods, each aiming at improving a different part of a rendering engine. We also investigate how the current hardware architectures can be used at their maximum to produce more efficient algorithms, without adding approximations. Although the contributions presented in this dissertation are meant to be combined, each of them can be used in a standalone way: they have been designed to be internally independent of each other

    New interleaved hierarchical interpolation with median-based interpolators for progressive image transmission

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    The Hierarchical INTerpolation (HINT) algorithm provides an interpolated-pyramid data structure that is truly lossless and non-redundant for progressive image transmission. By splitting the interpolation into two directional stages, the so-called interleaved HINT (IHINT) is developed to further reduce the resulting entropy. In this paper, we introduce a new IHINT algorithm based on the quincunx sub-sampling grid, in which the diagonal interpolation is done first. We equip this algorithm with two novel interpolators that are based on some FIR-median hybrid filters. Simulation results consistently show an improved coding performance. (C) 2001 Elsevier Science B.V. All rights reserved

    Advanced Applications of Rapid Prototyping Technology in Modern Engineering

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    Rapid prototyping (RP) technology has been widely known and appreciated due to its flexible and customized manufacturing capabilities. The widely studied RP techniques include stereolithography apparatus (SLA), selective laser sintering (SLS), three-dimensional printing (3DP), fused deposition modeling (FDM), 3D plotting, solid ground curing (SGC), multiphase jet solidification (MJS), laminated object manufacturing (LOM). Different techniques are associated with different materials and/or processing principles and thus are devoted to specific applications. RP technology has no longer been only for prototype building rather has been extended for real industrial manufacturing solutions. Today, the RP technology has contributed to almost all engineering areas that include mechanical, materials, industrial, aerospace, electrical and most recently biomedical engineering. This book aims to present the advanced development of RP technologies in various engineering areas as the solutions to the real world engineering problems

    Proceedings of the 19th Sound and Music Computing Conference

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    Proceedings of the 19th Sound and Music Computing Conference - June 5-12, 2022 - Saint-Étienne (France). https://smc22.grame.f

    Advances in Sonar Technology

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    The demand to explore the largest and also one of the richest parts of our planet, the advances in signal processing promoted by an exponential growth in computation power and a thorough study of sound propagation in the underwater realm, have lead to remarkable advances in sonar technology in the last years.The work on hand is a sum of knowledge of several authors who contributed in various aspects of sonar technology. This book intends to give a broad overview of the advances in sonar technology of the last years that resulted from the research effort of the authors in both sonar systems and their applications. It is intended for scientist and engineers from a variety of backgrounds and even those that never had contact with sonar technology before will find an easy introduction with the topics and principles exposed here

    Proceedings of the Third International Mobile Satellite Conference (IMSC 1993)

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    Satellite-based mobile communications systems provide voice and data communications to users over a vast geographic area. The users may communicate via mobile or hand-held terminals, which may also provide access to terrestrial cellular communications services. While the first and second International Mobile Satellite Conferences (IMSC) mostly concentrated on technical advances, this Third IMSC also focuses on the increasing worldwide commercial activities in Mobile Satellite Services. Because of the large service areas provided by such systems, it is important to consider political and regulatory issues in addition to technical and user requirements issues. Topics covered include: the direct broadcast of audio programming from satellites; spacecraft technology; regulatory and policy considerations; advanced system concepts and analysis; propagation; and user requirements and applications
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