6,466 research outputs found

    Overview of MV-HEVC prediction structures for light field video

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    Light field video is a promising technology for delivering the required six-degrees-of-freedom for natural content in virtual reality. Already existing multi-view coding (MVC) and multi-view plus depth (MVD) formats, such as MV-HEVC and 3D-HEVC, are the most conventional light field video coding solutions since they can compress video sequences captured simultaneously from multiple camera angles. 3D-HEVC treats a single view as a video sequence and the other sub-aperture views as gray-scale disparity (depth) maps. On the other hand, MV-HEVC treats each view as a separate video sequence, which allows the use of motion compensated algorithms similar to HEVC. While MV-HEVC and 3D-HEVC provide similar results, MV-HEVC does not require any disparity maps to be readily available, and it has a more straightforward implementation since it only uses syntax elements rather than additional prediction tools for inter-view prediction. However, there are many degrees of freedom in choosing an appropriate structure and it is currently still unknown which one is optimal for a given set of application requirements. In this work, various prediction structures for MV-HEVC are implemented and tested. The findings reveal the trade-off between compression gains, distortion and random access capabilities in MVHEVC light field video coding. The results give an overview of the most optimal solutions developed in the context of this work, and prediction structure algorithms proposed in state-of-the-art literature. This overview provides a useful benchmark for future development of light field video coding solutions

    3D high definition video coding on a GPU-based heterogeneous system

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    H.264/MVC is a standard for supporting the sensation of 3D, based on coding from 2 (stereo) to N views. H.264/MVC adopts many coding options inherited from single view H.264/AVC, and thus its complexity is even higher, mainly because the number of processing views is higher. In this manuscript, we aim at an efficient parallelization of the most computationally intensive video encoding module for stereo sequences. In particular, inter prediction and its collaborative execution on a heterogeneous platform. The proposal is based on an efficient dynamic load balancing algorithm and on breaking encoding dependencies. Experimental results demonstrate the proposed algorithm's ability to reduce the encoding time for different stereo high definition sequences. Speed-up values of up to 90× were obtained when compared with the reference encoder on the same platform. Moreover, the proposed algorithm also provides a more energy-efficient approach and hence requires less energy than the sequential reference algorith

    Privacy-Preserving Reengineering of Model-View-Controller Application Architectures Using Linked Data

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    When a legacy system’s software architecture cannot be redesigned, implementing additional privacy requirements is often complex, unreliable and costly to maintain. This paper presents a privacy-by-design approach to reengineer web applications as linked data-enabled and implement access control and privacy preservation properties. The method is based on the knowledge of the application architecture, which for the Web of data is commonly designed on the basis of a model-view-controller pattern. Whereas wrapping techniques commonly used to link data of web applications duplicate the security source code, the new approach allows for the controlled disclosure of an application’s data, while preserving non-functional properties such as privacy preservation. The solution has been implemented and compared with existing linked data frameworks in terms of reliability, maintainability and complexity

    Semantic analysis of field sports video using a petri-net of audio-visual concepts

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    The most common approach to automatic summarisation and highlight detection in sports video is to train an automatic classifier to detect semantic highlights based on occurrences of low-level features such as action replays, excited commentators or changes in a scoreboard. We propose an alternative approach based on the detection of perception concepts (PCs) and the construction of Petri-Nets which can be used for both semantic description and event detection within sports videos. Low-level algorithms for the detection of perception concepts using visual, aural and motion characteristics are proposed, and a series of Petri-Nets composed of perception concepts is formally defined to describe video content. We call this a Perception Concept Network-Petri Net (PCN-PN) model. Using PCN-PNs, personalized high-level semantic descriptions of video highlights can be facilitated and queries on high-level semantics can be achieved. A particular strength of this framework is that we can easily build semantic detectors based on PCN-PNs to search within sports videos and locate interesting events. Experimental results based on recorded sports video data across three types of sports games (soccer, basketball and rugby), and each from multiple broadcasters, are used to illustrate the potential of this framework

    An Investigation into Mobile Based Approach for Healthcare Activities, Occupational Therapy System

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    This research is to design and optimize the high quality of mobile apps, especially for iOS. The objective of this research is to develop a mobile system for Occupational therapy specialists to access and retrieval information. The investigation identifies the key points of using mobile-D agile methodology in mobile application development. It considers current applications within a different platform. It achieves new apps (OTS) for the health care activities

    Declarative Ajax Web Applications through SQL++ on a Unified Application State

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    Implementing even a conceptually simple web application requires an inordinate amount of time. FORWARD addresses three problems that reduce developer productivity: (a) Impedance mismatch across the multiple languages used at different tiers of the application architecture. (b) Distributed data access across the multiple data sources of the application (SQL database, user input of the browser page, session data in the application server, etc). (c) Asynchronous, incremental modification of the pages, as performed by Ajax actions. FORWARD belongs to a novel family of web application frameworks that attack impedance mismatch by offering a single unifying language. FORWARD's language is SQL++, a minimally extended SQL. FORWARD's architecture is based on two novel cornerstones: (a) A Unified Application State (UAS), which is a virtual database over the multiple data sources. The UAS is accessed via distributed SQL++ queries, therefore resolving the distributed data access problem. (b) Declarative page specifications, which treat the data displayed by pages as rendered SQL++ page queries. The resulting pages are automatically incrementally modified by FORWARD. User input on the page becomes part of the UAS. We show that SQL++ captures the semi-structured nature of web pages and subsumes the data models of two important data sources of the UAS: SQL databases and JavaScript components. We show that simple markup is sufficient for creating Ajax displays and for modeling user input on the page as UAS data sources. Finally, we discuss the page specification syntax and semantics that are needed in order to avoid race conditions and conflicts between the user input and the automated Ajax page modifications. FORWARD has been used in the development of eight commercial and academic applications. An alpha-release web-based IDE (itself built in FORWARD) enables development in the cloud.Comment: Proceedings of the 14th International Symposium on Database Programming Languages (DBPL 2013), August 30, 2013, Riva del Garda, Trento, Ital

    Navigation domain representation for interactive multiview imaging

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    Enabling users to interactively navigate through different viewpoints of a static scene is a new interesting functionality in 3D streaming systems. While it opens exciting perspectives towards rich multimedia applications, it requires the design of novel representations and coding techniques in order to solve the new challenges imposed by interactive navigation. Interactivity clearly brings new design constraints: the encoder is unaware of the exact decoding process, while the decoder has to reconstruct information from incomplete subsets of data since the server can generally not transmit images for all possible viewpoints due to resource constrains. In this paper, we propose a novel multiview data representation that permits to satisfy bandwidth and storage constraints in an interactive multiview streaming system. In particular, we partition the multiview navigation domain into segments, each of which is described by a reference image and some auxiliary information. The auxiliary information enables the client to recreate any viewpoint in the navigation segment via view synthesis. The decoder is then able to navigate freely in the segment without further data request to the server; it requests additional data only when it moves to a different segment. We discuss the benefits of this novel representation in interactive navigation systems and further propose a method to optimize the partitioning of the navigation domain into independent segments, under bandwidth and storage constraints. Experimental results confirm the potential of the proposed representation; namely, our system leads to similar compression performance as classical inter-view coding, while it provides the high level of flexibility that is required for interactive streaming. Hence, our new framework represents a promising solution for 3D data representation in novel interactive multimedia services
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