8,883 research outputs found

    New directions for preserving intangible cultural heritage through the use of mobile technologies

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    While many cultural heritage projects currently exist, few explore the full potential of mobile technologies as a mechanism to explore intangible heritage as a way to preserve culture. This paper outlines three distinct areas necessary for the design, development and application of mobile technologies within this domain. We represent these as: a) The documentation of traditions within their unique context, as articulated by the represented community—co-curated; b) The translation of traditions and their modes of expression into emerging technology-based designs; c) Co-design and ethnography as approaches to build meaningful mobile experiences

    New directions for preserving intangible cultural heritage through the use of mobile technologies

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    Capturing the City’s Heritage On-the-Go: Design Requirements for Mobile Crowdsourced Cultural Heritage

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    Intangible Cultural Heritage is at a continuous risk of extinction. Where historical artefacts engine the machinery of intercontinental mass-tourism, socio-technical changes are reshaping the anthropomorphic landscapes everywhere on the globe, at an unprecedented rate. There is an increasing urge to tap into the hidden semantics and the anecdotes surrounding people, memories and places. The vast cultural knowledge made of testimony, oral history and traditions constitutes a rich cultural ontology tying together human beings, times, and situations. Altogether, these complex, multidimensional features make the task of data-mapping of intangible cultural heritage a problem of sustainability and preservation. This paper addresses a suggested route for conceiving, designing and appraising a digital framework intended to support the conservation of the intangible experience, from a user and a collective-centred perspective. The framework is designed to help capture the intangible cultural value of all places exhibiting cultural-historical significance, supported by an extensive analysis of the literature. We present a set of design recommendations for designing mobile apps that are intended to converge crowdsourcing to Intangible Cultural Heritage

    Promotion of Intangible Cultural Heritage in China during the Epidemic Using Modern Visual Technologies with Information Security

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    The transition from physical work to cyberspace has been happening in a very rampant phase in recent years, which has changed and transformed the notion of traditional physical museums into digital but more interactive museums. The worldwide shutdown due to the pandemic has led to the closure of museums and other cultural heritage artifacts. However, a major advantage that could be reaped from technological advancement is the protection and inheritance of age-old Intangible cultural heritage without disrupting its originality by deploying immersive technologies. This study proposes a holistic three-layered framework that considers the possible technologies, storage options, and user views without compromising information security. An overview of the widely deployed technologies is also presented in the work along with its potential usage. The work enumerates the popular technologies, software, and tools that can find their application in the establishment of digital museums. Finally, the work discusses the important challenges and limitations that should be confronted by the digitization of the elements of museums, which are the future research directions. These limitations are a blessing in disguise that can be convolved into the de facto design of the future digital museums to provide a more realistic and appealing experience to the visitors so that the ICH is preserved for generations

    A systematic literature review of Gamification in Cultural Heritage: Where are we? Where do we go?

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    Gamification has become an important tool in many organizations and fields of study. Despite the growing body of work, there are still many open paths for new research. This paper aims look at the uses of Gamification in the field of Cultural Heritage, to take account of where the research is and to point the open paths for the future in a post pandemic word. To do this, this paper presents a systematic literature review on Gamification in Cultural Heritage. While other endeavors have been conducted by other authors to map out the field, the scope of this study aimed to be much broader. The goal was to understand who the main actors with publications in the field are, as well as for what purposes and to what forms of Heritage is gamification being applied to. The findings indicate that European institutions are the main publishers of research on Gamification in Heritage, with the field still being dotted with incidental, one-time, studies. Whist intangible forms of Heritage are gaining ground in the use of Gamification, the field is largely dominated by GLAM institutions and groupings of mutually diverse Cultural Heritage assets, such as in tourist destinations. This paper also argues for more substantial networks and collaborative work between researchers.info:eu-repo/semantics/publishedVersio

    SumutSiana: A Framework for Applying ICT to Preserve the Cultural Heritage of Sumatera Utara Indonesia

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    Preservation of cultural heritage is a task given by UNESCO charter. In the information age, this task becomes a challenge due to the high level of growth and rapid changes of ICT. Additionally, complex cultural heritage has been neglected because of the stream of information global and the high cost of the legal application of ICT. In this context, SumutSiana, has been proposed as an ICT-based preservation of heritage cultural of “Sumatera Utara”. It involves people, content, processes, management, budged, facilities and infrastructure, evaluation, and result as a resource. This was the basis of the proposed framework for developing information system for preserving the cultural heritage

    De la web 1.0 a la web 4.0: mapeo de las plataformas de patrimonio digital para las propiedades del patrimonio de la UNESCO en Indonesia

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    [EN] The advent of information and communication technologies (ICTs) has had and is having a major impact on Indonesian cultural resource management, and on the safeguarding methods of its tangible and intangible cultural heritages. Despite varied levels and visible gaps between rural and urban regions in terms of technology usage, innovative initiatives have been created, which correspond to the needs and expectations of a technology-savvy public. As a starting point, a number of public institutions dealing with tangible cultural heritage (e.g. museums, palaces, temples, World Heritage Sites (WHS)) do use innovative digital tools in order to communicate to various audiences, as well as to enrich visitors’ experience, especially taking into consideration young generations. This paper will firstly examine the role of ICTs in intangible cultural heritage (ICH) (e.g. Batik, Wayang puppet theatre, etc.); secondly, the authors will explain how ICTs can help to communicate and promote the values, history, and significances of ICH products, both for locals and tourists, with the goal of raising awareness on cultural identity. However, the knowledge of ICH still requires contacts with its own communities and is vulnerable, as it can be exposed to excessive cultural commoditization through e-platforms. This study aims at giving an overview and some examples of digital interventions for cultural heritage communication implemented by various stakeholders in Indonesia. In addition, this paper analyses to what extent a participatory approach engaging local communities, academics, private sectors, NGOs and the government, can ensure higher levels of effectiveness and efficiency, hence supporting the conservation of UNESCO tangible/ICH in Indonesia. This paper aims at: (1) presenting the development of digital heritage platforms in Indonesia; (2) providing a grid of analysis of digital heritage knowledge platforms dedicated to UNESCO tangible and ICH in forms of websites and mobile apps.[ES] La aparición de las tecnologías de la información y la comunicación (TIC) ha tenido y está teniendo un gran impacto en la gestión de los recursos culturales indonesios y en los métodos de salvaguarda de sus patrimonios culturales materiales e inmateriales. A pesar de los distintos niveles y las brechas existentes entre las regiones rurales y urbanas en términos de uso de la tecnología, se han creado iniciativas innovadoras que corresponden a las necesidades y expectativas de un público experto en tecnología. Como punto de partida, algunas instituciones públicas que se ocupan del patrimonio cultural material (por ejemplo, museos, palacios, templos, sitios patrimonio de la humanidad (WHS)) implementan herramientas digitales innovadoras para comunicarse con diverso público y enriquecer la experiencia de los visitantes, especialmente teniendo en cuenta a las generaciones jóvenes. Este artículo examinará primeramente el papel de las TIC en el patrimonio cultural inmaterial (PCI) (por ejemplo, Batik, teatro de marionetas de Wayang, etc.); en segundo lugar, los autores explicarán cómo las TIC pueden ayudar a comunicar y promover los valores, la historia y el significado de los productos del PCI tanto al público local, como a los turistas, con el objetivo de crear conciencia sobre la identidad cultural. Sin embargo, el conocimiento del PCI todavía requiere contactos con sus propias comunidades y es vulnerable, ya que está expuesto a la excesiva mercantilización cultural a través de plataformas electrónicas. Este estudio tiene como objetivo proporcionar una visión general y algunos ejemplos de intervenciones digitales en la comunicación del patrimonio cultural adoptadas por diversos organismos interesados en Indonesia. Además, este documento explica en qué medida un enfoque participativo, que involucra a las comunidades locales, académicas, sectores privados, ONG y al gobierno, puede garantizar niveles más altos de efectividad y eficiencia, y, por tanto, apoyar la conservación del patrimonio cultural  material/inmaterial de la UNESCO en Indonesia. Este documento tiene como objetivos: (1) presentar el desarrollo de plataformas de patrimonio digital en Indonesia; (2) proporcionar una matriz de análisis de plataformas de conocimiento del patrimonio digital dedicadas al patrimonio cultural material e inmaterial de la UNESCO en sitios web y aplicaciones móviles.Indonesian LPDP (Lembaga Pengelola Dana Pendidikan) Endowment Funds Scholarships, Ministry of Finance, Republic of Indonesia; UNESCO Chair in ICT to develop and promote sustainable tourism in World Heritage Sites USI - Università della Svizzera Italiana, Switzerland.Permatasari, PA.; Qohar, AA.; Rachman, AF. (2020). From web 1.0 to web 4.0: the digital heritage platforms for UNESCO’s heritage properties in Indonesia. Virtual Archaeology Review. 11(23):75-93. https://doi.org/10.4995/var.2020.13121OJS75931123Adukaite, A., & Cantoni, L. (2016). Raising awareness and promoting informal learning on World Heritage in Southern Africa: The case of WHACY, a gamified ICT-enhanced tool. 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Concept and dimensions of web 4.0. International Journal of Computers & Technology, 16(7), 7040-7046. https://doi.org/10.24297/ijct.v16i7.6446Arya, I. T. (2016). Berlatih tari Cendrawasih [Learning Cendrawasih dance] [Mobile App Software]. Retrieved May 31, 2020 from https://play.google.com/store/apps/details?id=id.ardev.taribali&hl=enAtzori, L., Iera, A., & Morabito, G. (2010). The internet of things: a survey. Computer Networks, 54(15), 2787-2805. https://doi.org/10.1016/j.comnet.2010.05.010Avi, E. (2014). Gerakan sejuta data budaya dilaunching dari Bandung. [One million cultural database launched in Bandung]. Retrieved May 23, 2020 from https://news.detik.com/berita-jawa-barat/d-2602920/gerakan-sejuta-daya-budaya-dilaunching-dari-bandungBasole, R. C., & Karla, J. (2012). Value transformation in the mobile service ecosystem: a study of app store emergence and growth. Service Science, 4(1), 24-41. https://doi.org/10.1287/serv.1120.0004Berners-Lee, T. (2000). Weaving the Web. 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Retrieved from https://research.vu.nl/en/publications/changing-wayang-scenes-heritage-formation-and-wayang-performance-Cantoni, L., Faré, M., Bolchini, D., & Giulieri, F. (2007). European cities and web tourism communication. An indicators-based pilot study. Proceedings of the Travel Distribution Summit, Europe, Research Conference (pp. 45-54). London: Axon Imprint.Cantoni, L., & Tardini, S. (2006). Internet. London: Routledge. https://doi.org/10.4324/9780203698884Cantoni, L., & Tardini, S. (2008). Communicating in the information society: new tools for new practices. In Pier Cesare Rivoltella (Ed.), Digital Literacy. Tools and Methodologies for Information Society (pp. 26-44). New York: IGI Publishing. https://doi.org/10.4018/978-1-59904-798-0.ch002Cantoni, L. (2018). Heritage and sustainable tourism. The role and challenge of information and communication technologies. In Silvia De Ascaniis, M. Gravari-Barbas, & L. Cantoni (Eds.), Tourism Management at UNESCO World Heritage Sites, (pp. 68-74). Retrieved from https://www.fun-mooc.fr/courses/course-v1:Paris1+16008+session01/aboutCharter, V. (1964). International charter for the conservation and restoration. The IInd International Congress of Architects and Technicians of Historic Monuments, Venice, 1964. Retrieved May 23, 2020 from https://www.icomos.org/en/participer/179-articles-en-francais/ressources/charters-and-standards/157-the-venice-charterChi, M. T. H. (1997). Quantifying qualitative analyses of verbal data: a practical guide. Journal of the Learning Sciences, 6(3), 271-315. Retrieved July 13, 2020 from http://web.eecs.umich.edu/~mjguz/csl/home.cc.gatech.edu/allison/uploads/4/chi1997.pdf https://doi.org/10.1207/s15327809jls0603_1Dabello, M. (2016). The past in the present. In P. S. Richards, W. A. Wiegand, & M. Dalbello (Eds.), A history of modern librarianship : constructing the heritage of western cultures (Vol. 69, p. 6). 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Rumah Kreatif BUMN [The launching program of creative house for SMEs by Ministry of State Owned Enterprises]. Retrieved May 28, 2020 from http://www.bumn.go.id/berita/0-RUMAH-KREATIF-BUMN.Islam, R., Islam, R., & Mazumder, T. (2010). Mobile application and its global impact. International Journal of Engineering & Technology, 10(6), 72-78. Retrieved May 22, 2020 from http://ijens.org/107506-0909%20IJET-IJENS.pdfJonathan, C. J., & Tarigan, R. (2016). The effects of e-tourism to the development of tourism sector in Indonesia. CommIT (Communication and Information Technology) Journal, 10(2), 59. https://doi.org/10.21512/commit.v10i2.1669Katwinto, E. (2013). National Museum of Indonesia. Retrieved from Virtual Collection on Asian Masterpieces (VCM). website: http://masterpieces.asemus.museum/museum/detail.nhn?museumId=1067Kéfi, H., & Pallud, J. (2011). Digital heritage the role of technologies in cultural mediation in museums: An actor-network theory view applied in France. 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    Legal and Policy Framework for Promoting Equitable Access to Documentary Heritage

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    The National Mission for Manuscripts of India, in association with UNESCO, completed a research study to assist in the development of legal and policy framework and protocols for promoting equitable access to documentary heritage, relevant to India and other South Asian countries. This study report seeks to accurately identify and critically examine the legal and policy framework for promoting equitable access to our documentary heritage. The National Mission for Manuscripts is the most important institution in India creating bibliographic databases of manuscripts and engaged in the conservation and preservation of valuable manuscripts. This report engages with the legal and policy framework which envelops the lifecycle of the Mission’s work: the process of access to manuscripts, digitization of manuscripts and the creation of databases. By critically examining the legal rules in the practical context of the Mission’s work, the research team has put together the first such review of any such initiative in the protection of traditional knowledge in the country. The conclusions of the report are in the form of draft legal agreements and policy recommendations located in the discussion on various parts of the Mission’s work. While this report does not set out to be the final word on these significant policy initiatives, the report definitely makes significant progress in the policy debate and legal literature in this field. This report illustrates working patterns of the Mission within the legal and policy framework in the Country. This report will be a valuable sourcebook for understanding South Asian legal and policy framework for accessing documentary heritage collections. The draft legal agreements and policy recommendations, presented in this report, will also be valuable intervention tools for South Asian countries that share similar legal and policy framework within the sub-region
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