92,508 research outputs found
A Multi-scale colour and Keypoint Density-based Approach for Visual Saliency Detection.
In the first seconds of observation of an image, several visual attention processes are involved in the identification of the visual targets that pop-out from the scene to our eyes. Saliency is the quality that makes certain regions of an image stand out from the visual field and grab our attention. Saliency detection models, inspired by visual cortex mechanisms, employ both colour and luminance features. Furthermore, both locations of pixels and presence of objects influence the Visual Attention processes. In this paper, we propose a new saliency method based on the combination of the distribution of interest points in the image with multiscale analysis, a centre bias module and a machine learning approach. We use perceptually uniform colour spaces to study how colour impacts on the extraction of saliency. To investigate eye-movements and assess the performances of saliency methods over object-based images, we conduct experimental sessions on our dataset ETTO (Eye Tracking Through Objects). Experiments show our approach to be accurate in the detection of saliency concerning state-of-the-art methods and accessible eye-movement datasets. The performances over object-based images are excellent and consistent on generic pictures. Besides, our work reveals interesting findings on some relationships between saliency and perceptually uniform colour spaces
Colour displays for categorical images
We propose a method for identifying a set of colours for displaying 2-D and 3-D categorical images when the categories are unordered labels. The principle is to find maximally distinct sets of colours. We either generate colours sequentially, to maximise the dissimilarity or distance between a new colour and the set of colours already chosen, or use a simulated annealing algorithm to find a set of colours of specified size. In both cases, we use a Euclidean metric on the perceptual colour space, CIE-LAB, to specify distances
Quantification of metamerism and colour constancy
Reliable colour constancy
by industry for colour
conducted to quantify
metamerism.
and metamerism indices are highly desired
quality control. Two experiments were
the degree of colour constancy and
In the colour constancy experiment, 240 wool samples were
prepared and scaled using a magnitude estimation method by a
panel of 5 experienced observers under sources D65, A and TL84. 2
corresponding data sets derived from the experimental results were
used to test various chromatic adaptation transforms. The results
clearly show that the BFD transform gave the most precise prediction
than the other transforms. Attempts were also made to derive 4 new
transforms from four independent data sets. These gave similar
performance as that of the BFD, but overcome the BFO's problem
(incapable of predicting some of the high saturated colours). Hence,
these transforms should be used with confidence for predicting the
degree of colour constancy.
This experimental results were also used to test various
uniform colour spaces and colour appearance models. The Hunt94
model gave the most precise prediction to the colourfulness and hue
results. Modification was made to its lightness scale for improving
the fit.
In the metamerism experiment, 76 pairs of wool samples were
prepared and assessed with 20 observations using a grey scale under
7 sources: D65, A, TL84, TL83, P27, W and WW. The experimental
results were used to test 3 types of illuminant metamerism indices
derived here. It was found that calculating colour difference using 3
colour difference formulae, i.e. CMC, BFD and CIE94 gave the most
precise prediction to the visual results. The degree of precision is
quite satisfactory in comparison with typical observer precision.
A new standard deviate observer (SDO) was also derived. This
together with the CIE SDO and 1964 Observer were tested using the
author's and the Obande's data. The results showed that the new SDO
predicted results more accurate than those from the other two CIE
Observers. An Observer Metamerism Index (OMI) was also derived
to indicate the degree of metamerism based upon the new SDO. The
results showed that the new SDO was more suitable for indicating the
degree of observer metamerism
Optimal learning spaces: design implications for primary schools
Review guide of the design evidence for primary school
A Fuzzy Approach to Text Segmentation in Web Images Based on Human Colour Perception
This chapter describes a new approach for the segmentation of text in images on Web pages. In the same spirit as the authors’ previous work on this subject, this approach attempts to model the ability of humans to differentiate between colours. In this case, pixels of similar colour are first grouped using a colour distance defined in a perceptually uniform colour space (as opposed to the commonly used RGB). The resulting colour connected components are then grouped to form larger (character-like) regions with the aid of a propinquity measure, which is the output of a fuzzy inference system. This measure expresses the likelihood for merging two components based on two features. The first feature is the colour distance between the components, in the L*a*b* colour space. The second feature expresses the topological relationship of two components. The results of the method indicate a better performance than previous methods devised by the authors and possibly better (a direct comparison is not really possible due to the differences in application domain characteristics between this and previous methods) performance to other existing methods
Comparing Evolutionary Operators, Search Spaces, and Evolutionary Algorithms in the Construction of Facial Composites
Facial composite construction is one of the most successful applications of interactive evolutionary computation.
In spite of this, previous work in the area of composite construction has not investigated the
algorithm design options in detail. We address this issue with four experiments. In the first experiment a
sorting task is used to identify the 12 most salient dimensions of a 30-dimensional search space. In the second
experiment the performances of two mutation and two recombination operators for interactive genetic
algorithms are compared. In the third experiment three search spaces are compared: a 30-dimensional
search space, a mathematically reduced 12-dimensional search space, and a 12-dimensional search space
formed from the 12 most salient dimensions. Finally, we compare the performances of an interactive
genetic algorithm to interactive differential evolution. Our results show that the facial composite construction
process is remarkably robust to the choice of evolutionary operator(s), the dimensionality of the search
space, and the choice of interactive evolutionary algorithm. We attribute this to the imprecise nature of human
face perception and differences between the participants in how they interact with the algorithms.
Povzetek: Kompozitna gradnja obrazov je ena izmed najbolj uspešnih aplikacij interaktivnega evolucijskega
ra?cunanja. Kljub temu pa do zdaj na podro?cju kompozitne gradnje niso bile podrobno raziskane
možnosti snovanja algoritma. To vprašanje smo obravnavali s štirimi poskusi. V prvem je uporabljeno
sortiranje za identifikacijo 12 najbolj izstopajo?cih dimenzij 30-dimenzionalnega preiskovalnega prostora.
V drugem primerjamo u?cinkovitost dveh mutacij in dveh rekombinacijskih operaterjev za interaktivni
genetski algoritem. V tretjem primerjamo tri preiskovalne prostore: 30-dimenzionalni, matemati?cno reducirani
12-dimenzionalni in 12-dimenzionalni prostor sestavljen iz 12 najpomembnejših dimenzij. Na
koncu smo primerjali uspešnost interaktivnega genetskega algoritma z interaktivno diferencialno evolucijo.
Rezultati kaĹľejo, da je proces kompozitne gradnje obrazov izredno robusten glede na izbiro evolucijskega
operatorja(-ev), dimenzionalnost preiskovalnega prostora in izbiro interaktivnega evolucijskega algoritma.
To pripisujemo nenatan?cni naravi percepcije in razlikam med interakcijami uporabnikov z algoritmom
Two Approaches for Text Segmentation in Web Images
There is a significant need to recognise the text in images on web pages, both for effective indexing and for presentation by non-visual means (e.g., audio). This paper presents and compares two novel methods for the segmentation of characters for subsequent extraction and recognition. The novelty of both approaches is the combination of (different in each case) topological features of characters with an anthropocentric perspective of colour perception— in preference to RGB space analysis. Both approaches enable the extraction of text in complex situations such as in the presence of varying colour and texture (characters and background)
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