1,771 research outputs found

    Web 2.0 for Language Learning: Benefits and Challenges for Educators

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    This literature review study explores 44 empirical research studies that report on the integration of Web 2.0 tools into language learning and evaluate the actual impact of using those Web 2.0 tools in language learning. In particular, this review aims to identify the specific Web 2.0 tools integrated in the educational settings, theoretical underpinnings that are commonly used to frame the research, methodologies and data analysis techniques that scholars employ to analyze their research data, the benefits and challenges scholars spotted in their research findings, the pedagogical implications in using Web 2.0 for language learning and future research directions that scholars offer from their research

    The next generation of the web: an organisational perspective

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    The web has revolutionised information sharing, management, interoperability and knowledge discovery. The union of the two prominent web frameworks, Web 2.0 and the Semantic Web is often referred to as Web 3.0. This paper explores the basics behind the two paradigms, assesses their influence over organisational change and considers their effectiveness in supporting innovative solutions. It then outlines the challenges of combining the two web paradigms to form Web 3.0 and critically evaluates the impact that Web 3.0 will have on the social organisation. The research carried out follows action research principles and adopts an investigative and reviewing approach to the emerging trends and patterns that develop from the web's changing use, examining the underpinning enabling technologies that facilitate access, innovation and organisational change

    Facilitating social constructivist learning environments for product design Students using social software (Web2) and wireless mobile device.

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    It is well understood and has been well documented that there is much to gain by using social software in creating collaborative learning communities. However little is known about using a context independent interactive collaborative environment with an emphasis upon sharing, ease of use, customization and personal publishing (MobileWeb2). This paper describes an innovative and integrated MobileWeb2 technology in a product design live project setting, that assists product designers to solve a real problem to serve a real client. Students and teaching staff use a smartphone to capture design decisions and prototypes and collate and share these via an online eportfolio. From the data collected from staff/students surveys it was found that this method provided a stimulating collaborative environment that develops personal skill to bring out their latent creativity in such a way that these will become part of their project. Opportunities for mobile web2 product design projects are outlined. The logistics of providing access to appropriate hardware and software for all students are also discussed

    SLIS Student Research Journal, Vol.1, Iss.2

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