2,010 research outputs found

    Multi-Armed Bandits for Intelligent Tutoring Systems

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    We present an approach to Intelligent Tutoring Systems which adaptively personalizes sequences of learning activities to maximize skills acquired by students, taking into account the limited time and motivational resources. At a given point in time, the system proposes to the students the activity which makes them progress faster. We introduce two algorithms that rely on the empirical estimation of the learning progress, RiARiT that uses information about the difficulty of each exercise and ZPDES that uses much less knowledge about the problem. The system is based on the combination of three approaches. First, it leverages recent models of intrinsically motivated learning by transposing them to active teaching, relying on empirical estimation of learning progress provided by specific activities to particular students. Second, it uses state-of-the-art Multi-Arm Bandit (MAB) techniques to efficiently manage the exploration/exploitation challenge of this optimization process. Third, it leverages expert knowledge to constrain and bootstrap initial exploration of the MAB, while requiring only coarse guidance information of the expert and allowing the system to deal with didactic gaps in its knowledge. The system is evaluated in a scenario where 7-8 year old schoolchildren learn how to decompose numbers while manipulating money. Systematic experiments are presented with simulated students, followed by results of a user study across a population of 400 school children

    Part-Aware Product Design Agent Using Deep Generative Network and Local Linear Embedding

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    In this study, we present a data-driven generative design approach that can augment human creativity in product shape design with the objective of improving system performance. The approach consists of two modules: 1) a 3D mesh generative design module that can generate part-aware 3D objects using variational auto-encoder (VAE), and 2) a low-fidelity evaluation module that can rapidly assess the engineering performance of 3D objects based on locally linear embedding (LLE). This approach has two unique features. First, it generates 3D meshes that can better capture surface details (e.g., smoothness and curvature) given individual parts’ interconnection and constraints (i.e., part-aware), as opposed to generating holistic 3D shapes. Second, the LLE-based solver can assess the engineering performance of the generated 3D shapes to realize real-time evaluation. Our approach is applied to car design to reduce air drag for optimal aerodynamic performance

    Sample Efficient Policy Search for Optimal Stopping Domains

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    Optimal stopping problems consider the question of deciding when to stop an observation-generating process in order to maximize a return. We examine the problem of simultaneously learning and planning in such domains, when data is collected directly from the environment. We propose GFSE, a simple and flexible model-free policy search method that reuses data for sample efficiency by leveraging problem structure. We bound the sample complexity of our approach to guarantee uniform convergence of policy value estimates, tightening existing PAC bounds to achieve logarithmic dependence on horizon length for our setting. We also examine the benefit of our method against prevalent model-based and model-free approaches on 3 domains taken from diverse fields.Comment: To appear in IJCAI-201

    Classifying Smart Personal Assistants: An Empirical Cluster Analysis

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    The digital age has yielded systems that increasingly reduce the complexity of our everyday lives. As such, smart personal assistants such as Amazon’s Alexa or Apple’s Siri combine the comfort of intuitive natural language interaction with the utility of personalized and situation-dependent information and service provision. However, research on SPAs is becoming increasingly complex and opaque. To reduce complexity, this paper introduces a classification system for SPAs. Based on a systematic literature review, a cluster analysis reveals five SPA archetypes: Adaptive Voice (Vision) Assistants, Chatbot Assistants, Embodied Virtual Assistants, Passive Pervasive Assistants, and Natural Conversation Assistants

    Developing personalized education. A dynamic framework

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    Personalized education—the systematic adaptation of instruction to individual learners—has been a long-striven goal. We review research on personalized education that has been conducted in the laboratory, in the classroom, and in digital learning environments. Across all learning environments, we find that personalization is most successful when relevant learner characteristics are measured repeatedly during the learning process and when these data are used to adapt instruction in a systematic way. Building on these observations, we propose a novel, dynamic framework of personalization that conceptualizes learners as dynamic entities that change during and in interaction with the instructional process. As these dynamics manifest on different timescales, so do the opportunities for instructional adaptations—ranging from setting appropriate learning goals at the macroscale to reacting to affective-motivational fluctuations at the microscale. We argue that instructional design needs to take these dynamics into account in order to adapt to a specific learner at a specific point in time. Finally, we provide some examples of successful, dynamic adaptations and discuss future directions that arise from a dynamic conceptualization of personalization. (DIPF/Orig.

    An Online Tutor for Astronomy: The GEAS Self-Review Library

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    We introduce an interactive online resource for use by students and college instructors in introductory astronomy courses. The General Education Astronomy Source (GEAS) online tutor guides students developing mastery of core astronomical concepts and mathematical applications of general astronomy material. It contains over 12,000 questions, with linked hints and solutions. Students who master the material quickly can advance through the topics, while under-prepared or hesitant students can focus on questions on a certain topic for as long as needed, with minimal repetition. Students receive individual accounts for study and course instructors are provided with overview tracking information, by time and by topic, for entire cohorts of students. Diagnostic tools support self-evaluation and close collaboration between instructor and student, even for distance learners. An initial usage study shows clear trends in performance which increase with study time, and indicates that distance learners using these materials perform as well as or better than a comparison cohort of on-campus astronomy students. We are actively seeking new collaborators to use this resource in astronomy courses and other educational venues.Comment: 15 pages, 9 figures; Vogt, N. P., and A. S. Muise. 2015. An online tutor for general astronomy: The GEAS self-review library. Cogent Education, 2 (1

    Psychophysiology in games

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    Psychophysiology is the study of the relationship between psychology and its physiological manifestations. That relationship is of particular importance for both game design and ultimately gameplaying. Players’ psychophysiology offers a gateway towards a better understanding of playing behavior and experience. That knowledge can, in turn, be beneficial for the player as it allows designers to make better games for them; either explicitly by altering the game during play or implicitly during the game design process. This chapter argues for the importance of physiology for the investigation of player affect in games, reviews the current state of the art in sensor technology and outlines the key phases for the application of psychophysiology in games.The work is supported, in part, by the EU-funded FP7 ICT iLearnRWproject (project no: 318803).peer-reviewe

    Online Optimization and Personalization of Teaching Sequences

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    International audienceIn this work we are focused on the tutoring model, that is, how to choose the activities that provide a better learning experience based on the estimation of the student competence levels and progression, and some knowledge about the cognitive and student model. We can imagine a student wanting to acquire many different skills, e.g. adding, subtracting and multiplying numbers. A teacher can help by proposing activities such as: multiple choice questions, abstract operations to compute with a pencil, games where items need to be counted through manipulation, videos, or others. The challenge is to decide what is the optimal sequence of activities that maximizes the average competence level over all skills

    Online Optimization and Personalization of Teaching Sequences

    Get PDF
    International audienceIn this work we are focused on the tutoring model, that is, how to choose the activities that provide a better learning experience based on the estimation of the student competence levels and progression, and some knowledge about the cognitive and student model. We can imagine a student wanting to acquire many different skills, e.g. adding, subtracting and multiplying numbers. A teacher can help by proposing activities such as: multiple choice questions, abstract operations to compute with a pencil, games where items need to be counted through manipulation, videos, or others. The challenge is to decide what is the optimal sequence of activities that maximizes the average competence level over all skills

    A Literature Review on Intelligent Services Applied to Distance Learning

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    Distance learning has assumed a relevant role in the educational scenario. The use of Virtual Learning Environments contributes to obtaining a substantial amount of educational data. In this sense, the analyzed data generate knowledge used by institutions to assist managers and professors in strategic planning and teaching. The discovery of students’ behaviors enables a wide variety of intelligent services for assisting in the learning process. This article presents a literature review in order to identify the intelligent services applied in distance learning. The research covers the period from January 2010 to May 2021. The initial search found 1316 articles, among which 51 were selected for further studies. Considering the selected articles, 33% (17/51) focus on learning systems, 35% (18/51) propose recommendation systems, 26% (13/51) approach predictive systems or models, and 6% (3/51) use assessment tools. This review allowed for the observation that the principal services offered are recommendation systems and learning systems. In these services, the analysis of student profiles stands out to identify patterns of behavior, detect low performance, and identify probabilities of dropouts from courses.info:eu-repo/semantics/publishedVersio
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