26,831 research outputs found

    Usable Security: Why Do We Need It? How Do We Get It?

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    Security experts frequently refer to people as “the weakest link in the chain” of system security. Famed hacker Kevin Mitnick revealed that he hardly ever cracked a password, because it “was easier to dupe people into revealing it” by employing a range of social engineering techniques. Often, such failures are attributed to users’ carelessness and ignorance. However, more enlightened researchers have pointed out that current security tools are simply too complex for many users, and they have made efforts to improve user interfaces to security tools. In this chapter, we aim to broaden the current perspective, focusing on the usability of security tools (or products) and the process of designing secure systems for the real-world context (the panorama) in which they have to operate. Here we demonstrate how current human factors knowledge and user-centered design principles can help security designers produce security solutions that are effective in practice

    Usability and Trust in Information Systems

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    The need for people to protect themselves and their assets is as old as humankind. People's physical safety and their possessions have always been at risk from deliberate attack or accidental damage. The advance of information technology means that many individuals, as well as corporations, have an additional range of physical (equipment) and electronic (data) assets that are at risk. Furthermore, the increased number and types of interactions in cyberspace has enabled new forms of attack on people and their possessions. Consider grooming of minors in chat-rooms, or Nigerian email cons: minors were targeted by paedophiles before the creation of chat-rooms, and Nigerian criminals sent the same letters by physical mail or fax before there was email. But the technology has decreased the cost of many types of attacks, or the degree of risk for the attackers. At the same time, cyberspace is still new to many people, which means they do not understand risks, or recognise the signs of an attack, as readily as they might in the physical world. The IT industry has developed a plethora of security mechanisms, which could be used to mitigate risks or make attacks significantly more difficult. Currently, many people are either not aware of these mechanisms, or are unable or unwilling or to use them. Security experts have taken to portraying people as "the weakest link" in their efforts to deploy effective security [e.g. Schneier, 2000]. However, recent research has revealed at least some of the problem may be that security mechanisms are hard to use, or be ineffective. The review summarises current research on the usability of security mechanisms, and discusses options for increasing their usability and effectiveness

    Designing authentication with seniors in mind

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    Developers typically adopt perceived best practice, and in the case of authentication this means password security. However, given the wide range of technical solutions available and the diverse needs and limitations of older users, we suggest that the default adoption of electronic “username and password” authentication may not be 'best practice' or even good practice. This paper highlights some challenges faced by three seniors, each of whom has multiple age- related disabilities and concomitant life challenges. The result is that they cannot authenticate themselves when they need to access their devices and accounts. We conclude by suggesting a number of research directions calculated to address some of these challenges and promote inclusive design and allow for diverse user authentication

    Penerbitan modul pembangunan kemahiran generik berlandaskan origami

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    Kebanyakan majikan kini memerlukan pekerja yang bukan sahaja mempunyai kemahiran teknikal, tetapi juga memerlukan kemahiran generik untuk melaksanakan tugas yang diberikan untuk meningkatkan produktiviti dan daya saing. Walau bagaimanapun, kebanyakan graduan tidak bersedia untuk memenuhi keperluan aspek pekerjaan berpusatkan kemahiran generik seperti kemahiran kepimpinan, kemahiran komunikasi, kemahiran kerja berpasukan, kemahiran menyelesaikan masalah, kemahiran keusahawanan, pemikiran kritis dan kemahiran kreatif. Kajian telah dilaksanakan untuk origami yang berkaitan dengan peningkatan kemahiran generik dan mendedahkan maklum balas positif. Kajian ini telah menyusun semua proses yang berkaitan ke dalam satu modul rujukan. Tujuan kajian ini adalah untuk menilai kesesuaian modul disusun untuk penerbitan dan pengedaran. Para responden yang dipilih untuk kajian ini adalah seramai 40 guru dari Kolej Vokasional, Lebuh Cator, Ipoh, Perak. Instrumen dipatuhi diedarkan selepas kursus demonstrasi dan perbincangan kumpulan untuk menilai tahap persepsi terhadap kesesuaian modul untuk pembangunan kemahiran generik. Maklum balas yang diperolehi melalui soal selidik ini dianalisis menggunakan SPSS versi 16 untuk min dan sisihan piawai dari maklum balas responden. Dapatan kajian menunjukkan bahawa persepsi guru-guru terhadap kesesuaian modul yang tinggi dari segi format, kandungan, bahan-bahan pembelajaran dan aktiviti latihan. Beberapa cadangan telah dibuat pada akhir penyelidikan untuk meningkatkan kualiti modul bagi membangunkan kemahiran generik pada masa akan datang

    The economics of user effort in information security

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    A significant number of security breaches result from employees' failures to comply with security policies. The cause is often an honest mistake, such as when an employee enters their password in a phishing website, believing it to be a legitimate one.1 It can also be a workaround when faced with an impossible task, such as when an employee has so many different passwords that they must be written down

    Moving from a "human-as-problem" to a "human-as-solution" cybersecurity mindset

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    Cybersecurity has gained prominence, with a number of widely publicised security incidents, hacking attacks and data breaches reaching the news over the last few years. The escalation in the numbers of cyber incidents shows no sign of abating, and it seems appropriate to take a look at the way cybersecurity is conceptualised and to consider whether there is a need for a mindset change.To consider this question, we applied a "problematization" approach to assess current conceptualisations of the cybersecurity problem by government, industry and hackers. Our analysis revealed that individual human actors, in a variety of roles, are generally considered to be "a problem". We also discovered that deployed solutions primarily focus on preventing adverse events by building resistance: i.e. implementing new security layers and policies that control humans and constrain their problematic behaviours. In essence, this treats all humans in the system as if they might well be malicious actors, and the solutions are designed to prevent their ill-advised behaviours. Given the continuing incidences of data breaches and successful hacks, it seems wise to rethink the status quo approach, which we refer to as "Cybersecurity, Currently". In particular, we suggest that there is a need to reconsider the core assumptions and characterisations of the well-intentioned human's role in the cybersecurity socio-technical system. Treating everyone as a problem does not seem to work, given the current cyber security landscape.Benefiting from research in other fields, we propose a new mindset i.e. "Cybersecurity, Differently". This approach rests on recognition of the fact that the problem is actually the high complexity, interconnectedness and emergent qualities of socio-technical systems. The "differently" mindset acknowledges the well-intentioned human's ability to be an important contributor to organisational cybersecurity, as well as their potential to be "part of the solution" rather than "the problem". In essence, this new approach initially treats all humans in the system as if they are well-intentioned. The focus is on enhancing factors that contribute to positive outcomes and resilience. We conclude by proposing a set of key principles and, with the help of a prototypical fictional organisation, consider how this mindset could enhance and improve cybersecurity across the socio-technical system

    Password Based a Generalize Robust Security System Design Using Neural Network

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    Among the various means of available resource protection including biometrics, password based system is most simple, user friendly, cost effective and commonly used. But this method having high sensitivity with attacks. Most of the advanced methods for authentication based on password encrypt the contents of password before storing or transmitting in physical domain. But all conventional cryptographic based encryption methods are having its own limitations, generally either in terms of complexity or in terms of efficiency. Multi-application usability of password today forcing users to have a proper memory aids. Which itself degrades the level of security. In this paper a method to exploit the artificial neural network to develop the more secure means of authentication, which is more efficient in providing the authentication, at the same time simple in design, has given. Apart from protection, a step toward perfect security has taken by adding the feature of intruder detection along with the protection system. This is possible by analysis of several logical parameters associated with the user activities. A new method of designing the security system centrally based on neural network with intrusion detection capability to handles the challenges available with present solutions, for any kind of resource has presented

    Gamification techniques for raising cyber security awareness

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    Due to the prevalence of online services in modern society, such as internet banking and social media, it is important for users to have an understanding of basic security measures in order to keep themselves safe online. However, users often do not know how to make their online interactions secure, which demonstrates an educational need in this area. Gamification has grown in popularity in recent years and has been used to teach people about a range of subjects. This paper presents an exploratory study investigating the use of gamification techniques to educate average users about password security, with the aim of raising overall security awareness. To explore the impact of such techniques, a role-playing quiz application (RPG) was developed for the Android platform to educate users about password security. Results gained from the work highlightedthat users enjoyed learning via the use of the password application, and felt they benefitted from the inclusion of gamification techniques. Future work seeks to expand the prototype into a full solution, covering a range of security awareness issues
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