257,716 research outputs found
Lighting Quality Evaluations using Images on a High Dynamic Range Display
Limited research comparing participant ratings of luminous environments to ratings of images of those environments indicates that images can be a reasonable surrogate for the real space, particularly on ratings related to aesthetics. However, the realism of such images when presented on computer screens is potentially limited by conventional display technologies that cannot reproduce the full range of luminances in real spaces. In this pilot experiment we used a new, high dynamic range (HDR) computer monitor capable of producing screen luminances and contrasts comparable to those in a real space. Fifty-four participants viewed three images of a conventional office in two display modes: HDR monitor and conventional monitor. Participants rated each image for room appearance, environmental satisfaction and realism. These ratings were also compared to similar ratings made by participants in an earlier experiment (reported in 1998) who occupied the real spaces depicted in the images. Results indicate that computer screen images are perceived in a similar way as real luminous environments. HDR images are perceived differently than images on a conventional monitor: they are rated as brighter and less attractive, as expected. Given their more authentic luminances, HDR images should be perceived as more similar to the real space, but our results neither support nor refute this
Enhanced Dynamometer for Conducting Long-Term Brake Wear Testing
The purpose of this project is to develop an automated control system for two constant torque dynamometers Krauss Friction Tester Type RWS60A â Serial no. 080 built in Orangeburg, West Germany recently obtained by FDP Friction Science. This control system will be efficient, effective, safer, and meet the standards of modern day technologies. Currently, the machines are outdated, obsolete, and unable to operate. Therefore, to bring the dynamometers back into full operation and be competitive in todayâs industry a new control system that meets industry expectations must be implemented. For this reason, a programmable logic controller from Automationdirect named ClickPLC is being utilized. This industrial computer control system will continuously monitor the state of input for the device while determining the desired outputs based on a ladder logic program written by the control system designers.
To create interference between the operator and the machine a C-more touch panel human machine interference from Automationdirect will be use. The HMI will provide a graphical interface designed to interchange and display graphics, animation and data from the PLC by touching the screen. The HMI will be programed accordingly to replace pushbuttons, switches, meters and any other analog input devices. This will streamline the brake life testing process down to a one-man operation for cost effectiveness.https://scholarscompass.vcu.edu/capstone/1196/thumbnail.jp
An Investigation of Interval Management Displays
NASA's first Air Traffic Management (ATM) Technology Demonstration (ATD-1) was created to transition the most mature ATM technologies from the laboratory to the National Airspace System. One selected technology is Interval Management (IM), which uses onboard aircraft automation to compute speeds that help the flight crew achieve and maintain precise spacing behind a preceding aircraft. Since ATD-1 focuses on a near-term environment, the ATD-1 flight demonstration prototype requires radio voice communication to issue an IM clearance. Retrofit IM displays will enable pilots to both enter information into the IM avionics and monitor IM operation. These displays could consist of an interface to enter data from an IM clearance and also an auxiliary display that presents critical information in the primary field-of-view. A human-in-the-loop experiment was conducted to examine usability and acceptability of retrofit IM displays, which flight crews found acceptable. Results also indicate the need for salient alerting when new speeds are generated and the desire to have a primary field of view display available that can display text and graphic trend indicators
Research News, November 2010
Newsletter of the Iowa Department of Transportation's Research and Technology Burea
Wattsup? Motivating reductions in domestic energy consumption using social networks
This paper reports on the design, deployment and evaluation of âWattsupâ, an innovative application which displays live autonomously logged data from the Wattson energy monitor, allowing users to compare domestic energy consumption on Facebook. Discussions and sketches from a workshop with Facebook users were used to develop a final design implemented using the Facebook API. Wattson energy monitors and the Wattsup app were deployed and trialled in eight homes over an eighteen day period in two conditions. In the first condition participants could only access their personal energy data, whilst in the second they could access each othersâ data to make comparisons. A significant reduction in energy was observed in the socially enabled condition. Comments on discussion boards and semi-structured interviews with the participants indicated that the element of competition helped motivate energy savings. The paper argues that socially-mediated banter and competition made for a more enjoyable user experience
Wearable Computing for Health and Fitness: Exploring the Relationship between Data and Human Behaviour
Health and fitness wearable technology has recently advanced, making it
easier for an individual to monitor their behaviours. Previously self generated
data interacts with the user to motivate positive behaviour change, but issues
arise when relating this to long term mention of wearable devices. Previous
studies within this area are discussed. We also consider a new approach where
data is used to support instead of motivate, through monitoring and logging to
encourage reflection. Based on issues highlighted, we then make recommendations
on the direction in which future work could be most beneficial
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Trends in virtual reality technologies for the learning patient
NextMed convened the Medicine Meets Virtual Reality 22 (MMVR 22) conference in 2016. Since 1992, the conference has brought together a diverse group of researchers to share creative solutions for the evolving challenge of integrating virtual reality tools into medical education. Virtual reality (VR) and its enabling technologies utilize hardware and software to simulate environments and encounters where users can interact and learn. The MMVR 22 symposium proceedings contain projects that support a variety of learners: medical students, practitioners, soldiers, and patients. This report will contemplate the trends in virtual reality technologies for patients navigating their medical and healthcare learning. The learning patient seeks more than intervention; they seek prevention. From virtual humans and environments to motion sensors and haptic devices, patients are surrounded by increasingly rich and transformative data-driven tools. Applied data enables VR applications to simulate experience, predict health outcomes, and motivate new behavior. The MMVR 22 presents investigations into the usability of wearable devices, the efficacy of avatar inclusion, and the viability of multi-player gaming. With increasing need for individualized and scalable programming, only committed open source efforts will align instructional designers, technology integrators, trainers, and clinicians.âCurriculum and InstructionCurriculum and Instructio
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