98,740 research outputs found

    Evolutionary algorithm-based multi-objective task scheduling optimization model in cloud environments

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    © 2015, Springer Science+Business Media New York. Optimizing task scheduling in a distributed heterogeneous computing environment, which is a nonlinear multi-objective NP-hard problem, plays a critical role in decreasing service response time and cost, and boosting Quality of Service (QoS). This paper, considers four conflicting objectives, namely minimizing task transfer time, task execution cost, power consumption, and task queue length, to develop a comprehensive multi-objective optimization model for task scheduling. This model reduces costs from both the customer and provider perspectives by considering execution and power cost. We evaluate our model by applying two multi-objective evolutionary algorithms, namely Multi-Objective Particle Swarm Optimization (MOPSO) and Multi-Objective Genetic Algorithm (MOGA). To implement the proposed model, we extend the Cloudsim toolkit by using MOPSO and MOGA as its task scheduling algorithms which determine the optimal task arrangement among VMs. The simulation results show that the proposed multi-objective model finds optimal trade-off solutions amongst the four conflicting objectives, which significantly reduces the job response time and makespan. This model not only increases QoS but also decreases the cost to providers. From our experimentation results, we find that MOPSO is a faster and more accurate evolutionary algorithm than MOGA for solving such problems

    Multi-objective trajectory optimization of Space Maneuver Vehicle using adaptive differential evolution and modified game theory

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    Highly constrained trajectory optimization for Space Manoeuvre Vehicles (SMV) is a challenging problem. In practice, this problem becomes more difficult when multiple mission requirements are taken into account. Because of the nonlinearity in the dynamic model and even the objectives, it is usually hard for designers to generate a compromised trajectory without violating strict path and box constraints. In this paper, a new multi-objective SMV optimal control model is formulated and parameterized using combined shooting-collocation technique. A modified game theory approach, coupled with an adaptive differential evolution algorithm, is designed in order to generate the pareto front of the multi-objective trajectory optimization problem. In addition, to improve the quality of obtained solutions, a control logic is embedded in the framework of the proposed approach. Several existing multi-objective evolutionary algorithms are studied and compared with the proposed method. Simulation results indicate that without driving the solution out of the feasible region, the proposed method can perform better in terms of convergence ability and convergence speed than its counterparts. Moreover, the quality of the pareto set generated using the proposed method is higher than other multi-objective evolutionary algorithms, which means the newly proposed algorithm is more attractive for solving multi-criteria SMV trajectory planning problem

    Adaptive modelling strategy for continuous multi-objective optimization

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    The Pareto optimal set of a continuous multi-objective optimization problem is a piecewise continuous manifold under some mild conditions. We have recently developed several multi-objective evolutionary algorithms based on this property. However, the modelling methods used in these algorithms are rather costly. In this paper, a cheap and effective modelling strategy is proposed for building the probabilistic models of promising solutions. A new criterion is proposed for measuring the convergence of the algorithm. The locality degree of each local model is adjusted according to the proposed convergence criterion. Experimental results show that the algorithm with the proposed strategy is very promising. © 2007 IEEE

    Half a billion simulations: evolutionary algorithms and distributed computing for calibrating the SimpopLocal geographical model

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    Multi-agent geographical models integrate very large numbers of spatial interactions. In order to validate those models large amount of computing is necessary for their simulation and calibration. Here a new data processing chain including an automated calibration procedure is experimented on a computational grid using evolutionary algorithms. This is applied for the first time to a geographical model designed to simulate the evolution of an early urban settlement system. The method enables us to reduce the computing time and provides robust results. Using this method, we identify several parameter settings that minimise three objective functions that quantify how closely the model results match a reference pattern. As the values of each parameter in different settings are very close, this estimation considerably reduces the initial possible domain of variation of the parameters. The model is thus a useful tool for further multiple applications on empirical historical situations

    Variational autoencoders and evolutionary algorithms for targeted novel enzyme design

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    Recent developments in Generative Deep Learning have fostered new engineering methods for protein design. Although deep generative models trained on protein sequence can learn biologically meaningful representations, the design of proteins with optimised properties remains a challenge. We combined deep learning architectures with evolutionary computation to steer the protein generative process towards specific sets of properties to address this problem. The latent space of a Variational Autoencoder is explored by evolutionary algorithms to find the best candidates. A set of single-objective and multi-objective problems were conceived to evaluate the algorithms' capacity to optimise proteins. The optimisation tasks consider the average proteins' hydrophobicity, their solubility and the probability of being generated by a defined functional Hidden Markov Model profile. The results show that Evolutionary Algorithms can achieve good results while allowing for more variability in the design of the experiment, thus resulting in a much greater set of possibly functional novel proteins.This project has received funding from the European Union’s Horizon 2020 research and innovation programme (Grant Agreement Number 814408).info:eu-repo/semantics/publishedVersio

    Multi-objective Estimation of Distribution Algorithm Based on Joint Modeling of Objectives and Variables

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    This paper proposes a new multi-objective estimation of distribution algorithm (EDA) based on joint modeling of objectives and variables. This EDA uses the multi-dimensional Bayesian network as its probabilistic model. In this way it can capture the dependencies between objectives, variables and objectives, as well as the dependencies learnt between variables in other Bayesian network-based EDAs. This model leads to a problem decomposition that helps the proposed algorithm to find better trade-off solutions to the multi-objective problem. In addition to Pareto set approximation, the algorithm is also able to estimate the structure of the multi-objective problem. To apply the algorithm to many-objective problems, the algorithm includes four different ranking methods proposed in the literature for this purpose. The algorithm is applied to the set of walking fish group (WFG) problems, and its optimization performance is compared with an evolutionary algorithm and another multi-objective EDA. The experimental results show that the proposed algorithm performs significantly better on many of the problems and for different objective space dimensions, and achieves comparable results on some compared with the other algorithms
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