106 research outputs found

    Computers in Support of Musical Expression

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    Musical Gesture through the Human Computer Interface: An Investigation using Information Theory

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    This study applies information theory to investigate human ability to communicate using continuous control sensors with a particular focus on informing the design of digital musical instruments. There is an active practice of building and evaluating such instruments, for instance, in the New Interfaces for Musical Expression (NIME) conference community. The fidelity of the instruments can depend on the included sensors, and although much anecdotal evidence and craft experience informs the use of these sensors, relatively little is known about the ability of humans to control them accurately. This dissertation addresses this issue and related concerns, including continuous control performance in increasing degrees-of-freedom, pursuit tracking in comparison with pointing, and the estimations of musical interface designers and researchers of human performance with continuous control sensors. The methodology used models the human-computer system as an information channel while applying concepts from information theory to performance data collected in studies of human subjects using sensing devices. These studies not only add to knowledge about human abilities, but they also inform on issues in musical mappings, ergonomics, and usability

    Ten-Hand Piano: A Networked Music Installation

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    This paper presents the latest developments of the Public Sound Objects (PSOs) system, an experimental framework to implement and test new concepts for Networked Music. The project of a Public interactive installation using the PSOs system was commissioned in 2007 by Casa da Musica, the main concert hall space in Porto. It resulted in a distributed musical structure with up to ten interactive performance terminals distributed along the Casa da Musica’s hallways, collectively controlling a shared acoustic piano. The installation allows the visitors to collaborate remotely with each other, within the building, using a software interface custom developed to facilitate collaborative music practices and with no requirements in terms previous knowledge of musical performance

    Approaches to Collaboration in a Digital Music Ensemble

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    ABSTRACT The Physical Computing Ensemble was created in order to determine the viability of an approach to musical performance which focuses on the relationships and interactions of the performers. Three performance systems utilizing gestural controllers were designed and implemented, each with a different strategy for performer interaction. These strategies took advantage of the opportunities for collaborative performance inherent in digital musical instruments due to their networking abilities and reconfigurable software. These characteristics allow for the easy implementation of varying approaches to collaborative performance. Ensembles who utilize digital musical instruments provide a fertile environment for the design, testing, and utilization of collaborative performance systems. The three strategies discussed in this paper are the parameterization of musical elements, turn-based collaborative control of sound, and the interaction of musical systems created by multiple performers. Design principles, implementation, and a performance using these strategies are discussed, and the conclusion is drawn that performer interaction and collaboration as a primary focus for system design, composition, and performance is viable

    Transforming musical performance: activating the audience as digital collaborators

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    Digital technologies have transformed the performance practice, recording and distribution technologies, economy and sonic landscape of music in a process of change that began in the early 1980s. Recent technological developments have opened up the possibility of embodied interaction between audiences and performers, reframing music performance as a collaborative improvisatory space that affords Interactive Musical Participation. The research in this practice-based thesis looks at the relationship and experience of audience members and musicians exploring Interactive Musical Participation within the wide stylistic framework of contemporary jazz. It also studies the potential for the creation of compositional, technological and performance protocols to enable successful Interactive Musical Participation. This has been achieved through a process of mapping the methodology behind the composition, technical infrastructure, performances and post-performance analysis of a series of musical artefacts. Cook (2001 and 2009) suggests that researchers in this field should “Make a piece, not an instrument or controller” and this dictum has influenced the development of the technical infrastructure for this research. Easily accessible and low-cost digital audio workstations Ableton Live (2017) and Logic Pro X (Apple, 2019) as well as the digital protocols Open Sound Control (OSC) (Opensoundcontrol.org) have been utilised to deliver the programming and networking requirements. A major innovation stemming from this project has been the development of the Deeper Love Soundpad App, a sample playback app for Apple smartphones and iPads, in collaboration with Dr. Rob Toulson. The theoretical background to this research has been informed by actornetwork theory, the sociological approach developed by Bruno Latour (2005), Michel Callon (1986) and John Law (1992). Actor-network theory (ANT) provides a framework for understanding the mechanics of power and organisation within heterogeneous non-hierarchical networks. Mapping and analysing the ANT networks and connections created by the research performances has provided valuable data in the Interactive Musical Participatio

    Computational composition strategies in audiovisual laptop performance

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    We live in a cultural environment in which computer based musical performances have become ubiquitous. Particularly the use of laptops as instruments is a thriving practice in many genres and subcultures. The opportunity to command the most intricate level of control on the smallest of time scales in music composition and computer graphics introduces a number of complexities and dilemmas for the performer working with algorithms. Writing computer code to create audiovisuals offers abundant opportunities for discovering new ways of expression in live performance while simultaneously introducing challenges and presenting the user with difficult choices. There are a host of computational strategies that can be employed in live situations to assist the performer, including artificially intelligent performance agents who operate according to predefined algorithmic rules. This thesis describes four software systems for real time multimodal improvisation and composition in which a number of computational strategies for audiovisual laptop performances is explored and which were used in creation of a portfolio of accompanying audiovisual compositions

    Primate drum kit: A system for studying acoustic pattern production by non-human primates using acceleration and strain sensors

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    The possibility of achieving experimentally controlled, non-vocal acoustic production in non-human primates is a key step to enable the testing of a number of hypotheses on primate behavior and cognition. However, no device or solution is currently available, with the use of sensors in non-human animals being almost exclusively devoted to applications in food industry and animal surveillance. Specifically, no device exists which simultaneously allows: (i) spontaneous production of sound or music by non-human animals via object manipulation, (ii) systematical recording of data sensed from these movements, (iii) the possibility to alter the acoustic feedback properties of the object using remote control. We present two prototypes we developed for application with chimpanzees (Pan troglodytes) which, while fulfilling the aforementioned requirements, allow to arbitrarily associate sounds to physical object movements. The prototypes differ in sensing technology, costs, intended use and construction requirements. One prototype uses four piezoelectric elements embedded between layers of Plexiglas and foam. Strain data is sent to a computer running Python through an Arduino board. A second prototype consists in a modified Wii Remote contained in a gum toy. Acceleration data is sent via Bluetooth to a computer running Max/MSP. We successfully pilot tested the first device with a group of chimpanzees. We foresee using these devices for a range of cognitive experiments. © 2013 by the authors; licensee MDPI, Basel, Switzerland

    The integrated sound, space and movement environment : The uses of analogue and digital technologies to correlate topographical and gestural movement with sound

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    This thesis investigates correlations between auditory parameters and parameters associated with movement in a sensitised space. The research examines those aspects of sound that form correspondences with movement, force or position of a body or bodies in a space sensitised by devices for acquiring gestural or topographical data. A wide range of digital technologies are scrutinised to establish what the most effective technologies are in order to achieve detailed and accurate information about movement in a given space, and the methods and procedures for analysis, transposition and synthesis into sound. The thesis describes pertinent work in the field from the last 20 years, the issues that have been raised in those works and issues raised by my work in the area. The thesis draws conclusions that point to further development of an integrated model of a space that is sensitised to movement, and responds in sound in such a way that it can be appreciated by performers and audiences. The artistic and research practices that are cited, are principally from the areas of danceand- technology, sound installation and alternative gestural controllers for musical applications
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