671 research outputs found

    New Heuristics For The 0-1 Multi-dimensional Knapsack Problems

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    This dissertation introduces new heuristic methods for the 0-1 multi-dimensional knapsack problem (0-1 MKP). 0-1 MKP can be informally stated as the problem of packing items into a knapsack while staying within the limits of different constraints (dimensions). Each item has a profit level assigned to it. They can be, for instance, the maximum weight that can be carried, the maximum available volume, or the maximum amount that can be afforded for the items. One main assumption is that we have only one item of each type, hence the problem is binary (0-1). The single dimensional version of the 0-1 MKP is the uni-dimensional single knapsack problem which can be solved in pseudo-polynomial time. However the 0-1 MKP is a strongly NP-Hard problem. Reduced cost values are rarely used resources in 0-1 MKP heuristics; using reduced cost information we introduce several new heuristics and also some improvements to past heuristics. We introduce two new ordering strategies, decision variable importance (DVI) and reduced cost based ordering (RCBO). We also introduce a new greedy heuristic concept which we call the sliding concept and a sub-branch of the sliding concept which we call sliding enumeration . We again use the reduced cost values within the sliding enumeration heuristic. RCBO is a brand new ordering strategy which proved useful in several methods such as improving Pirkul\u27s MKHEUR, a triangular distribution based probabilistic approach, and our own sliding enumeration. We show how Pirkul\u27s shadow price based ordering strategy fails to order the partial variables. We present a possible fix to this problem since there tends to be a high number of partial variables in hard problems. Therefore, this insight will help future researchers solve hard problems with more success. Even though sliding enumeration is a trivial method it found optima in less than a few seconds for most of our problems. We present different levels of sliding enumeration and discuss potential improvements to the method. Finally, we also show that in meta-heuristic approaches such as Drexl\u27s simulated annealing where random numbers are abundantly used, it would be better to use better designed probability distributions instead of random numbers

    Neural, Genetic, And Neurogenetic Approaches For Solving The 0-1 Multidimensional Knapsack Problem

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    The multi-dimensional knapsack problem (MDKP) is a well-studied problem in Decision Sciences. The problem’s NP-Hard nature prevents the successful application of exact procedures such as branch and bound, implicit enumeration and dynamic programming for larger problems. As a result, various approximate solution approaches, such as the relaxation approaches, heuristic and metaheuristic approaches have been developed and applied effectively to this problem. In this study, we propose a Neural approach, a Genetic Algorithms approach and a Neurogenetic approach, which is a hybrid of the Neural and the Genetic Algorithms approach. The Neural approach is essentially a problem-space based non-deterministic local-search algorithm. In the Genetic Algorithms approach we propose a new way of generating initial population. In the Neurogenetic approach, we show that the Neural and Genetic iterations, when interleaved appropriately, can complement each other and provide better solutions than either the Neural or the Genetic approach alone. Within the overall search, the Genetic approach provides diversification while the Neural provides intensification. We demonstrate the effectiveness of our proposed approaches through an empirical study performed on several sets of benchmark problems commonly used in the literature

    Empirical Analysis of Various Multi-Dimensional Knapsack Heuristics

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    Since the multidimensional knapsack problems are NP-hard problems, the exact solutions of knapsack problems often need excessive computing time and storage space. Thus, heuristic approaches are more practical for multidimensional knapsack problems as problems get large. This thesis presents the results of an empirical study of the performance of heuristic solution procedures based on the coefficients correlation structures and constraint slackness settings. In this thesis, the three representative greedy heuristics, Toyoda, Senju and Toyoda, and Loulou and Michaelides’ methods, are studied. The purpose of this research is to explore which heuristic of the three representative greedy heuristics performs best under certain combinations of conditions between constraint slackness and correlation structures. This thesis examines three heuristics over 1120 problems which are all the two-dimensional knapsack problems (2KPs) with 100 variables created by four constraint slackness settings and 45 feasible correlation structures. Then we analyze why the best heuristic behaves as it does as a function of problem characteristics. Finally we present two new heuristics using knowledge gained in the study. When these new heuristics are competitively tested against the three representative greedy heuristics, the results show the new heuristics perform better

    Developing New Multidimensional Knapsack Heuristics Based on Empirical Analysis of Legacy Heuristics

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    The multidimensional knapsack problem (MKP) has been used to model a variety of practical optimization and decision-making applications. Due to its combinatorial nature, heuristics are often employed to quickly find good solutions to MKPs. While there have been a variety of heuristics proposed for the MKP, and a plethora of empirical studies comparing the performance of these heuristics, little has been done to garner a deeper understanding of heuristic performance as a function of problem structure. This dissertation presents a research methodology, empirical and theoretical results explicitly aimed at gaining a deeper understanding of heuristic procedural performance as a function of test problem characteristics. This work first employs an available, robust set of two-dimensional knapsack problems in an empirical study to garner performance insights. These performance insights are tested against a larger set of problems, five-dimensional knapsack problems specifically generated for empirical testing purposes. The performance insights are found to hold in the higher dimensions. These insights are used to formulate and test a suite of three new greedy heuristics for the MKP, each improving upon its successor. These heuristics are found to outperform available legacy heuristics across a complete spectrum of test problems. Problem reduction heuristics are examined and the subsequent performance insights garnered are used to derive a new problem reduction heuristic, which is then further extended to employ a local improvement phase. These problem reduction heuristics are also found to outperform currently available approaches. Available problem test sets are shown lacking along multiple dimensions of importance for viable empirical testing. A new problem generation methodology is developed and shown to overcome the current limitations in available problem test sets. This problem generation methodology is used to generate a new set of empirical test problems specifically designed for competitive computational tests. This new test set is shown to stress existing heuristics; not only does the computational time required by these legacy heuristics increase with problem size, but solution quality is found to decrease with problem size. However, the solution quality obtained by the suite of heuristics developed in this dissertation are shown to be unaffected by problem size thereby providing a level of robust solution quality not previously seen in heuristic development for the MKP. This research demonstrates that the test problems can have a profound, and sometimes misleading, impact on the general insights gained via empirical testing, provides six new quality heuristics, and two new robust sets of test problems, one focused on empirical testing, the other focused on competitive testing

    Optimizing Mean Mission Duration for Multiple-Payload Satellites

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    This thesis addresses the problem of optimally selecting and specifying satellite payloads for inclusion on a satellite bus to be launched into a constellation. The objective is to select and specify payloads so that the total lifetime utility of the constellation is maximized. The satellite bus is limited by finite power, weight, volume, and cost constraints. This problem is modeled as a classical knapsack problem in one and multiple dimensions, and dynamic programming and binary integer programming formulations are provided to solve the problem. Due to the computational complexity of the problem, the solution techniques include exact methods as well as four heuristic procedures including a greedy heuristic, two norm-based heuristics, and a simulated annealing heuristic. The performance of the exact and heuristic approaches is evaluated on the basis of solution quality and computation time by solving a series of notional and randomly-generated problem instances. The numerical results indicate that, when an exact solution is required for a moderately-sized constellation, the integer programming formulation is most reliable in solving the problem to optimality. However, if the problem size is very large, and near-optimal solutions are acceptable, then the simulated annealing algorithm performs best among the heuristic procedures

    Meta-raps: Parameter Setting And New Applications

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    Recently meta-heuristics have become a popular solution methodology, in terms of both research and application, for solving combinatorial optimization problems. Meta-heuristic methods guide simple heuristics or priority rules designed to solve a particular problem. Meta-heuristics enhance these simple heuristics by using a higher level strategy. The advantage of using meta-heuristics over conventional optimization methods is meta-heuristics are able to find good (near optimal) solutions within a reasonable computation time. Investigating this line of research is justified because in most practical cases with medium to large scale problems, the use of meta-heuristics is necessary to be able to find a solution in a reasonable time. The specific meta-heuristic studied in this research is, Meta-RaPS; Meta-heuristic for Randomized Priority Search which is developed by DePuy and Whitehouse in 2001. Meta-RaPS is a generic, high level strategy used to modify greedy algorithms based on the insertion of a random element (Moraga, 2002). To date, Meta-RaPS had been applied to different types of combinatorial optimization problems and achieved comparable solution performance to other meta-heuristic techniques. The specific problem studied in this dissertation is parameter setting of Meta-RaPS. The topic of parameter setting for meta-heuristics has not been extensively studied in the literature. Although the parameter setting method devised in this dissertation is used primarily on Meta-RaPS, it is applicable to any meta-heuristic\u27s parameter setting problem. This dissertation not only enhances the power of Meta-RaPS by parameter tuning but also it introduces a robust parameter selection technique with wide-spread utility for many meta-heuristics. Because the distribution of solution values generated by meta-heuristics for combinatorial optimization problems is not normal, the current parameter setting techniques which employ a parametric approach based on the assumption of normality may not be appropriate. The proposed method is Non-parametric Based Genetic Algorithms. Based on statistical tests, the Non-parametric Based Genetic Algorithms (NPGA) is able to enhance the solution quality of Meta-RaPS more than any other parameter setting procedures benchmarked in this research. NPGA sets the best parameter settings, of all the methods studied, for 38 of the 41 Early/Tardy Single Machine Scheduling with Common Due Date and Sequence-Dependent Setup Time (ETP) problems and 50 of the 54 0-1 Multidimensional Knapsack Problems (0-1 MKP). In addition to the parameter setting procedure discussed, this dissertation provides two Meta-RaPS combinatorial optimization problem applications, the 0-1 MKP, and the ETP. For the ETP problem, the Meta-RaPS application in this dissertation currently gives the best meta-heuristic solution performance so far in the literature for common ETP test sets. For the large ETP test set, Meta-RaPS provided better solution performance than Simulated Annealing (SA) for 55 of the 60 problems. For the small test set, in all four different small problem sets, the Meta-RaPS solution performance outperformed exiting algorithms in terms of average percent deviation from the optimal solution value. For the 0-1 MKP, the present Meta-RaPS application performs better than the earlier Meta-RaPS applications by other researchers on this problem. The Meta-RaPS 0-1 MKP application presented here has better solution quality than the existing Meta-RaPS application (Moraga, 2005) found in the literature. Meta-RaPS gives 0.75% average percent deviation, from the best known solutions, for the 270 0-1 MKP test problems

    Incorporating Memory and Learning Mechanisms Into Meta-RaPS

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    Due to the rapid increase of dimensions and complexity of real life problems, it has become more difficult to find optimal solutions using only exact mathematical methods. The need to find near-optimal solutions in an acceptable amount of time is a challenge when developing more sophisticated approaches. A proper answer to this challenge can be through the implementation of metaheuristic approaches. However, a more powerful answer might be reached by incorporating intelligence into metaheuristics. Meta-RaPS (Metaheuristic for Randomized Priority Search) is a metaheuristic that creates high quality solutions for discrete optimization problems. It is proposed that incorporating memory and learning mechanisms into Meta-RaPS, which is currently classified as a memoryless metaheuristic, can help the algorithm produce higher quality results. The proposed Meta-RaPS versions were created by taking different perspectives of learning. The first approach taken is Estimation of Distribution Algorithms (EDA), a stochastic learning technique that creates a probability distribution for each decision variable to generate new solutions. The second Meta-RaPS version was developed by utilizing a machine learning algorithm, Q Learning, which has been successfully applied to optimization problems whose output is a sequence of actions. In the third Meta-RaPS version, Path Relinking (PR) was implemented as a post-optimization method in which the new algorithm learns the good attributes by memorizing best solutions, and follows them to reach better solutions. The fourth proposed version of Meta-RaPS presented another form of learning with its ability to adaptively tune parameters. The efficiency of these approaches motivated us to redesign Meta-RaPS by removing the improvement phase and adding a more sophisticated Path Relinking method. The new Meta-RaPS could solve even the largest problems in much less time while keeping up the quality of its solutions. To evaluate their performance, all introduced versions were tested using the 0-1 Multidimensional Knapsack Problem (MKP). After comparing the proposed algorithms, Meta-RaPS PR and Meta-RaPS Q Learning appeared to be the algorithms with the best and worst performance, respectively. On the other hand, they could all show superior performance than other approaches to the 0-1 MKP in the literature

    Solving large 0–1 multidimensional knapsack problems by a new simplified binary artificial fish swarm algorithm

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    The artificial fish swarm algorithm has recently been emerged in continuous global optimization. It uses points of a population in space to identify the position of fish in the school. Many real-world optimization problems are described by 0-1 multidimensional knapsack problems that are NP-hard. In the last decades several exact as well as heuristic methods have been proposed for solving these problems. In this paper, a new simpli ed binary version of the artificial fish swarm algorithm is presented, where a point/ fish is represented by a binary string of 0/1 bits. Trial points are created by using crossover and mutation in the different fi sh behavior that are randomly selected by using two user de ned probability values. In order to make the points feasible the presented algorithm uses a random heuristic drop item procedure followed by an add item procedure aiming to increase the profit throughout the adding of more items in the knapsack. A cyclic reinitialization of 50% of the population, and a simple local search that allows the progress of a small percentage of points towards optimality and after that refines the best point in the population greatly improve the quality of the solutions. The presented method is tested on a set of benchmark instances and a comparison with other methods available in literature is shown. The comparison shows that the proposed method can be an alternative method for solving these problems.The authors wish to thank three anonymous referees for their comments and valuable suggestions to improve the paper. The first author acknowledges Ciˆencia 2007 of FCT (Foundation for Science and Technology) Portugal for the fellowship grant C2007-UMINHO-ALGORITMI-04. Financial support from FEDER COMPETE (Operational Programme Thematic Factors of Competitiveness) and FCT under project FCOMP-01-0124-FEDER-022674 is also acknowledged
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