323,607 research outputs found

    New generation E-learning technology by Web Services.

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    This paper discusses a new approach to build infrastructures for E-Learning systems for Learning Software Organizations on the basis of Web Services. A requirements context is developed to determine which type of E-Learning applications that can be Web Service Enabled. This is illustrated with a case study on an Encapsulated Software Teaching Environment. Additional facilities, such as didactical agents and deep personalization to facilitate Learning Software Organizations are discussed at the end.

    QoS adaptation in multimedia multicast conference applications for e-learning services

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    The evolution of the World Wide Web (WWW) service has incorporated new distributed multimedia conference applications, powering a new generation of e-learning development, and allowing improved interactivity and pro- human relations. Groupware applications are increasingly representative in the Internet home applications market, however, the Quality of Service (QoS) provided by the network is still a limitation impairing their performance. Such applications have found in multicast technology an ally contributing for their efficient implementation and scalability. Additionally, consider QoS as design goal at application level becomes crucial for groupware development, enabling QoS proactivity to applications. The applications’ ability to adapt themselves dynamically according to the resources availability can be considered a quality factor. Tolerant real-time applications, such as videoconferences, are in the frontline to benefit from QoS adaptation. However, not all include adaptive technology able to provide both end-system and network quality awareness. Adaptation, in these cases, can be achieved by introducing a multiplatform middleware layer responsible for tutoring the applications' resources (enabling adjudication or limitation) based on the available processing and networking capabilities. Congregating these technological contributions, an adaptive platform has been developed integrating public domain multicast tools, applied to a web-based distance learning system. The system is user-centered (e-student), aiming at good pedagogical practices and proactive usability for multimedia and network resources. The services provided, including QoS adapted interactive multimedia multicast conferences (MMC), are fully integrated and transparent to end-users. QoS adaptation, when treated systematically in tolerant real-time applications, denotes advantages in group scalability and QoS sustainability in heterogeneous and unpredictable environments such as the Internet

    Library 2.0 and the changing landscape of information services in academic libraries

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    Conference paper presented at the 8th Annual International conference Moi UniversityTraditional models of libraries offering information services are not working for current generation of students. Robinson (2008) discusses the current generation of undergraduate and graduate students as being digital natives. These digital natives have grown up in an environment surrounded by rapidly evolving technologies. This means that today’s academic library users think about technology and information differently than previous generations, and expect instant access to information. I can term them to be ‘netGen’ users. With this, academic libraries need to evolve by changing to user-oriented services, allowing users to participate in the creation of content, keeping the users constantly updated and building services based on users’ feedback. To achieve this, libraries need to incorporate web 2.0 tools in the way they provide services to their users. Some of the tools to take advantage of include creation of blogs, wikis, flickr, youtube, facebook, RSS feeds, and slideshare among others. Another obvious change noted today is the development of university campuses all over the country. For an institution of higher learning, a library is fundamental. For most of these campuses, one will find small rooms as libraries; with minimal resources and a few staff members. This is a challenge and Library 2.0 being a combination of both physical and virtual spaces and services can offer solution to such campuses. Nowadays many universities are offering distance learning and evening programmes to cater for the working class people who want to advance their careers. Do they have to come all the way to visit the library to get information for their studies? No. Library 2.0 is their way out and therefore academic libraries have to invest in these tools, in addition to off-campus access to e-resources. This paper will discuss library 2.0 as the new model of information provision to library users and especially in the academic world. The library 2.0 tools and technologies will be discussed and how they can be applied in an academic library.Traditional models of libraries offering information services are not working for current generation of students. Robinson (2008) discusses the current generation of undergraduate and graduate students as being digital natives. These digital natives have grown up in an environment surrounded by rapidly evolving technologies. This means that today‟s academic library users think about technology and information differently than previous generations, and expect instant access to information. I can term them to be „netGen‟ users. With this, academic libraries need to evolve by changing to user-oriented services, allowing users to participate in the creation of content, keeping the users constantly updated and building services based on users‟ feedback. To achieve this, libraries need to incorporate web 2.0 tools in the way they provide services to their users. Some of the tools to take advantage of include creation of blogs, wikis, flickr, youtube, facebook, RSS feeds, and slideshare among others. Another obvious change noted today is the development of university campuses all over the country. For an institution of higher learning, a library is fundamental. For most of these campuses, one will find small rooms as libraries; with minimal resources and a few staff members. This is a challenge and Library 2.0 being a combination of both physical and virtual spaces and services can offer solution to such campuses. Nowadays many universities are offering distance learning and evening programmes to cater for the working class people who want to advance their careers. Do they have to come all the way to visit the library to get information for their studies? No. Library 2.0 is their way out and therefore academic libraries have to invest in these tools, in addition to off-campus access to e-resources. This paper will discuss library 2.0 as the new model of information provision to library users and especially in the academic world. The library 2.0 tools and technologies will be discussed and how they can be applied in an academic library

    Harnessing Technology: preliminary identification of trends affecting the use of technology for learning

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    Ontology technology for the development and deployment of learning technology systems - a survey

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    The World-Wide Web is undergoing dramatic changes at the moment. The Semantic Web is an initiative to bring meaning to the Web. The Semantic Web is based on ontology technology – a knowledge representation framework – at its core. We illustrate the importance of this evolutionary development. We survey five scenarios demonstrating different forms of applications of ontology technologies in the development and deployment of learning technology systems. Ontology technologies are highly useful to organise, personalise, and publish learning content and to discover, generate, and compose learning objects

    Distance, multimedia and web delivery in surveying and GIS courses at the University Of Southern Queensland

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    [Abstract]: The University of Southern Queensland has been involved with the distance education of surveying courses for over 25 years. In recent times, staff of the Surveying and Land Information Discipline, and the University as a whole, have embarked on multimedia enhancement and web delivery of curricula. This paper examines some of the initiatives undertaken to enhance the delivery of educational materials and discusses some of the issues involved in the effective delivery of distance education materials. The significant experience in the delivery of traditional educational materials has proven to be an advantage in the repackaging and enhancement of teaching materials. Delivery of education to off-campus students requires a significant support infrastructure which is often not recognised by new entrants into the flexible delivery arena. Traditional support mechanisms such as phone, fax and standard media (eg. videos, audio tapes etc) are being replaced by email, ‘electronic’ discussion groups, CDs and internet resources. These enhancements, when developed professionally, require a significant commitment of resources and expertise and often require a team approach to their design and development. Access by off-campus students to internet services and affordable software packages also require careful consideration in the design and offering of distance education materials

    Next Generation User Skills

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    The world is awash with statistics on the impact of the web on 21st century living, learning and working. They are accompanied by the pronouncements and predictions of experts from every camp, from those heralding a new brave new world of co-creation and choice, to warnings from the dark side in terms of ethics and educational standards, tempered by increasing recognition that ‘we’ may no longer be in control of such matters. Meanwhile, surveys report that around 80% of businesses have invested in IT and 60% have websites. Whilst the extent and value of adoption differs significantly across businesses and sectors, the foundations for new ways of working and doing business are broadly in place, with older and static businesses typifying the laggards. It would not be unsafe to project that, by 2013, even more people will be required to use ICT in the workplace and in their everyday lives, increasingly involving online communication and web-based applications. This represents a scenario to which those responsible for developing curricula and awards must respond – in the primary and secondary phases, vocational and applied learning, work based and adult community provision and higher education. To ensure the relevance of and to influence the ongoing enhancement of user ICT provision and the associated awards, Digital 2020 and the Scottish Qualifications Authority jointly commissioned Sero Consulting to develop a vision for ICT user skills in 2013 – ‘Next Generation User Skills’ – taking account of: • Skills that all employers will need, which they may not currently recognise. • Skills that people (especially young people) will already have, but which may not be accredited. • Essential skills for living and learning in a digital age. This paper is drawn from the resulting public report, ‘Next Generation User Skills – Working, Learning & Living Online in 2013’ (September 2008), which provides: • An overview of the current ICT user skills landscape. • A model representing digital activities and competencies that might constitute the ‘Next Generation User Skillscape’. • A mapping of that activity space onto tools and awards, with a gap analysis identifying weaknesses in provision. • An overview of the recommendations to the report sponsors
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