28,194 research outputs found
Planar Object Tracking in the Wild: A Benchmark
Planar object tracking is an actively studied problem in vision-based robotic
applications. While several benchmarks have been constructed for evaluating
state-of-the-art algorithms, there is a lack of video sequences captured in the
wild rather than in constrained laboratory environment. In this paper, we
present a carefully designed planar object tracking benchmark containing 210
videos of 30 planar objects sampled in the natural environment. In particular,
for each object, we shoot seven videos involving various challenging factors,
namely scale change, rotation, perspective distortion, motion blur, occlusion,
out-of-view, and unconstrained. The ground truth is carefully annotated
semi-manually to ensure the quality. Moreover, eleven state-of-the-art
algorithms are evaluated on the benchmark using two evaluation metrics, with
detailed analysis provided for the evaluation results. We expect the proposed
benchmark to benefit future studies on planar object tracking.Comment: Accepted by ICRA 201
Benchmarking and Comparing Popular Visual SLAM Algorithms
This paper contains the performance analysis and benchmarking of two popular
visual SLAM Algorithms: RGBD-SLAM and RTABMap. The dataset used for the
analysis is the TUM RGBD Dataset from the Computer Vision Group at TUM. The
dataset selected has a large set of image sequences from a Microsoft Kinect
RGB-D sensor with highly accurate and time-synchronized ground truth poses from
a motion capture system. The test sequences selected depict a variety of
problems and camera motions faced by Simultaneous Localization and Mapping
(SLAM) algorithms for the purpose of testing the robustness of the algorithms
in different situations. The evaluation metrics used for the comparison are
Absolute Trajectory Error (ATE) and Relative Pose Error (RPE). The analysis
involves comparing the Root Mean Square Error (RMSE) of the two metrics and the
processing time for each algorithm. This paper serves as an important aid in
the selection of SLAM algorithm for different scenes and camera motions. The
analysis helps to realize the limitations of both SLAM methods. This paper also
points out some underlying flaws in the used evaluation metrics.Comment: 7 pages, 4 figure
Virtual Rephotography: Novel View Prediction Error for 3D Reconstruction
The ultimate goal of many image-based modeling systems is to render
photo-realistic novel views of a scene without visible artifacts. Existing
evaluation metrics and benchmarks focus mainly on the geometric accuracy of the
reconstructed model, which is, however, a poor predictor of visual accuracy.
Furthermore, using only geometric accuracy by itself does not allow evaluating
systems that either lack a geometric scene representation or utilize coarse
proxy geometry. Examples include light field or image-based rendering systems.
We propose a unified evaluation approach based on novel view prediction error
that is able to analyze the visual quality of any method that can render novel
views from input images. One of the key advantages of this approach is that it
does not require ground truth geometry. This dramatically simplifies the
creation of test datasets and benchmarks. It also allows us to evaluate the
quality of an unknown scene during the acquisition and reconstruction process,
which is useful for acquisition planning. We evaluate our approach on a range
of methods including standard geometry-plus-texture pipelines as well as
image-based rendering techniques, compare it to existing geometry-based
benchmarks, and demonstrate its utility for a range of use cases.Comment: 10 pages, 12 figures, paper was submitted to ACM Transactions on
Graphics for revie
Simultaneous Parameter Calibration, Localization, and Mapping
The calibration parameters of a mobile robot play a substantial role in navigation tasks. Often these parameters are subject to variations that depend either on changes in the environment or on the load of the robot. In this paper, we propose an approach to simultaneously estimate a map of the environment, the position of the on-board sensors of the robot, and its kinematic parameters. Our method requires no prior knowledge about the environment and relies only on a rough initial guess of the parameters of the platform. The proposed approach estimates the parameters online and it is able to adapt to non-stationary changes of the configuration. We tested our approach in simulated environments and on a wide range of real-world data using different types of robotic platforms. (C) 2012 Taylor & Francis and The Robotics Society of Japa
Benchmarking 6DOF Outdoor Visual Localization in Changing Conditions
Visual localization enables autonomous vehicles to navigate in their
surroundings and augmented reality applications to link virtual to real worlds.
Practical visual localization approaches need to be robust to a wide variety of
viewing condition, including day-night changes, as well as weather and seasonal
variations, while providing highly accurate 6 degree-of-freedom (6DOF) camera
pose estimates. In this paper, we introduce the first benchmark datasets
specifically designed for analyzing the impact of such factors on visual
localization. Using carefully created ground truth poses for query images taken
under a wide variety of conditions, we evaluate the impact of various factors
on 6DOF camera pose estimation accuracy through extensive experiments with
state-of-the-art localization approaches. Based on our results, we draw
conclusions about the difficulty of different conditions, showing that
long-term localization is far from solved, and propose promising avenues for
future work, including sequence-based localization approaches and the need for
better local features. Our benchmark is available at visuallocalization.net.Comment: Accepted to CVPR 2018 as a spotligh
Kinect Range Sensing: Structured-Light versus Time-of-Flight Kinect
Recently, the new Kinect One has been issued by Microsoft, providing the next
generation of real-time range sensing devices based on the Time-of-Flight (ToF)
principle. As the first Kinect version was using a structured light approach,
one would expect various differences in the characteristics of the range data
delivered by both devices. This paper presents a detailed and in-depth
comparison between both devices. In order to conduct the comparison, we propose
a framework of seven different experimental setups, which is a generic basis
for evaluating range cameras such as Kinect. The experiments have been designed
with the goal to capture individual effects of the Kinect devices as isolatedly
as possible and in a way, that they can also be adopted, in order to apply them
to any other range sensing device. The overall goal of this paper is to provide
a solid insight into the pros and cons of either device. Thus, scientists that
are interested in using Kinect range sensing cameras in their specific
application scenario can directly assess the expected, specific benefits and
potential problem of either device.Comment: 58 pages, 23 figures. Accepted for publication in Computer Vision and
Image Understanding (CVIU
- …