6,350 research outputs found

    Airborne photogrammetry and LIDAR for DSM extraction and 3D change detection over an urban area : a comparative study

    Get PDF
    A digital surface model (DSM) extracted from stereoscopic aerial images, acquired in March 2000, is compared with a DSM derived from airborne light detection and ranging (lidar) data collected in July 2009. Three densely built-up study areas in the city centre of Ghent, Belgium, are selected, each covering approximately 0.4 km(2). The surface models, generated from the two different 3D acquisition methods, are compared qualitatively and quantitatively as to what extent they are suitable in modelling an urban environment, in particular for the 3D reconstruction of buildings. Then the data sets, which are acquired at two different epochs t(1) and t(2), are investigated as to what extent 3D (building) changes can be detected and modelled over the time interval. A difference model, generated by pixel-wise subtracting of both DSMs, indicates changes in elevation. Filters are proposed to differentiate 'real' building changes from false alarms provoked by model noise, outliers, vegetation, etc. A final 3D building change model maps all destructed and newly constructed buildings within the time interval t(2) - t(1). Based on the change model, the surface and volume of the building changes can be quantified

    Digital Heritage

    Get PDF

    Trying to break new ground in aerial archaeology

    Get PDF
    Aerial reconnaissance continues to be a vital tool for landscape-oriented archaeological research. Although a variety of remote sensing platforms operate within the earth’s atmosphere, the majority of aerial archaeological information is still derived from oblique photographs collected during observer-directed reconnaissance flights, a prospection approach which has dominated archaeological aerial survey for the past century. The resulting highly biased imagery is generally catalogued in sub-optimal (spatial) databases, if at all, after which a small selection of images is orthorectified and interpreted. For decades, this has been the standard approach. Although many innovations, including digital cameras, inertial units, photogrammetry and computer vision algorithms, geographic(al) information systems and computing power have emerged, their potential has not yet been fully exploited in order to re-invent and highly optimise this crucial branch of landscape archaeology. The authors argue that a fundamental change is needed to transform the way aerial archaeologists approach data acquisition and image processing. By addressing the very core concepts of geographically biased aerial archaeological photographs and proposing new imaging technologies, data handling methods and processing procedures, this paper gives a personal opinion on how the methodological components of aerial archaeology, and specifically aerial archaeological photography, should evolve during the next decade if developing a more reliable record of our past is to be our central aim. In this paper, a possible practical solution is illustrated by outlining a turnkey aerial prospection system for total coverage survey together with a semi-automated back-end pipeline that takes care of photograph correction and image enhancement as well as the management and interpretative mapping of the resulting data products. In this way, the proposed system addresses one of many bias issues in archaeological research: the bias we impart to the visual record as a result of selective coverage. While the total coverage approach outlined here may not altogether eliminate survey bias, it can vastly increase the amount of useful information captured during a single reconnaissance flight while mitigating the discriminating effects of observer-based, on-the-fly target selection. Furthermore, the information contained in this paper should make it clear that with current technology it is feasible to do so. This can radically alter the basis for aerial prospection and move landscape archaeology forward, beyond the inherently biased patterns that are currently created by airborne archaeological prospection

    Building extraction for 3D city modelling using airborne laser scanning data and high-resolution aerial photo

    Get PDF
    Light detection and ranging (LiDAR) technology has become a standard tool for three-dimensional mapping because it offers fast rate of data acquisition with unprecedented level of accuracy. This study presents an approach to accurately extract and model building in three-dimensional space from airborne laser scanning data acquired over Universiti Putra Malaysia in 2015. First, the point cloud was classified into ground and non-ground xyz points. The ground points was used to generate digital terrain model (DTM) while digital surface model (DSM) was  produced from the entire point cloud. From DSM and DTM, we obtained normalise DSM (nDSM) representing the height of features above the terrain surface.  Thereafter, the DSM, DTM, nDSM, laser intensity image and orthophoto were  combined as a single data file by layer stacking. After integrating the data, it was segmented into image objects using Object Based Image Analysis (OBIA) and subsequently, the resulting image object classified into four land cover classes: building, road, waterbody and pavement. Assessment of the classification accuracy produced overall accuracy and Kappa coefficient of 94.02% and 0.88 respectively. Then the extracted building footprints from the building class were further processed to generate 3D model. The model provides 3D visual perception of the spatial pattern of the buildings which is useful for simulating disaster scenario for  emergency management

    An Approach Of Automatic Reconstruction Of Building Models For Virtual Cities From Open Resources

    Get PDF
    Along with the ever-increasing popularity of virtual reality technology in recent years, 3D city models have been used in different applications, such as urban planning, disaster management, tourism, entertainment, and video games. Currently, those models are mainly reconstructed from access-restricted data sources such as LiDAR point clouds, airborne images, satellite images, and UAV (uncrewed air vehicle) images with a focus on structural illustration of buildings’ contours and layouts. To help make 3D models closer to their real-life counterparts, this thesis research proposes a new approach for the automatic reconstruction of building models from open resources. In this approach, first, building shapes are reconstructed by using the structural and geographic information retrievable from the open repository of OpenStreetMap (OSM). Later, images available from the street view of Google maps are used to extract information of the exterior appearance of buildings for texture mapping onto their boundaries. The constructed 3D environment is used as prior knowledge for the navigation purposes in a self-driving car. The static objects from the 3D model are compared with the real-time images of static objects to reduce the computation time by eliminating them from the detection proces

    Unmanned Aerial Vehicle (UAV) for monitoring soil erosion in Morocco

    Get PDF
    This article presents an environmental remote sensing application using a UAV that is specifically aimed at reducing the data gap between field scale and satellite scale in soil erosion monitoring in Morocco. A fixed-wing aircraft type Sirius I (MAVinci, Germany) equipped with a digital system camera (Panasonic) is employed. UAV surveys are conducted over different study sites with varying extents and flying heights in order to provide both very high resolution site-specific data and lower-resolution overviews, thus fully exploiting the large potential of the chosen UAV for multi-scale mapping purposes. Depending on the scale and area coverage, two different approaches for georeferencing are used, based on high-precision GCPs or the UAV’s log file with exterior orientation values respectively. The photogrammetric image processing enables the creation of Digital Terrain Models (DTMs) and ortho-image mosaics with very high resolution on a sub-decimetre level. The created data products were used for quantifying gully and badland erosion in 2D and 3D as well as for the analysis of the surrounding areas and landscape development for larger extents
    • 

    corecore