19 research outputs found

    Do Artificial Reinforcement-Learning Agents Matter Morally?

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    Artificial reinforcement learning (RL) is a widely used technique in artificial intelligence that provides a general method for training agents to perform a wide variety of behaviours. RL as used in computer science has striking parallels to reward and punishment learning in animal and human brains. I argue that present-day artificial RL agents have a very small but nonzero degree of ethical importance. This is particularly plausible for views according to which sentience comes in degrees based on the abilities and complexities of minds, but even binary views on consciousness should assign nonzero probability to RL programs having morally relevant experiences. While RL programs are not a top ethical priority today, they may become more significant in the coming decades as RL is increasingly applied to industry, robotics, video games, and other areas. I encourage scientists, philosophers, and citizens to begin a conversation about our ethical duties to reduce the harm that we inflict on powerless, voiceless RL agents.Comment: 37 page

    Searching for Sentient Design Tools for Game Development

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    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game

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    Algorithms for Adaptive Game-playing Agents

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    Complexity, Emergent Systems and Complex Biological Systems:\ud Complex Systems Theory and Biodynamics. [Edited book by I.C. Baianu, with listed contributors (2011)]

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    An overview is presented of System dynamics, the study of the behaviour of complex systems, Dynamical system in mathematics Dynamic programming in computer science and control theory, Complex systems biology, Neurodynamics and Psychodynamics.\u
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