9 research outputs found
An Emotion Theory Approach to Artificial Emotion Systems for Robots and Intelligent Systems: Survey and Classification
This is the published version.To assist in the evaluation process when determining architectures for new robots and intelligent
systems equipped with artificial emotions, it is beneficial to understand the systems that have been built previously.
Other surveys have classified these systems on the basis of their technological features. In this survey
paper, we present a classification system based on a model similar to that used in psychology and philosophy
for theories of emotion. This makes possible a connection to thousands of years of discourse on the topic
of emotion. Five theories of emotion are described based on an emotion theory model proposed by Power
and Dalgleish. The paper provides classifications using a model of 10 new questions, for 14 major research
projects that describe implementations or designs for systems that use artificial emotions for either robotics
or general artificial intelligenc
Emotions and a Prior Knowledge Representation in Artificial General Intelligence
In this paper a prior knowledge representation for Artificial General Intelligence is proposed based on
fuzzy rules using linguistic variables. These linguistic variables may be produced by neural network. Rules may
be used for generation of basic emotions – positive and negative, which influence on planning and execution of
behavior. The representation of Three Laws of Robotics as such prior knowledge is suggested as highest level of
motivation in AGI
Affective Communication for Socially Assistive Robots (SARs) for Children with Autism Spectrum Disorder: A Systematic Review
Research on affective communication for socially assistive robots has been conducted to
enable physical robots to perceive, express, and respond emotionally. However, the use of affective
computing in social robots has been limited, especially when social robots are designed for children,
and especially those with autism spectrum disorder (ASD). Social robots are based on cognitiveaffective models, which allow them to communicate with people following social behaviors and
rules. However, interactions between a child and a robot may change or be different compared to
those with an adult or when the child has an emotional deficit. In this study, we systematically
reviewed studies related to computational models of emotions for children with ASD. We used the
Scopus, WoS, Springer, and IEEE-Xplore databases to answer different research questions related to
the definition, interaction, and design of computational models supported by theoretical psychology
approaches from 1997 to 2021. Our review found 46 articles; not all the studies considered children
or those with ASD.This research was funded by VRIEA-PUCV, grant number 039.358/202
Modelo circumplejo del afecto aplicado al control de sistemas dinámicos
En este artÃculo se propone la construcción de una estrategia de control de sistemas dinámicos nueva, basada en las emociones humanas. Se quiere emular las emociones porque psicólogos y neurocientÃficos han demostrado que son indispensables en el proceso de toma de decisiones, y esta es la tarea de todo controlador. Se exponen cuatro campos de aplicación para esta invención, en los cuales la autonomÃa y la adaptación son esenciales. Además, ocho modelos computacionales de las emociones son referenciados, dado que involucran la cognición; se concluye que es necesario hacer ajustes para incluir uno de ellos en una estrategia de control. Por esto se formula, como aporte del artÃculo, el uso del modelo circumplejo del afecto; este etiqueta a la combinación de dos variables como una emoción humana.Palabras Clave:Modelos de las emociones humanas, los procesos de decisión, Circumplejo modelo de afecto, control autónomo. AbstractIn this paper we propose the design of a new control strategy for dynamic systems based on human emotions. Since psychologists and neuroscientists have demonstrated that emotions are indispensable in the Decision-Making-Process, and decision-making is the work of every controller, it is our desire to emulate emotions in the systems design. Here we deal with four areas of application for this invention in which autonomy and adaptability are essential. As well, eight emotion computational models are referenced. Given that these involve cognition, it is concluded as necessary to make adjustments to include one of these in a control strategy. For this reason, this article formulates the use of the Circumplex Model of Affect, a model which labels a human emotion as a variable. Keywords: Human Emotion Models, Decision-Making Processes, Circumplex Model of Affect, Autonomous Control.
Integrative Modeling of Emotions in Virtual Agents
Treur, J. [Promotor]Bosse, T. [Copromotor]Hoorn, J.F. [Copromotor
Shader optimization and specialization
In the field of real-time graphics for computer games, performance has a significant effect on the player’s enjoyment and immersion. Graphics processing units (GPUs) are
hardware accelerators that run small parallelized shader programs to speed up computationally expensive rendering calculations. This thesis examines optimizing shader
programs and explores ways in which data patterns on both the CPU and GPU can be
analyzed to automatically speed up rendering in games.
Initially, the effect of traditional compiler optimizations on shader source-code
was explored. Techniques such as loop unrolling or arithmetic reassociation provided
speed-ups on several devices, but different GPU hardware responded differently to
each set of optimizations. Analyzing execution traces from numerous popular PC
games revealed that much of the data passed from CPU-based API calls to GPU-based
shaders is either unused, or remains constant. A system was developed to capture this
constant data and fold it into the shaders’ source-code. Re-running the game’s rendering code using these specialized shader variants resulted in performance improvements
in several commercial games without impacting their visual quality