579 research outputs found

    Graph-based 3D Collision-distance Estimation Network with Probabilistic Graph Rewiring

    Full text link
    We aim to solve the problem of data-driven collision-distance estimation given 3-dimensional (3D) geometries. Conventional algorithms suffer from low accuracy due to their reliance on limited representations, such as point clouds. In contrast, our previous graph-based model, GraphDistNet, achieves high accuracy using edge information but incurs higher message-passing costs with growing graph size, limiting its applicability to 3D geometries. To overcome these challenges, we propose GDN-R, a novel 3D graph-based estimation network.GDN-R employs a layer-wise probabilistic graph-rewiring algorithm leveraging the differentiable Gumbel-top-K relaxation. Our method accurately infers minimum distances through iterative graph rewiring and updating relevant embeddings. The probabilistic rewiring enables fast and robust embedding with respect to unforeseen categories of geometries. Through 41,412 random benchmark tasks with 150 pairs of 3D objects, we show GDN-R outperforms state-of-the-art baseline methods in terms of accuracy and generalizability. We also show that the proposed rewiring improves the update performance reducing the size of the estimation model. We finally show its batch prediction and auto-differentiation capabilities for trajectory optimization in both simulated and real-world scenarios.Comment: 7 pages, 6 figure

    CabiNet: Scaling Neural Collision Detection for Object Rearrangement with Procedural Scene Generation

    Full text link
    We address the important problem of generalizing robotic rearrangement to clutter without any explicit object models. We first generate over 650K cluttered scenes - orders of magnitude more than prior work - in diverse everyday environments, such as cabinets and shelves. We render synthetic partial point clouds from this data and use it to train our CabiNet model architecture. CabiNet is a collision model that accepts object and scene point clouds, captured from a single-view depth observation, and predicts collisions for SE(3) object poses in the scene. Our representation has a fast inference speed of 7 microseconds per query with nearly 20% higher performance than baseline approaches in challenging environments. We use this collision model in conjunction with a Model Predictive Path Integral (MPPI) planner to generate collision-free trajectories for picking and placing in clutter. CabiNet also predicts waypoints, computed from the scene's signed distance field (SDF), that allows the robot to navigate tight spaces during rearrangement. This improves rearrangement performance by nearly 35% compared to baselines. We systematically evaluate our approach, procedurally generate simulated experiments, and demonstrate that our approach directly transfers to the real world, despite training exclusively in simulation. Robot experiment demos in completely unknown scenes and objects can be found at this http https://cabinet-object-rearrangement.github.i

    Differentiable Robot Neural Distance Function for Adaptive Grasp Synthesis on a Unified Robotic Arm-Hand System

    Full text link
    Grasping is a fundamental skill for robots to interact with their environment. While grasp execution requires coordinated movement of the hand and arm to achieve a collision-free and secure grip, many grasp synthesis studies address arm and hand motion planning independently, leading to potentially unreachable grasps in practical settings. The challenge of determining integrated arm-hand configurations arises from its computational complexity and high-dimensional nature. We address this challenge by presenting a novel differentiable robot neural distance function. Our approach excels in capturing intricate geometry across various joint configurations while preserving differentiability. This innovative representation proves instrumental in efficiently addressing downstream tasks with stringent contact constraints. Leveraging this, we introduce an adaptive grasp synthesis framework that exploits the full potential of the unified arm-hand system for diverse grasping tasks. Our neural joint space distance function achieves an 84.7% error reduction compared to baseline methods. We validated our approaches on a unified robotic arm-hand system that consists of a 7-DoF robot arm and a 16-DoF multi-fingered robotic hand. Results demonstrate that our approach empowers this high-DoF system to generate and execute various arm-hand grasp configurations that adapt to the size of the target objects while ensuring whole-body movements to be collision-free.Comment: Under revie

    Real-time Batched Distance Computation for Time-Optimal Safe Path Tracking

    Full text link
    In human-robot collaboration, there has been a trade-off relationship between the speed of collaborative robots and the safety of human workers. In our previous paper, we introduced a time-optimal path tracking algorithm designed to maximize speed while ensuring safety for human workers. This algorithm runs in real-time and provides the safe and fastest control input for every cycle with respect to ISO standards. However, true optimality has not been achieved due to inaccurate distance computation resulting from conservative model simplification. To attain true optimality, we require a method that can compute distances 1. at many robot configurations to examine along a trajectory 2. in real-time for online robot control 3. as precisely as possible for optimal control. In this paper, we propose a batched, fast and precise distance checking method based on precomputed link-local SDFs. Our method can check distances for 500 waypoints along a trajectory within less than 1 millisecond using a GPU at runtime, making it suited for time-critical robotic control. Additionally, a neural approximation has been proposed to accelerate preprocessing by a factor of 2. Finally, we experimentally demonstrate that our method can navigate a 6-DoF robot earlier than a geometric-primitives-based distance checker in a dynamic and collaborative environment

    Graph Neural Network Based Method for Path Planning Problem

    Full text link
    Sampling-based path planning is a widely used method in robotics, particularly in high-dimensional state space. Among the whole process of the path planning, collision detection is the most time-consuming operation. In this paper, we propose a learning-based path planning method that aims to reduce the number of collision detection. We develop an efficient neural network model based on Graph Neural Networks (GNN) and use the environment map as input. The model outputs weights for each neighbor based on the input and current vertex information, which are used to guide the planner in avoiding obstacles. We evaluate the proposed method's efficiency through simulated random worlds and real-world experiments, respectively. The results demonstrate that the proposed method significantly reduces the number of collision detection and improves the path planning speed in high-dimensional environments
    • …
    corecore