27 research outputs found

    Virtual Multicast

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    Simulation

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    In this paper, performance analysis of the Wireless and Wired computer networks through simulation has been attempted using OPNET as simulating tool. For wired networks, the performance parameters like delay and throughput have been investigated with varying transmission links and load balancers. The load-balancing has been analyzed through parameters like analysis of traffic sent and traffic received. While in wireless networks the metrics like delay, retransmission attempts and throughput have been estimated with varying physical characteristic and buffer size. From the obtained results, it is gathered that performance of the wired networks is good if high speed Ethernet links like 1000 Base X and server-load balancing policy are used whereas the performance of Wireless LAN can be improved by fine tuning and properly choosing the WLAN parameters. For the tested simulation scenarios the performance is observed to be better with wireless networks using infra-red type physical characteristics and higher buffer size (1024Kb

    Critical Video Quality for Distributed Automated Video Surveillance

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    Large-scale distributed video surveillance systems pose new scalability challenges. Due to the large number of video sources in such systems, the amount of bandwidth required to transmit video streams for monitoring often strains the capability of the network. On the other hand, large-scale surveillance systems often rely on computer vision algorithms to automate surveillance tasks. We observe that these surveillance tasks present an opportunity for trade-off between the accuracy of the tasks and the bit rate of the video being sent. This paper shows that there exists a sweet spot, which we term critical video quality that can be used to reduce video bit rate without significantly affecting the accuracy of the surveillance tasks. We demonstrate this point by running extensive experiments on standard face detection and face tracking algorithms. Our experiments show that face detection works equally well even if the quality of compression is significantly reduced, and face tracking still works even if the frame rate is reduced to 6 frames per second. We further develop a prototype video surveillance system to demonstrate this idea. Our evaluation shows that we can achieve up to 29 times reduction in video bit rate when detecting faces and 16 times reduction when tracking faces. This paper also proposes a formal rate-accuracy optimization framework which can be used to determine appropriate encoding parameters in distributed video surveillance systems that are subjected to either bandwidth constraints or accuracy constraints

    Self-Organization in Ad Hoc Networks

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    Flat ad hoc architectures are not scalable. In order to overcome this major drawback, hierarchical routing is introduced since it is found to be more effective. The main challenge in hierarchical routing is to group nodes into clusters. Each cluster is represented by its cluster head. Most of conventional methods use either the connectivity (degree) or the node Id to perform the cluster-head election. Such parameters are not really robust in terms of side effects. In this paper we introduce a novel measure that both forms clusters and performs the cluster-head election. Analytical models and simulation results show that this new measure proposed for cluster-head election induces less cluster-head changes as compared to classical methods

    Robot Local Network Using TQS Protocol for Land-to-Underwater Communications, Journal of Telecommunications and Information Technology, 2019, nr 1

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    This paper presents a model and an analysis of the Tag QoS switching (TQS) protocol proposed for heterogeneous robots operating in different environments. Collaborative control is topic that is widely discussed in multirobot task allocation (MRTA) – an area which includes establishing network communication between each of the connected robots. Therefore, this research focuses on classifying, prioritizing and analyzing performance of the robot local network (RLN) model which comprises a point-to-point topology network between robot peers (nodes) in the air, on land, and under water. The proposed TQS protocol was inspired by multiprotocol label switching (MPLS), achieving a quality of service (QoS) where swapping and labeling operations involving the data packet header were applied. The OMNET++ discrete event simulator was used to analyze the percentage of losses, average access delay, and throughput of the transmitted data in different classes of service (CoS), in a line of transmission between underwater and land environments. The results show that inferior data transmission performance has the lowest priority with low bitrates and extremely high data packet loss rates when the network traffic was busy. On the other hand, simulation results for the highest CoS data forwarding show that its performance was not affected by different data transmission rates characterizing different mediums and environments

    Organizer Online (Wireless Environment)

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    The objective of this project is to provide an online organizer in wireless website so that all people can afford to have an organizer on their own. By developing this wireless website it can encourage people to organize themselves by using an online organizer. This will be more interactive and will attract them to use it since this is a new technology and it is easy to use. The idea came out when the people are facing a problem which is they cannot afford to buy an organizer device. Since a lot of them have a cell phone, they can access Internet from their phone and surf this website. This website provides an organizer online to the customer for free access. Based on the study that has been done, some of people need this website in order to help them to organize themselves. In order to develop this project, the focus thing will be given to understand a new language, which will be Wireless Markup Language (WML). Since it is a new language, it may take a long time in order to get a really understanding of this knowledge. Besides that, this development also required knowledge about creating an account for every user and the security of the website. This is important in order to keep all their information confidential. The user should have a user name and passwordin order to login to the website. This could be the critical part since there is not much example sincethis technology can be considered as new technology. For this project, it is decided to develop the website by applying Waterfall Model as the methodology to be used. Since this is a well-defined project, this is the best method to be used. This model will divide this project into some sequential stages. Every stage must be completed before beginning the next stage
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