352,196 research outputs found

    Network-Coded Multiple Access

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    This paper proposes and experimentally demonstrates a first wireless local area network (WLAN) system that jointly exploits physical-layer network coding (PNC) and multiuser decoding (MUD) to boost system throughput. We refer to this multiple access mode as Network-Coded Multiple Access (NCMA). Prior studies on PNC mostly focused on relay networks. NCMA is the first realized multiple access scheme that establishes the usefulness of PNC in a non-relay setting. NCMA allows multiple nodes to transmit simultaneously to the access point (AP) to boost throughput. In the non-relay setting, when two nodes A and B transmit to the AP simultaneously, the AP aims to obtain both packet A and packet B rather than their network-coded packet. An interesting question is whether network coding, specifically PNC which extracts packet (A XOR B), can still be useful in such a setting. We provide an affirmative answer to this question with a novel two-layer decoding approach amenable to real-time implementation. Our USRP prototype indicates that NCMA can boost throughput by 100% in the medium-high SNR regime (>=10dB). We believe further throughput enhancement is possible by allowing more than two users to transmit together

    Network Coding Tree Algorithm for Multiple Access System

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    Network coding is famous for significantly improving the throughput of networks. The successful decoding of the network coded data relies on some side information of the original data. In that framework, independent data flows are usually first decoded and then network coded by relay nodes. If appropriate signal design is adopted, physical layer network coding is a natural way in wireless networks. In this work, a network coding tree algorithm which enhances the efficiency of the multiple access system (MAS) is presented. For MAS, existing works tried to avoid the collisions while collisions happen frequently under heavy load. By introducing network coding to MAS, our proposed algorithm achieves a better performance of throughput and delay. When multiple users transmit signal in a time slot, the mexed signals are saved and used to jointly decode the collided frames after some component frames of the network coded frame are received. Splitting tree structure is extended to the new algorithm for collision solving. The throughput of the system and average delay of frames are presented in a recursive way. Besides, extensive simulations show that network coding tree algorithm enhances the system throughput and decreases the average frame delay compared with other algorithms. Hence, it improves the system performance

    Network-coded MIMO-NOMA systems with FEC codes in two-way relay networks

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    This paper assumes two users and a two‐way relay network with the combination of 2×2 multi‐input multi‐output (MIMO) and nonorthogonal multiple access (NOMA). To achieve network reliability without sacrificing network throughput, network‐coded MIMO‐NOMA schemes with convolutional, Reed‐Solomon (RS), and turbo codes are applied. Messages from two users at the relay node are network‐coded and combined in NOMA scheme. Interleaved differential encoding with redundancy (R‐RIDE) scheme is proposed together with MIMO‐NOMA system. Quadrature phase‐shift keying (QPSK) modulation technique is used. Bit error rate (BER) versus signal‐to‐noise ratio (SNR) (dB) and average mutual information (AMI) (bps/Hz) versus SNR (dB) in NOMA and MIMO‐NOMA schemes are evaluated and presented. From the simulated results, the combination of MIMO‐NOMA system with the proposed R‐RIDE‐Turbo network‐coded scheme in two‐way relay networks has better BER and higher AMI performance than conventional coded NOMA system. Furthermore, R‐RIDE‐Turbo scheme in MIMO‐NOMA system outperforms the other coded schemes in both MIMO‐NOMA and NOMA systems

    Collision Helps - Algebraic Collision Recovery for Wireless Erasure Networks

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    Current medium access control mechanisms are based on collision avoidance and collided packets are discarded. The recent work on ZigZag decoding departs from this approach by recovering the original packets from multiple collisions. In this paper, we present an algebraic representation of collisions which allows us to view each collision as a linear combination of the original packets. The transmitted, colliding packets may themselves be a coded version of the original packets. We propose a new acknowledgment (ACK) mechanism for collisions based on the idea that if a set of packets collide, the receiver can afford to ACK exactly one of them and still decode all the packets eventually. We analytically compare delay and throughput performance of such collision recovery schemes with other collision avoidance approaches in the context of a single hop wireless erasure network. In the multiple receiver case, the broadcast constraint calls for combining collision recovery methods with network coding across packets at the sender. From the delay perspective, our scheme, without any coordination, outperforms not only a ALOHA-type random access mechanisms, but also centralized scheduling. For the case of streaming arrivals, we propose a priority-based ACK mechanism and show that its stability region coincides with the cut-set bound of the packet erasure network
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