352,196 research outputs found
Network-Coded Multiple Access
This paper proposes and experimentally demonstrates a first wireless local
area network (WLAN) system that jointly exploits physical-layer network coding
(PNC) and multiuser decoding (MUD) to boost system throughput. We refer to this
multiple access mode as Network-Coded Multiple Access (NCMA). Prior studies on
PNC mostly focused on relay networks. NCMA is the first realized multiple
access scheme that establishes the usefulness of PNC in a non-relay setting.
NCMA allows multiple nodes to transmit simultaneously to the access point (AP)
to boost throughput. In the non-relay setting, when two nodes A and B transmit
to the AP simultaneously, the AP aims to obtain both packet A and packet B
rather than their network-coded packet. An interesting question is whether
network coding, specifically PNC which extracts packet (A XOR B), can still be
useful in such a setting. We provide an affirmative answer to this question
with a novel two-layer decoding approach amenable to real-time implementation.
Our USRP prototype indicates that NCMA can boost throughput by 100% in the
medium-high SNR regime (>=10dB). We believe further throughput enhancement is
possible by allowing more than two users to transmit together
Network Coding Tree Algorithm for Multiple Access System
Network coding is famous for significantly improving the throughput of
networks. The successful decoding of the network coded data relies on some side
information of the original data. In that framework, independent data flows are
usually first decoded and then network coded by relay nodes. If appropriate
signal design is adopted, physical layer network coding is a natural way in
wireless networks. In this work, a network coding tree algorithm which enhances
the efficiency of the multiple access system (MAS) is presented. For MAS,
existing works tried to avoid the collisions while collisions happen frequently
under heavy load. By introducing network coding to MAS, our proposed algorithm
achieves a better performance of throughput and delay. When multiple users
transmit signal in a time slot, the mexed signals are saved and used to jointly
decode the collided frames after some component frames of the network coded
frame are received. Splitting tree structure is extended to the new algorithm
for collision solving. The throughput of the system and average delay of frames
are presented in a recursive way. Besides, extensive simulations show that
network coding tree algorithm enhances the system throughput and decreases the
average frame delay compared with other algorithms. Hence, it improves the
system performance
Network-coded MIMO-NOMA systems with FEC codes in two-way relay networks
This paper assumes two users and a two‐way relay network with the combination of 2×2 multi‐input multi‐output (MIMO) and nonorthogonal multiple access (NOMA). To achieve network reliability without sacrificing network throughput, network‐coded MIMO‐NOMA schemes with convolutional, Reed‐Solomon (RS), and turbo codes are applied. Messages from two users at the relay node are network‐coded and combined in NOMA scheme. Interleaved differential encoding with redundancy (R‐RIDE) scheme is proposed together with MIMO‐NOMA system. Quadrature phase‐shift keying (QPSK) modulation technique is used. Bit error rate (BER) versus signal‐to‐noise ratio (SNR) (dB) and average mutual information (AMI) (bps/Hz) versus SNR (dB) in NOMA and MIMO‐NOMA schemes are evaluated and presented. From the simulated results, the combination of MIMO‐NOMA system with the proposed R‐RIDE‐Turbo network‐coded scheme in two‐way relay networks has better BER and higher AMI performance than conventional coded NOMA system. Furthermore, R‐RIDE‐Turbo scheme in MIMO‐NOMA system outperforms the other coded schemes in both MIMO‐NOMA and NOMA systems
Collision Helps - Algebraic Collision Recovery for Wireless Erasure Networks
Current medium access control mechanisms are based on collision avoidance and
collided packets are discarded. The recent work on ZigZag decoding departs from
this approach by recovering the original packets from multiple collisions. In
this paper, we present an algebraic representation of collisions which allows
us to view each collision as a linear combination of the original packets. The
transmitted, colliding packets may themselves be a coded version of the
original packets.
We propose a new acknowledgment (ACK) mechanism for collisions based on the
idea that if a set of packets collide, the receiver can afford to ACK exactly
one of them and still decode all the packets eventually. We analytically
compare delay and throughput performance of such collision recovery schemes
with other collision avoidance approaches in the context of a single hop
wireless erasure network. In the multiple receiver case, the broadcast
constraint calls for combining collision recovery methods with network coding
across packets at the sender. From the delay perspective, our scheme, without
any coordination, outperforms not only a ALOHA-type random access mechanisms,
but also centralized scheduling. For the case of streaming arrivals, we propose
a priority-based ACK mechanism and show that its stability region coincides
with the cut-set bound of the packet erasure network
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