372 research outputs found
Network reputation-based quality optimization of video delivery in heterogeneous wireless environments
The mass-market adoption of high-end mobile devices and increasing amount of video traffic has led the mobile operators to adopt various solutions to help them cope with the explosion of mobile broadband data traffic, while ensuring high Quality of Service (QoS) levels to their services. Deploying small-cell base stations within the existing macro-cellular networks and offloading traffic from the large macro-cells to the small cells is seen as a promising solution to increase capacity and improve network performance at low cost. Parallel use of diverse technologies is also employed. The result is a heterogeneous network environment (HetNets), part of the next generation network deployments.
In this context, this thesis makes a step forward towards the âAlways Best Experienceâ paradigm, which considers mobile users seamlessly roaming in the HetNets environment. Supporting ubiquitous connectivity and enabling very good quality of rich mobile services anywhere and anytime is highly challenging, mostly due to the heterogeneity of the selection criteria, such as: application requirements (e.g., voice, video, data, etc.); different device types and with various capabilities (e.g., smartphones, netbooks, laptops, etc.); multiple overlapping networks using diverse technologies (e.g., Wireless Local Area Networks (IEEE 802.11), Cellular Networks Long Term Evolution (LTE), etc.) and different user preferences. In fact, the mobile users are facing a complex decision when they need to dynamically select the best value network to connect to in order to get the âAlways Best Experienceâ.
This thesis presents three major contributions to solve the problem described above: 1) The Location-based Network Prediction mechanism in heterogeneous wireless networks (LNP) provides a shortlist of best available networks to the mobile user based on his location, history record and routing plan; 2) Reputation-oriented Access Network Selection mechanism (RANS) selects the best reputation network from the available networks for the mobile user based on the best trade-off between QoS, energy consumptions and monetary cost. The network reputation is defined based on previous user-network interaction, and consequent user experience with the network. 3) Network Reputation-based Quality Optimization of Video Delivery in heterogeneous networks (NRQOVD) makes use of a reputation mechanism to enhance the video content quality via multipath delivery or delivery adaptation
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Internet of Underwater Things and Big Marine Data Analytics -- A Comprehensive Survey
The Internet of Underwater Things (IoUT) is an emerging communication
ecosystem developed for connecting underwater objects in maritime and
underwater environments. The IoUT technology is intricately linked with
intelligent boats and ships, smart shores and oceans, automatic marine
transportations, positioning and navigation, underwater exploration, disaster
prediction and prevention, as well as with intelligent monitoring and security.
The IoUT has an influence at various scales ranging from a small scientific
observatory, to a midsized harbor, and to covering global oceanic trade. The
network architecture of IoUT is intrinsically heterogeneous and should be
sufficiently resilient to operate in harsh environments. This creates major
challenges in terms of underwater communications, whilst relying on limited
energy resources. Additionally, the volume, velocity, and variety of data
produced by sensors, hydrophones, and cameras in IoUT is enormous, giving rise
to the concept of Big Marine Data (BMD), which has its own processing
challenges. Hence, conventional data processing techniques will falter, and
bespoke Machine Learning (ML) solutions have to be employed for automatically
learning the specific BMD behavior and features facilitating knowledge
extraction and decision support. The motivation of this paper is to
comprehensively survey the IoUT, BMD, and their synthesis. It also aims for
exploring the nexus of BMD with ML. We set out from underwater data collection
and then discuss the family of IoUT data communication techniques with an
emphasis on the state-of-the-art research challenges. We then review the suite
of ML solutions suitable for BMD handling and analytics. We treat the subject
deductively from an educational perspective, critically appraising the material
surveyed.Comment: 54 pages, 11 figures, 19 tables, IEEE Communications Surveys &
Tutorials, peer-reviewed academic journa
UAV IoT frameworks views and challenges : towards protecting drones as "things"
Unmanned aerial vehicles (UAVs) have enormous potential in enabling new applications in various areas, ranging from military, security, medicine, and surveillance to traffic-monitoring applications. Lately, there has been heavy investment in the development of UAVs and multi-UAVs systems that can collaborate and complete missions more efficiently and economically. Emerging technologies such as 4G/5G networks have significant potential on UAVs equipped with cameras, sensors, and GPS receivers in delivering Internet of Things (IoT) services from great heights, creating an airborne domain of the IoT. However, there are many issues to be resolved before the effective use of UAVs can be made, including security, privacy, and management. As such, in this paper we review new UAV application areas enabled by the IoT and 5G technologies, analyze the sensor requirements, and overview solutions for fleet management over aerial-networking, privacy, and security challenges. Finally, we propose a framework that supports and enables these technologies on UAVs. The introduced framework provisions a holistic IoT architecture that enables the protection of UAVs as "flying" things in a collaborative networked environment
Mapeamento de qualidade de experiĂȘncia (QOE) atravĂ©s de qualidade de serviço (QOS) focado em bases de dados distribuĂdas
Tese (doutorado) - Universidade Federal de Santa Catarina, Centro TecnolĂłgico, Programa de PĂłs-Graduação em CiĂȘncia da Computação, FlorianĂłpolis, 2017.A falta de conceitualização congruente sobre qualidade de serviço (QoS) para bases de dados (BDs) foi o fator que impulsionou o estudo resultante nesta tese. A definição de QoS como uma simples verificação de se um nĂł corre risco de falha devido ao nĂșmero de acessos, como faziam, na Ă©poca do levantamento bibliomĂ©trico desta tese, alguns sistemas comerciais, era uma simplificação exagerada para englobar um conceito tĂŁo complexo. Outros trabalhos que dizem lidar com estes conceitos tambĂ©m nĂŁo sĂŁo exatos, em termos matemĂĄticos, e nĂŁo possuem definiçÔes concretas ou com qualidade passĂvel de utilização ou replicação, o que torna inviĂĄvel sua aplicação ou mesmo verificação. O foco deste estudo Ă© direcionado Ă bases de dados distribuĂdas (BDDs), de maneira que a conceitualização aqui desenvolvida Ă© tambĂ©m compatĂvel, ao menos parcialmente, com modelos nĂŁo distribuĂdos de BDs. As novas definiçÔes de QoS desenvolvidas sĂŁo utilizadas para se lidar com o conceito correlacionado de qualidade de experiĂȘncia (QoE), em uma abordagem em nĂvel de sistema focada em completude de QoS. Mesmo sendo QoE um conceito multidimensional, difĂcil de ser mensurado, o foco Ă© mantido em uma abordagem passĂvel de mensuramento, de maneira a permitir que sistemas de BDDs possam lidar com autoavaliação. A proposta de autoavaliação surge da necessidade de identificação de problemas passĂveis de autocorreção. Tendo-se QoS bem definida, de maneira estatĂstica, pode-se fazer anĂĄlise de comportamento e tendĂȘncia comportamental de maneira a se inferir previsĂŁo de estados futuros, o que permite o inĂcio de processo de correção antes que se alcance estados inesperados, por predição estatĂstica. Sendo o objetivo geral desta tese a definição de mĂ©tricas de QoS e QoE, com foco em BDDs, lidando com a hipĂłtese de que Ă© possĂvel se definir QoE estatisticamente com base em QoS, para propĂłsitos de nĂvel de sistema. Ambos os conceitos sendo novos para BDDs quando lidando com mĂ©tricas mensurĂĄveis exatas. E com estes conceitos entĂŁo definidos, um modelo de recuperação arquitetural Ă© apresentado e testado para demonstração de resultados quando da utilização das mĂ©tricas definidas para predição comportamental.Abstract : The hitherto lack of quality of service (QoS) congruent conceptualization to databases (DBs) was the factor that drove the initial development of this thesis. To define QoS as a simple verification that if a node is at risk of failure due to memory over-commitment, as did some commercial systems at the time that was made the bibliometric survey of this thesis, it is an oversimplification to encompass such a complex concept. Other studies that quote to deal with this concept are not accurate and lack concrete definitions or quality allowing its use, making infeasible its application or even verification. Being the focus targeted to distributed databases (DDBs), the developed conceptualization is also compatible, at least partially, with models of non-distributed DBs. These newfound QoS settings are then used to handle the correlated concept of quality of experience (QoE) in a system-level approach, focused on QoS completeness. Being QoE a multidimensional concept, hard to be measured, the focus is kept in an approach liable of measurement, in a way to allow DDBs systems to deal with self-evaluation. The idea of self-evaluation arises from the need of identifying problems subject to self-correction. With QoS statistically well-defined, it is possible to analyse behavior and to indetify tendencies in order to predict future states, allowing early correction before the system reaches unexpected states. Being the general objective of this thesis the definition of metrics of QoS and QoE, focused on DDBs, dealing with the hypothesis that it is possible to define QoE statistically based on QoS, for system level purposes. Both these concepts being new to DDBs when dealing with exact measurable metrics. Once defined these concepts, an architectural recovering model is presented and tested to demonstrate the results when using the metrics defined for behavioral prediction
Smart territories
The concept of smart cities is relatively new in research. Thanks to the colossal advances in Artificial Intelligence that took place over the last decade we are able to do all that that we once thought impossible; we build cities driven by information and technologies. In this keynote, we are going to look at the success stories of smart city-related projects and analyse the factors that led them to success.
The development of interactive, reliable and secure systems, both connectionist and symbolic, is often a time-consuming process in which numerous experts are involved. However, intuitive and automated tools like âDeep Intelligenceâ developed by DCSc and BISITE, facilitate this process.
Furthermore, in this talk we will analyse the importance of complementary technologies such as IoT and Blockchain in the development of intelligent systems, as well as the use of edge platforms or fog computing
Smart Buildings
This talk presents an efficient cyberphysical platform for the smart management of smart buildings http://www.deepint.net. It is efficient because it facilitates the implementation of data acquisition and data management methods, as well as data representation and dashboard configuration. The platform allows for the use of any type of data source, ranging from the measurements of a multi-functional IoT sensing devices to relational and non-relational databases. It is also smart because it incorporates a complete artificial intelligence suit for data analysis; it includes techniques for data classification, clustering, forecasting, optimization, visualization, etc. It is also compatible with the edge computing concept, allowing for the distribution of intelligence and the use of intelligent sensors. The concept of smart building is evolving and adapting to new applications; the trend to create intelligent neighbourhoods, districts or territories is becoming increasingly popular, as opposed to the previous approach of managing an entire megacity. In this paper, the platform is presented, and its architecture and functionalities are described. Moreover, its operation has been validated in a case study at Salamanca - Ecocasa. This platform could enable smart building to develop adapted knowledge management systems, adapt them to new requirements and to use multiple types of data, and execute efficient computational and artificial intelligence algorithms. The platform optimizes the decisions taken by human experts through explainable artificial intelligence models that obtain data from IoT sensors, databases, the Internet, etc. The global intelligence of the platform could potentially coordinate its decision-making processes with intelligent nodes installed in the edge, which would use the most advanced data processing techniques
Monte Carlo Method with Heuristic Adjustment for Irregularly Shaped Food Product Volume Measurement
Volume measurement plays an important role in the production and processing of food products. Various methods have been
proposed to measure the volume of food products with irregular shapes based on 3D reconstruction. However, 3D reconstruction
comes with a high-priced computational cost. Furthermore, some of the volume measurement methods based on 3D reconstruction
have a low accuracy. Another method for measuring volume of objects uses Monte Carlo method. Monte Carlo method performs
volume measurements using random points. Monte Carlo method only requires information regarding whether random points
fall inside or outside an object and does not require a 3D reconstruction. This paper proposes volume measurement using a
computer vision system for irregularly shaped food products without 3D reconstruction based on Monte Carlo method with
heuristic adjustment. Five images of food product were captured using five cameras and processed to produce binary images.
Monte Carlo integration with heuristic adjustment was performed to measure the volume based on the information extracted from
binary images. The experimental results show that the proposed method provided high accuracy and precision compared to the
water displacement method. In addition, the proposed method is more accurate and faster than the space carving method
MediaSync: Handbook on Multimedia Synchronization
This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users' perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences
- âŠ