14,632 research outputs found

    Performance evaluation of an efficient counter-based scheme for mobile ad hoc networks based on realistic mobility model

    Get PDF
    Flooding is the simplest and commonly used mechanism for broadcasting in mobile ad hoc networks (MANETs). Despite its simplicity, it can result in high redundant retransmission, contention and collision in the network, a phenomenon referred to as broadcast storm problem. Several probabilistic broadcast schemes have been proposed to mitigate this problem inherent with flooding. Recently, we have proposed a hybrid-based scheme as one of the probabilistic scheme, which combines the advantages of pure probabilistic and counter-based schemes to yield a significant performance improvement. Despite these considerable numbers of proposed broadcast schemes, majority of these schemes’ performance evaluation was based on random waypoint model. In this paper, we evaluate the performance of our broadcast scheme using a community based mobility model which is based on social network theory and compare it against widely used random waypoint mobility model. Simulation results have shown that using unrealistic movement pattern does not truly reflect on the actual performance of the scheme in terms of saved-rebroadcast, reachability and end to end delay

    On Space-Time Capacity Limits in Mobile and Delay Tolerant Networks

    Get PDF
    We investigate the fundamental capacity limits of space-time journeys of information in mobile and Delay Tolerant Networks (DTNs), where information is either transmitted or carried by mobile nodes, using store-carry-forward routing. We define the capacity of a journey (i.e., a path in space and time, from a source to a destination) as the maximum amount of data that can be transferred from the source to the destination in the given journey. Combining a stochastic model (conveying all possible journeys) and an analysis of the durations of the nodes' encounters, we study the properties of journeys that maximize the space-time information propagation capacity, in bit-meters per second. More specifically, we provide theoretical lower and upper bounds on the information propagation speed, as a function of the journey capacity. In the particular case of random way-point-like models (i.e., when nodes move for a distance of the order of the network domain size before changing direction), we show that, for relatively large journey capacities, the information propagation speed is of the same order as the mobile node speed. This implies that, surprisingly, in sparse but large-scale mobile DTNs, the space-time information propagation capacity in bit-meters per second remains proportional to the mobile node speed and to the size of the transported data bundles, when the bundles are relatively large. We also verify that all our analytical bounds are accurate in several simulation scenarios.Comment: Part of this work will be presented in "On Space-Time Capacity Limits in Mobile and Delay Tolerant Networks", P. Jacquet, B. Mans and G. Rodolakis, IEEE Infocom, 201

    Implementation of CAVENET and its usage for performance evaluation of AODV, OLSR and DYMO protocols in vehicular networks

    Get PDF
    Vehicle Ad-hoc Network (VANET) is a kind of Mobile Ad-hoc Network (MANET) that establishes wireless connection between cars. In VANETs and MANETs, the topology of the network changes very often, therefore implementation of efficient routing protocols is very important problem. In MANETs, the Random Waypoint (RW) model is used as a simulation model for generating node mobility pattern. On the other hand, in VANETs, the mobility patterns of nodes is restricted along the roads, and is affected by the movement of neighbour nodes. In this paper, we present a simulation system for VANET called CAVENET (Cellular Automaton based VEhicular NETwork). In CAVENET, the mobility patterns of nodes are generated by an 1-dimensional cellular automata. We improved CAVENET and implemented some routing protocols. We investigated the performance of the implemented routing protocols by CAVENET. The simulation results have shown that DYMO protocol has better performance than AODV and OLSR protocols.Peer ReviewedPostprint (published version
    • …
    corecore