5,654 research outputs found

    Network decomposition-based benchmark results for the discrete time-cost tradeoff problem

    Get PDF
    In project management, the project duration can often be compressed by accelerating some of its activities at an additional expense. This is the so-called time–cost tradeoff problem which has been extensively studied in the past. However, the discrete version of the problem which is of great practical relevance, did not receive much attention so far. Given a set of modes (time–cost pairs) for each activity, the objective of the discrete time–cost tradeoff problem is to select a mode for each activity so that the total cost is minimized while meeting a given project deadline. The discrete time–cost tradeoff problem is a strongly -hard optimization problem for general activity networks. In terms of what current state-of-art algorithms can do, instances with (depending on the structure of the network and the number of processing alternatives per activity) no more than 20–50 activities can be solved to optimality in reasonable amount of time. Hence, heuristics must be employed to solve larger instances. To evaluate such heuristics, lower bounds are needed. This paper provides lower and upper bounds using column generation techniques based on “network decomposition”. Furthermore, a computational study is provided to demonstrate that the presented bounds are tight and that large and hard instances can be solved in short run-time

    On the acceleration of wavefront applications using distributed many-core architectures

    Get PDF
    In this paper we investigate the use of distributed graphics processing unit (GPU)-based architectures to accelerate pipelined wavefront applications—a ubiquitous class of parallel algorithms used for the solution of a number of scientific and engineering applications. Specifically, we employ a recently developed port of the LU solver (from the NAS Parallel Benchmark suite) to investigate the performance of these algorithms on high-performance computing solutions from NVIDIA (Tesla C1060 and C2050) as well as on traditional clusters (AMD/InfiniBand and IBM BlueGene/P). Benchmark results are presented for problem classes A to C and a recently developed performance model is used to provide projections for problem classes D and E, the latter of which represents a billion-cell problem. Our results demonstrate that while the theoretical performance of GPU solutions will far exceed those of many traditional technologies, the sustained application performance is currently comparable for scientific wavefront applications. Finally, a breakdown of the GPU solution is conducted, exposing PCIe overheads and decomposition constraints. A new k-blocking strategy is proposed to improve the future performance of this class of algorithm on GPU-based architectures

    A High-Performance Triple Patterning Layout Decomposer with Balanced Density

    Full text link
    Triple patterning lithography (TPL) has received more and more attentions from industry as one of the leading candidate for 14nm/11nm nodes. In this paper, we propose a high performance layout decomposer for TPL. Density balancing is seamlessly integrated into all key steps in our TPL layout decomposition, including density-balanced semi-definite programming (SDP), density-based mapping, and density-balanced graph simplification. Our new TPL decomposer can obtain high performance even compared to previous state-of-the-art layout decomposers which are not balanced-density aware, e.g., by Yu et al. (ICCAD'11), Fang et al. (DAC'12), and Kuang et al. (DAC'13). Furthermore, the balanced-density version of our decomposer can provide more balanced density which leads to less edge placement error (EPE), while the conflict and stitch numbers are still very comparable to our non-balanced-density baseline

    The Project Scheduling Problem with Non-Deterministic Activities Duration: A Literature Review

    Get PDF
    Purpose: The goal of this article is to provide an extensive literature review of the models and solution procedures proposed by many researchers interested on the Project Scheduling Problem with nondeterministic activities duration. Design/methodology/approach: This paper presents an exhaustive literature review, identifying the existing models where the activities duration were taken as uncertain or random parameters. In order to get published articles since 1996, was employed the Scopus database. The articles were selected on the basis of reviews of abstracts, methodologies, and conclusions. The results were classified according to following characteristics: year of publication, mathematical representation of the activities duration, solution techniques applied, and type of problem solved. Findings: Genetic Algorithms (GA) was pointed out as the main solution technique employed by researchers, and the Resource-Constrained Project Scheduling Problem (RCPSP) as the most studied type of problem. On the other hand, the application of new solution techniques, and the possibility of incorporating traditional methods into new PSP variants was presented as research trends. Originality/value: This literature review contents not only a descriptive analysis of the published articles but also a statistical information section in order to examine the state of the research activity carried out in relation to the Project Scheduling Problem with non-deterministic activities duration.Peer Reviewe
    • 

    corecore