14 research outputs found

    Decentralising resource management in operating systems

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    This dissertation explores operating system mechanisms to allow resource-aware applications to be involved in the process of managing resources under the premise that these applications (1) potentially have some (implicit) notion of their future resource demands and (2) can adapt their resource demands. The general idea is to provide feedback to resource-aware applications so that they can proactively participate in the management of resources. This approach has the benefit that resource management policies can be removed from central entities and the operating system has only to provide mechanism. Furthermore, in contrast to centralised approaches, application specific features can be more easily exploited. To achieve this aim, I propose to deploy a microeconomic theory, namely congestion or shadow pricing, which has recently received attention for managing congestion in communication networks. Applications are charged based on the potential "damage" they cause to other consumers by using resources. Consumers interpret these congestion charges as feedback signals which they use to adjust their resource consumption. It can be shown theoretically that such a system with consumers merely acting in their own self-interest will converge to a social optimum. This dissertation focuses on the operating system mechanisms required to decentralise resource management this way. In particular it identifies four mechanisms: pricing & charging, credit accounting, resource usage accounting, and multiplexing. While the latter two are mechanisms generally required for the accurate management of resources, pricing & charging and credit accounting present novel mechanisms. It is argued that congestion prices are the correct economic model in this context and provide appropriate feedback to applications. The credit accounting mechanism is necessary to ensure the overall stability of the system by assigning value to credits

    A Study on the Usage of Cross-Layer Power Control and Forward Error Correction for Embedded Video Transmission over Wireless Links

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    Cross-layering is a design paradigm for overcoming the limitations deriving from the ISO/OSI layering principle, thus improving the performance of communications in specific scenarios, such as wireless multimedia communications. However, most available solutions are based on empirical considerations, and do not provide a theoretical background supporting such approaches. The paper aims at providing an analytical framework for the study of single-hop video delivery over a wireless link, enabling cross-layer interactions for performance optimization using power control and FEC and providing a useful tool to determine the potential gain deriving from the employment of such design paradigm. The analysis is performed using rate-distortion information of an embedded video bitstream jointly with a Lagrangian power minimization approach. Simulation results underline that cross-layering can provide relevant improvement in specific environments and that the proposed approach is able to capitalize on the advantage deriving from its deployment

    Trusted data path protecting shared data in virtualized distributed systems

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    When sharing data across multiple sites, service applications should not be trusted automatically. Services that are suspected of faulty, erroneous, or malicious behaviors, or that run on systems that may be compromised, should not be able to gain access to protected data or entrusted with the same data access rights as others. This thesis proposes a context flow model that controls the information flow in a distributed system. Each service application along with its surrounding context in a distributed system is treated as a controllable principal. This thesis defines a trust-based access control model that controls the information exchange between these principals. An online monitoring framework is used to evaluate the trustworthiness of the service applications and the underlining systems. An external communication interception runtime framework enforces trust-based access control transparently for the entire system.Ph.D.Committee Chair: Karsten Schwan; Committee Member: Douglas M. Blough; Committee Member: Greg Eisenhauer; Committee Member: Mustaque Ahamad; Committee Member: Wenke Le

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Agent Organization in the Knowledge Plane

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    In designing and building a network like the Internet, we continue to face the problems of scale and distribution. With the dramatic expansion in scale and heterogeneity of the Internet, network management has become an increasingly difficult task. Furthermore, network applications often need to maintain efficient organization among the participants by collecting information from the underlying networks. Such individual information collection activities lead to duplicate efforts and contention for network resources.The Knowledge Plane (KP) is a new common construct that provides knowledge and expertise to meet the functional, policy and scaling requirements of network management, as well as to create synergy and exploit commonality among many network applications. To achieve these goals, we face many challenging problems, including widely distributed data collection, efficient processing of that data, wide availability of the expertise, etc.In this thesis, to provide better support for network management and large-scale network applications, I propose a knowledge plane architecture that consists of a network knowledge plane (NetKP) at the network layer, and on top of it, multiple specialized KPs (spec-KPs). The NetKP organizes agents to provide valuable knowledge and facilities about the Internet to the spec-KPs. Each spec-KP is specialized in its own area of interest. In both the NetKP and the spec-KPs, agents are organized into regions based on different sets of constraints. I focus on two key design issues in the NetKP: (1) a regionbased architecture for agent organization, in which I design an efficient and non-intrusive organization among regions that combines network topology and a distributed hash table; (2) request and knowledge dissemination, in which I design a robust and efficient broadcast and aggregation mechanism using a tree structure among regions. In the spec-KPs, I build two examples: experiment management on the PlanetLab testbed and distributed intrusion detection on the DETER testbed. The experiment results suggest a common approach driven by the design principles of the Internet and more specialized constraints can derive productive organization for network management and applications
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