5,627 research outputs found

    Applications of Geometric Algorithms to Reduce Interference in Wireless Mesh Network

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    In wireless mesh networks such as WLAN (IEEE 802.11s) or WMAN (IEEE 802.11), each node should help to relay packets of neighboring nodes toward gateway using multi-hop routing mechanisms. Wireless mesh networks usually intensively deploy mesh nodes to deal with the problem of dead spot communication. However, the higher density of nodes deployed, the higher radio interference occurred. This causes significant degradation of system performance. In this paper, we first convert network problems into geometry problems in graph theory, and then solve the interference problem by geometric algorithms. We first define line intersection in a graph to reflect radio interference problem in a wireless mesh network. We then use plan sweep algorithm to find intersection lines, if any; employ Voronoi diagram algorithm to delimit the regions among nodes; use Delaunay Triangulation algorithm to reconstruct the graph in order to minimize the interference among nodes. Finally, we use standard deviation to prune off those longer links (higher interference links) to have a further enhancement. The proposed hybrid solution is proved to be able to significantly reduce interference in a wireless mesh network in O(n log n) time complexity.Comment: 24 Pages, JGraph-Hoc Journal 201

    The riddle of togelby

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    © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.At the 2017 Artificial and Computational Intelligence in Games meeting at Dagstuhl, Julian Togelius asked how to make spaces where every way of filling in the details yielded a good game. This study examines the possibility of enriching search spaces so that they contain very high rates of interesting objects, specifically game elements. While we do not answer the full challenge of finding good games throughout the space, this study highlights a number of potential avenues. These include naturally rich spaces, a simple technique for modifying a representation to search only rich parts of a larger search space, and representations that are highly expressive and so exhibit highly restricted and consequently enriched search spaces. We treat the creation of plausible road systems, useful graphics, highly expressive room placement for maps, generation of cavern-like maps, and combinatorial puzzle spaces.Final Accepted Versio

    Statistical theory of correlations in random packings of hard particles

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    A random packing of hard particles represents a fundamental model for granular matter. Despite its importance, analytical modeling of random packings remains difficult due to the existence of strong correlations which preclude the development of a simple theory. Here, we take inspiration from liquid theories for the nn-particle angular correlation function to develop a formalism of random packings of hard particles from the bottom-up. A progressive expansion into a shell of particles converges in the large layer limit under a Kirkwood-like approximation of higher-order correlations. We apply the formalism to hard disks and predict the density of two-dimensional random close packing (RCP), ϕrcp=0.85±0.01\phi_{\rm rcp} = 0.85\pm0.01, and random loose packing (RLP), ϕrlp=0.67±0.01\phi_{\rm rlp} = 0.67\pm0.01. Our theory also predicts a phase diagram and angular correlation functions that are in good agreement with experimental and numerical data.Comment: 9 pages, 6 figures, to appear in PR

    Towards a Scalable Dynamic Spatial Database System

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    With the rise of GPS-enabled smartphones and other similar mobile devices, massive amounts of location data are available. However, no scalable solutions for soft real-time spatial queries on large sets of moving objects have yet emerged. In this paper we explore and measure the limits of actual algorithms and implementations regarding different application scenarios. And finally we propose a novel distributed architecture to solve the scalability issues.Comment: (2012
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