76,080 research outputs found
A Taxonomy for Management and Optimization of Multiple Resources in Edge Computing
Edge computing is promoted to meet increasing performance needs of
data-driven services using computational and storage resources close to the end
devices, at the edge of the current network. To achieve higher performance in
this new paradigm one has to consider how to combine the efficiency of resource
usage at all three layers of architecture: end devices, edge devices, and the
cloud. While cloud capacity is elastically extendable, end devices and edge
devices are to various degrees resource-constrained. Hence, an efficient
resource management is essential to make edge computing a reality. In this
work, we first present terminology and architectures to characterize current
works within the field of edge computing. Then, we review a wide range of
recent articles and categorize relevant aspects in terms of 4 perspectives:
resource type, resource management objective, resource location, and resource
use. This taxonomy and the ensuing analysis is used to identify some gaps in
the existing research. Among several research gaps, we found that research is
less prevalent on data, storage, and energy as a resource, and less extensive
towards the estimation, discovery and sharing objectives. As for resource
types, the most well-studied resources are computation and communication
resources. Our analysis shows that resource management at the edge requires a
deeper understanding of how methods applied at different levels and geared
towards different resource types interact. Specifically, the impact of mobility
and collaboration schemes requiring incentives are expected to be different in
edge architectures compared to the classic cloud solutions. Finally, we find
that fewer works are dedicated to the study of non-functional properties or to
quantifying the footprint of resource management techniques, including
edge-specific means of migrating data and services.Comment: Accepted in the Special Issue Mobile Edge Computing of the Wireless
Communications and Mobile Computing journa
CogCell: Cognitive Interplay between 60GHz Picocells and 2.4/5GHz Hotspots in the 5G Era
Rapid proliferation of wireless communication devices and the emergence of a
variety of new applications have triggered investigations into next-generation
mobile broadband systems, i.e., 5G. Legacy 2G--4G systems covering large areas
were envisioned to serve both indoor and outdoor environments. However, in the
5G-era, 80\% of overall traffic is expected to be generated in indoors. Hence,
the current approach of macro-cell mobile network, where there is no
differentiation between indoors and outdoors, needs to be reconsidered. We
envision 60\,GHz mmWave picocell architecture to support high-speed indoor and
hotspot communications. We envisage the 5G indoor network as a combination of-,
and interplay between, 2.4/5\,GHz having robust coverage and 60\,GHz links
offering high datarate. This requires an intelligent coordination and
cooperation. We propose 60\,GHz picocellular network architecture, called
CogCell, leveraging the ubiquitous WiFi. We propose to use 60\,GHz for the data
plane and 2.4/5GHz for the control plane. The hybrid network architecture
considers an opportunistic fall-back to 2.4/5\,GHz in case of poor connectivity
in the 60\,GHz domain. Further, to avoid the frequent re-beamforming in 60\,GHz
directional links due to mobility, we propose a cognitive module -- a
sensor-assisted intelligent beam switching procedure -- which reduces the
communication overhead. We believe that the CogCell concept will help future
indoor communications and possibly outdoor hotspots, where mobile stations and
access points collaborate with each other to improve the user experience.Comment: 14 PAGES in IEEE Communications Magazine, Special issue on Emerging
Applications, Services and Engineering for Cognitive Cellular Systems
(EASE4CCS), July 201
60 GHz MAC Standardization: Progress and Way Forward
Communication at mmWave frequencies has been the focus in the recent years.
In this paper, we discuss standardization efforts in 60 GHz short range
communication and the progress therein. We compare the available standards in
terms of network architecture, medium access control mechanisms, physical layer
techniques and several other features. Comparative analysis indicates that IEEE
802.11ad is likely to lead the short-range indoor communication at 60 GHz. We
bring to the fore resolved and unresolved issues pertaining to robust WLAN
connectivity at 60 GHz. Further, we discuss the role of mmWave bands in 5G
communication scenarios and highlight the further efforts required in terms of
research and standardization
Design and Implementation of S-MARKS: A Secure Middleware for Pervasive Computing Applications
As portable devices have become a part of our everyday life, more people are unknowingly participating in a pervasive computing environment. People engage with not a single device for a specific purpose but many devices interacting with each other in the course of ordinary activity. With such prevalence of pervasive technology, the interaction between portable devices needs to be continuous and imperceptible to device users. Pervasive computing requires a small, scalable and robust network which relies heavily on the middleware to resolve communication and security issues. In this paper, we present the design and implementation of S-MARKS which incorporates device validation, resource discovery and a privacy module
Architecture and Implementation of a Trust Model for Pervasive Applications
Collaborative effort to share resources is a significant feature of pervasive computing environments. To achieve secure service discovery and sharing, and to distinguish between malevolent and benevolent entities, trust models must be defined. It is critical to estimate a device\u27s initial trust value because of the transient nature of pervasive smart space; however, most of the prior research work on trust models for pervasive applications used the notion of constant initial trust assignment. In this paper, we design and implement a trust model called DIRT. We categorize services in different security levels and depending on the service requester\u27s context information, we calculate the initial trust value. Our trust value is assigned for each device and for each service. Our overall trust estimation for a service depends on the recommendations of the neighbouring devices, inference from other service-trust values for that device, and direct trust experience. We provide an extensive survey of related work, and we demonstrate the distinguishing features of our proposed model with respect to the existing models. We implement a healthcare-monitoring application and a location-based service prototype over DIRT. We also provide a performance analysis of the model with respect to some of its important characteristics tested in various scenarios
Enabling Disaster Resilient 4G Mobile Communication Networks
The 4G Long Term Evolution (LTE) is the cellular technology expected to
outperform the previous generations and to some extent revolutionize the
experience of the users by taking advantage of the most advanced radio access
techniques (i.e. OFDMA, SC-FDMA, MIMO). However, the strong dependencies
between user equipments (UEs), base stations (eNBs) and the Evolved Packet Core
(EPC) limit the flexibility, manageability and resiliency in such networks. In
case the communication links between UEs-eNB or eNB-EPC are disrupted, UEs are
in fact unable to communicate. In this article, we reshape the 4G mobile
network to move towards more virtual and distributed architectures for
improving disaster resilience, drastically reducing the dependency between UEs,
eNBs and EPC. The contribution of this work is twofold. We firstly present the
Flexible Management Entity (FME), a distributed entity which leverages on
virtualized EPC functionalities in 4G cellular systems. Second, we introduce a
simple and novel device-todevice (D2D) communication scheme allowing the UEs in
physical proximity to communicate directly without resorting to the
coordination with an eNB.Comment: Submitted to IEEE Communications Magazin
Mobile Computing in Digital Ecosystems: Design Issues and Challenges
In this paper we argue that the set of wireless, mobile devices (e.g.,
portable telephones, tablet PCs, GPS navigators, media players) commonly used
by human users enables the construction of what we term a digital ecosystem,
i.e., an ecosystem constructed out of so-called digital organisms (see below),
that can foster the development of novel distributed services. In this context,
a human user equipped with his/her own mobile devices, can be though of as a
digital organism (DO), a subsystem characterized by a set of peculiar features
and resources it can offer to the rest of the ecosystem for use from its peer
DOs. The internal organization of the DO must address issues of management of
its own resources, including power consumption. Inside the DO and among DOs,
peer-to-peer interaction mechanisms can be conveniently deployed to favor
resource sharing and data dissemination. Throughout this paper, we show that
most of the solutions and technologies needed to construct a digital ecosystem
are already available. What is still missing is a framework (i.e., mechanisms,
protocols, services) that can support effectively the integration and
cooperation of these technologies. In addition, in the following we show that
that framework can be implemented as a middleware subsystem that enables novel
and ubiquitous forms of computation and communication. Finally, in order to
illustrate the effectiveness of our approach, we introduce some experimental
results we have obtained from preliminary implementations of (parts of) that
subsystem.Comment: Proceedings of the 7th International wireless Communications and
Mobile Computing conference (IWCMC-2011), Emergency Management: Communication
and Computing Platforms Worksho
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