3,490 research outputs found
Opportunistic Third-Party Backhaul for Cellular Wireless Networks
With high capacity air interfaces and large numbers of small cells, backhaul
-- the wired connectivity to base stations -- is increasingly becoming the cost
driver in cellular wireless networks. One reason for the high cost of backhaul
is that capacity is often purchased on leased lines with guaranteed rates
provisioned to peak loads. In this paper, we present an alternate
\emph{opportunistic backhaul} model where third parties provide base stations
and backhaul connections and lease out excess capacity in their networks to the
cellular provider when available, presumably at significantly lower costs than
guaranteed connections. We describe a scalable architecture for such
deployments using open access femtocells, which are small plug-and-play base
stations that operate in the carrier's spectrum but can connect directly into
the third party provider's wired network. Within the proposed architecture, we
present a general user association optimization algorithm that enables the
cellular provider to dynamically determine which mobiles should be assigned to
the third-party femtocells based on the traffic demands, interference and
channel conditions and third-party access pricing. Although the optimization is
non-convex, the algorithm uses a computationally efficient method for finding
approximate solutions via dual decomposition. Simulations of the deployment
model based on actual base station locations are presented that show that large
capacity gains are achievable if adoption of third-party, open access
femtocells can reach even a small fraction of the current market penetration of
WiFi access points.Comment: 9 pages, 6 figure
Statistical Multiplexing and Traffic Shaping Games for Network Slicing
Next generation wireless architectures are expected to enable slices of
shared wireless infrastructure which are customized to specific mobile
operators/services. Given infrastructure costs and the stochastic nature of
mobile services' spatial loads, it is highly desirable to achieve efficient
statistical multiplexing amongst such slices. We study a simple dynamic
resource sharing policy which allocates a 'share' of a pool of (distributed)
resources to each slice-Share Constrained Proportionally Fair (SCPF). We give a
characterization of SCPF's performance gains over static slicing and general
processor sharing. We show that higher gains are obtained when a slice's
spatial load is more 'imbalanced' than, and/or 'orthogonal' to, the aggregate
network load, and that the overall gain across slices is positive. We then
address the associated dimensioning problem. Under SCPF, traditional network
dimensioning translates to a coupled share dimensioning problem, which
characterizes the existence of a feasible share allocation given slices'
expected loads and performance requirements. We provide a solution to robust
share dimensioning for SCPF-based network slicing. Slices may wish to
unilaterally manage their users' performance via admission control which
maximizes their carried loads subject to performance requirements. We show this
can be modeled as a 'traffic shaping' game with an achievable Nash equilibrium.
Under high loads, the equilibrium is explicitly characterized, as are the gains
in the carried load under SCPF vs. static slicing. Detailed simulations of a
wireless infrastructure supporting multiple slices with heterogeneous mobile
loads show the fidelity of our models and range of validity of our high load
equilibrium analysis
Energy Efficiency and Quality of Services in Virtualized Cloud Radio Access Network
Cloud Radio Access Network (C-RAN) is being widely studied for soft and green fifth generation of Long Term Evolution - Advanced (LTE-A). The recent technology advancement in network virtualization function (NFV) and software defined radio (SDR) has enabled virtualization of Baseband Units (BBU) and sharing of underlying general purpose processing (GPP) infrastructure. Also, new innovations in optical transport network (OTN) such as Dark Fiber provides low latency and high bandwidth channels that can support C-RAN for more than forty-kilometer radius. All these advancements make C-RAN feasible and practical. Several virtualization strategies and architectures are proposed for C-RAN and it has been established that C-RAN offers higher energy efficiency and better resource utilization than the current decentralized radio access network (D-RAN). This project studies proposed resource utilization strategy and device a method to calculate power utilization. Then proposes and analyzes a new resource management and virtual BBU placement strategy for C-RAN based on demand prediction and inter-BBU communication load. The new approach is compared with existing state of art strategies with same input scenarios and load. The trade-offs between energy efficiency and quality of services is discussed. The project concludes with comparison between different strategies based on complexity of the system, performance in terms of service availability and optimization efficiency in different scenarios
Final report on the evaluation of RRM/CRRM algorithms
Deliverable public del projecte EVERESTThis deliverable provides a definition and a complete evaluation of the RRM/CRRM algorithms selected in D11 and D15, and evolved and refined on an iterative process. The evaluation will be carried out by means of simulations using the simulators provided at D07, and D14.Preprin
QoE on media deliveriy in 5G environments
231 p.5G expandirá las redes móviles con un mayor ancho de banda, menor latencia y la capacidad de proveer conectividad de forma masiva y sin fallos. Los usuarios de servicios multimedia esperan una experiencia de reproducción multimedia fluida que se adapte de forma dinámica a los intereses del usuario y a su contexto de movilidad. Sin embargo, la red, adoptando una posición neutral, no ayuda a fortalecer los parámetros que inciden en la calidad de experiencia. En consecuencia, las soluciones diseñadas para realizar un envío de tráfico multimedia de forma dinámica y eficiente cobran un especial interés. Para mejorar la calidad de la experiencia de servicios multimedia en entornos 5G la investigación llevada a cabo en esta tesis ha diseñado un sistema múltiple, basado en cuatro contribuciones.El primer mecanismo, SaW, crea una granja elástica de recursos de computación que ejecutan tareas de análisis multimedia. Los resultados confirman la competitividad de este enfoque respecto a granjas de servidores. El segundo mecanismo, LAMB-DASH, elige la calidad en el reproductor multimedia con un diseño que requiere una baja complejidad de procesamiento. Las pruebas concluyen su habilidad para mejorar la estabilidad, consistencia y uniformidad de la calidad de experiencia entre los clientes que comparten una celda de red. El tercer mecanismo, MEC4FAIR, explota las capacidades 5G de analizar métricas del envío de los diferentes flujos. Los resultados muestran cómo habilita al servicio a coordinar a los diferentes clientes en la celda para mejorar la calidad del servicio. El cuarto mecanismo, CogNet, sirve para provisionar recursos de red y configurar una topología capaz de conmutar una demanda estimada y garantizar unas cotas de calidad del servicio. En este caso, los resultados arrojan una mayor precisión cuando la demanda de un servicio es mayor
A Taxonomy for Management and Optimization of Multiple Resources in Edge Computing
Edge computing is promoted to meet increasing performance needs of
data-driven services using computational and storage resources close to the end
devices, at the edge of the current network. To achieve higher performance in
this new paradigm one has to consider how to combine the efficiency of resource
usage at all three layers of architecture: end devices, edge devices, and the
cloud. While cloud capacity is elastically extendable, end devices and edge
devices are to various degrees resource-constrained. Hence, an efficient
resource management is essential to make edge computing a reality. In this
work, we first present terminology and architectures to characterize current
works within the field of edge computing. Then, we review a wide range of
recent articles and categorize relevant aspects in terms of 4 perspectives:
resource type, resource management objective, resource location, and resource
use. This taxonomy and the ensuing analysis is used to identify some gaps in
the existing research. Among several research gaps, we found that research is
less prevalent on data, storage, and energy as a resource, and less extensive
towards the estimation, discovery and sharing objectives. As for resource
types, the most well-studied resources are computation and communication
resources. Our analysis shows that resource management at the edge requires a
deeper understanding of how methods applied at different levels and geared
towards different resource types interact. Specifically, the impact of mobility
and collaboration schemes requiring incentives are expected to be different in
edge architectures compared to the classic cloud solutions. Finally, we find
that fewer works are dedicated to the study of non-functional properties or to
quantifying the footprint of resource management techniques, including
edge-specific means of migrating data and services.Comment: Accepted in the Special Issue Mobile Edge Computing of the Wireless
Communications and Mobile Computing journa
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