3,490 research outputs found

    Opportunistic Third-Party Backhaul for Cellular Wireless Networks

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    With high capacity air interfaces and large numbers of small cells, backhaul -- the wired connectivity to base stations -- is increasingly becoming the cost driver in cellular wireless networks. One reason for the high cost of backhaul is that capacity is often purchased on leased lines with guaranteed rates provisioned to peak loads. In this paper, we present an alternate \emph{opportunistic backhaul} model where third parties provide base stations and backhaul connections and lease out excess capacity in their networks to the cellular provider when available, presumably at significantly lower costs than guaranteed connections. We describe a scalable architecture for such deployments using open access femtocells, which are small plug-and-play base stations that operate in the carrier's spectrum but can connect directly into the third party provider's wired network. Within the proposed architecture, we present a general user association optimization algorithm that enables the cellular provider to dynamically determine which mobiles should be assigned to the third-party femtocells based on the traffic demands, interference and channel conditions and third-party access pricing. Although the optimization is non-convex, the algorithm uses a computationally efficient method for finding approximate solutions via dual decomposition. Simulations of the deployment model based on actual base station locations are presented that show that large capacity gains are achievable if adoption of third-party, open access femtocells can reach even a small fraction of the current market penetration of WiFi access points.Comment: 9 pages, 6 figure

    Statistical Multiplexing and Traffic Shaping Games for Network Slicing

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    Next generation wireless architectures are expected to enable slices of shared wireless infrastructure which are customized to specific mobile operators/services. Given infrastructure costs and the stochastic nature of mobile services' spatial loads, it is highly desirable to achieve efficient statistical multiplexing amongst such slices. We study a simple dynamic resource sharing policy which allocates a 'share' of a pool of (distributed) resources to each slice-Share Constrained Proportionally Fair (SCPF). We give a characterization of SCPF's performance gains over static slicing and general processor sharing. We show that higher gains are obtained when a slice's spatial load is more 'imbalanced' than, and/or 'orthogonal' to, the aggregate network load, and that the overall gain across slices is positive. We then address the associated dimensioning problem. Under SCPF, traditional network dimensioning translates to a coupled share dimensioning problem, which characterizes the existence of a feasible share allocation given slices' expected loads and performance requirements. We provide a solution to robust share dimensioning for SCPF-based network slicing. Slices may wish to unilaterally manage their users' performance via admission control which maximizes their carried loads subject to performance requirements. We show this can be modeled as a 'traffic shaping' game with an achievable Nash equilibrium. Under high loads, the equilibrium is explicitly characterized, as are the gains in the carried load under SCPF vs. static slicing. Detailed simulations of a wireless infrastructure supporting multiple slices with heterogeneous mobile loads show the fidelity of our models and range of validity of our high load equilibrium analysis

    Energy Efficiency and Quality of Services in Virtualized Cloud Radio Access Network

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    Cloud Radio Access Network (C-RAN) is being widely studied for soft and green fifth generation of Long Term Evolution - Advanced (LTE-A). The recent technology advancement in network virtualization function (NFV) and software defined radio (SDR) has enabled virtualization of Baseband Units (BBU) and sharing of underlying general purpose processing (GPP) infrastructure. Also, new innovations in optical transport network (OTN) such as Dark Fiber provides low latency and high bandwidth channels that can support C-RAN for more than forty-kilometer radius. All these advancements make C-RAN feasible and practical. Several virtualization strategies and architectures are proposed for C-RAN and it has been established that C-RAN offers higher energy efficiency and better resource utilization than the current decentralized radio access network (D-RAN). This project studies proposed resource utilization strategy and device a method to calculate power utilization. Then proposes and analyzes a new resource management and virtual BBU placement strategy for C-RAN based on demand prediction and inter-BBU communication load. The new approach is compared with existing state of art strategies with same input scenarios and load. The trade-offs between energy efficiency and quality of services is discussed. The project concludes with comparison between different strategies based on complexity of the system, performance in terms of service availability and optimization efficiency in different scenarios

    Final report on the evaluation of RRM/CRRM algorithms

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    Deliverable public del projecte EVERESTThis deliverable provides a definition and a complete evaluation of the RRM/CRRM algorithms selected in D11 and D15, and evolved and refined on an iterative process. The evaluation will be carried out by means of simulations using the simulators provided at D07, and D14.Preprin

    QoE on media deliveriy in 5G environments

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    231 p.5G expandirá las redes móviles con un mayor ancho de banda, menor latencia y la capacidad de proveer conectividad de forma masiva y sin fallos. Los usuarios de servicios multimedia esperan una experiencia de reproducción multimedia fluida que se adapte de forma dinámica a los intereses del usuario y a su contexto de movilidad. Sin embargo, la red, adoptando una posición neutral, no ayuda a fortalecer los parámetros que inciden en la calidad de experiencia. En consecuencia, las soluciones diseñadas para realizar un envío de tráfico multimedia de forma dinámica y eficiente cobran un especial interés. Para mejorar la calidad de la experiencia de servicios multimedia en entornos 5G la investigación llevada a cabo en esta tesis ha diseñado un sistema múltiple, basado en cuatro contribuciones.El primer mecanismo, SaW, crea una granja elástica de recursos de computación que ejecutan tareas de análisis multimedia. Los resultados confirman la competitividad de este enfoque respecto a granjas de servidores. El segundo mecanismo, LAMB-DASH, elige la calidad en el reproductor multimedia con un diseño que requiere una baja complejidad de procesamiento. Las pruebas concluyen su habilidad para mejorar la estabilidad, consistencia y uniformidad de la calidad de experiencia entre los clientes que comparten una celda de red. El tercer mecanismo, MEC4FAIR, explota las capacidades 5G de analizar métricas del envío de los diferentes flujos. Los resultados muestran cómo habilita al servicio a coordinar a los diferentes clientes en la celda para mejorar la calidad del servicio. El cuarto mecanismo, CogNet, sirve para provisionar recursos de red y configurar una topología capaz de conmutar una demanda estimada y garantizar unas cotas de calidad del servicio. En este caso, los resultados arrojan una mayor precisión cuando la demanda de un servicio es mayor

    A Taxonomy for Management and Optimization of Multiple Resources in Edge Computing

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    Edge computing is promoted to meet increasing performance needs of data-driven services using computational and storage resources close to the end devices, at the edge of the current network. To achieve higher performance in this new paradigm one has to consider how to combine the efficiency of resource usage at all three layers of architecture: end devices, edge devices, and the cloud. While cloud capacity is elastically extendable, end devices and edge devices are to various degrees resource-constrained. Hence, an efficient resource management is essential to make edge computing a reality. In this work, we first present terminology and architectures to characterize current works within the field of edge computing. Then, we review a wide range of recent articles and categorize relevant aspects in terms of 4 perspectives: resource type, resource management objective, resource location, and resource use. This taxonomy and the ensuing analysis is used to identify some gaps in the existing research. Among several research gaps, we found that research is less prevalent on data, storage, and energy as a resource, and less extensive towards the estimation, discovery and sharing objectives. As for resource types, the most well-studied resources are computation and communication resources. Our analysis shows that resource management at the edge requires a deeper understanding of how methods applied at different levels and geared towards different resource types interact. Specifically, the impact of mobility and collaboration schemes requiring incentives are expected to be different in edge architectures compared to the classic cloud solutions. Finally, we find that fewer works are dedicated to the study of non-functional properties or to quantifying the footprint of resource management techniques, including edge-specific means of migrating data and services.Comment: Accepted in the Special Issue Mobile Edge Computing of the Wireless Communications and Mobile Computing journa
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