8,025 research outputs found

    EVEREST IST - 2002 - 00185 : D23 : final report

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    Deliverable pĂşblic del projecte europeu EVERESTThis deliverable constitutes the final report of the project IST-2002-001858 EVEREST. After its successful completion, the project presents this document that firstly summarizes the context, goal and the approach objective of the project. Then it presents a concise summary of the major goals and results, as well as highlights the most valuable lessons derived form the project work. A list of deliverables and publications is included in the annex.Postprint (published version

    Understanding user experience of mobile video: Framework, measurement, and optimization

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    Since users have become the focus of product/service design in last decade, the term User eXperience (UX) has been frequently used in the field of Human-Computer-Interaction (HCI). Research on UX facilitates a better understanding of the various aspects of the user’s interaction with the product or service. Mobile video, as a new and promising service and research field, has attracted great attention. Due to the significance of UX in the success of mobile video (Jordan, 2002), many researchers have centered on this area, examining users’ expectations, motivations, requirements, and usage context. As a result, many influencing factors have been explored (Buchinger, Kriglstein, Brandt & Hlavacs, 2011; Buchinger, Kriglstein & Hlavacs, 2009). However, a general framework for specific mobile video service is lacking for structuring such a great number of factors. To measure user experience of multimedia services such as mobile video, quality of experience (QoE) has recently become a prominent concept. In contrast to the traditionally used concept quality of service (QoS), QoE not only involves objectively measuring the delivered service but also takes into account user’s needs and desires when using the service, emphasizing the user’s overall acceptability on the service. Many QoE metrics are able to estimate the user perceived quality or acceptability of mobile video, but may be not enough accurate for the overall UX prediction due to the complexity of UX. Only a few frameworks of QoE have addressed more aspects of UX for mobile multimedia applications but need be transformed into practical measures. The challenge of optimizing UX remains adaptations to the resource constrains (e.g., network conditions, mobile device capabilities, and heterogeneous usage contexts) as well as meeting complicated user requirements (e.g., usage purposes and personal preferences). In this chapter, we investigate the existing important UX frameworks, compare their similarities and discuss some important features that fit in the mobile video service. Based on the previous research, we propose a simple UX framework for mobile video application by mapping a variety of influencing factors of UX upon a typical mobile video delivery system. Each component and its factors are explored with comprehensive literature reviews. The proposed framework may benefit in user-centred design of mobile video through taking a complete consideration of UX influences and in improvement of mobile videoservice quality by adjusting the values of certain factors to produce a positive user experience. It may also facilitate relative research in the way of locating important issues to study, clarifying research scopes, and setting up proper study procedures. We then review a great deal of research on UX measurement, including QoE metrics and QoE frameworks of mobile multimedia. Finally, we discuss how to achieve an optimal quality of user experience by focusing on the issues of various aspects of UX of mobile video. In the conclusion, we suggest some open issues for future study

    vSkyConf: Cloud-assisted Multi-party Mobile Video Conferencing

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    As an important application in the busy world today, mobile video conferencing facilitates virtual face-to-face communication with friends, families and colleagues, via their mobile devices on the move. However, how to provision high-quality, multi-party video conferencing experiences over mobile devices is still an open challenge. The fundamental reason behind is the lack of computation and communication capacities on the mobile devices, to scale to large conferencing sessions. In this paper, we present vSkyConf, a cloud-assisted mobile video conferencing system to fundamentally improve the quality and scale of multi-party mobile video conferencing. By novelly employing a surrogate virtual machine in the cloud for each mobile user, we allow fully scalable communication among the conference participants via their surrogates, rather than directly. The surrogates exchange conferencing streams among each other, transcode the streams to the most appropriate bit rates, and buffer the streams for the most efficient delivery to the mobile recipients. A fully decentralized, optimal algorithm is designed to decide the best paths of streams and the most suitable surrogates for video transcoding along the paths, such that the limited bandwidth is fully utilized to deliver streams of the highest possible quality to the mobile recipients. We also carefully tailor a buffering mechanism on each surrogate to cooperate with optimal stream distribution. We have implemented vSkyConf based on Amazon EC2 and verified the excellent performance of our design, as compared to the widely adopted unicast solutions.Comment: 10 page

    eCMT-SCTP: Improving Performance of Multipath SCTP with Erasure Coding Over Lossy Links

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    Performance of transport protocols on lossy links is a well-researched topic, however there are only a few proposals making use of the opportunities of erasure coding within the multipath transport protocol context. In this paper, we investigate performance improvements of multipath CMT-SCTP with the novel integration of the on-the-fly erasure code within congestion control and reliability mechanisms. Our contributions include: integration of transport protocol and erasure codes with regards to congestion control; proposal for a variable retransmission delay parameter (aRTX) adjustment; performance evaluation of CMT-SCTP with erasure coding with simulations. We have implemented the explicit congestion notification (ECN) and erasure coding schemes in NS-2, evaluated and demonstrated results of improvement both for application goodput and decline of spurious retransmission. Our results show that we can achieve from 10% to 80% improvements in goodput under lossy network conditions without a significant penalty and minimal overhead due to the encoding-decoding process

    Methodology and Algorithms for Pedestrian Network Construction

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    With the advanced capabilities of mobile devices and the success of car navigation systems, interest in pedestrian navigation systems is on the rise. A critical component of any navigation system is a map database which represents a network (e.g., road networks in car navigation systems) and supports key functionality such as map display, geocoding, and routing. Road networks, mainly due to the popularity of car navigation systems, are well defined and publicly available. However, in pedestrian navigation systems, as well as other applications including urban planning and physical activities studies, road networks do not adequately represent the paths that pedestrians usually travel. Currently, there are no techniques to automatically construct pedestrian networks, impeding research and development of applications requiring pedestrian data. This coupled with the increased demand for pedestrian networks is the prime motivation for this dissertation which is focused on development of a methodology and algorithms that can construct pedestrian networks automatically. A methodology, which involves three independent approaches, network buffering (using existing road networks), collaborative mapping (using GPS traces collected by volunteers), and image processing (using high-resolution satellite and laser imageries) was developed. Experiments were conducted to evaluate the pedestrian networks constructed by these approaches with a pedestrian network baseline as a ground truth. The results of the experiments indicate that these three approaches, while differing in complexity and outcome, are viable for automatically constructing pedestrian networks
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