6,832 research outputs found
The Price of Anarchy in Cooperative Network Creation Games
In general, the games are played on a host graph, where each node is a
selfish independent agent (player) and each edge has a fixed link creation cost
\alpha. Together the agents create a network (a subgraph of the host graph)
while selfishly minimizing the link creation costs plus the sum of the
distances to all other players (usage cost). In this paper, we pursue two
important facets of the network creation game. First, we study extensively a
natural version of the game, called the cooperative model, where nodes can
collaborate and share the cost of creating any edge in the host graph. We prove
the first nontrivial bounds in this model, establishing that the price of
anarchy is polylogarithmic in n for all values of α in complete host
graphs. This bound is the first result of this type for any version of the
network creation game; most previous general upper bounds are polynomial in n.
Interestingly, we also show that equilibrium graphs have polylogarithmic
diameter for the most natural range of \alpha (at most n polylg n). Second, we
study the impact of the natural assumption that the host graph is a general
graph, not necessarily complete. This model is a simple example of nonuniform
creation costs among the edges (effectively allowing weights of \alpha and
\infty). We prove the first assemblage of upper and lower bounds for this
context, stablishing nontrivial tight bounds for many ranges of \alpha, for
both the unilateral and cooperative versions of network creation. In
particular, we establish polynomial lower bounds for both versions and many
ranges of \alpha, even for this simple nonuniform cost model, which sharply
contrasts the conjectured constant bounds for these games in complete (uniform)
graphs
Resource Buying Games
In resource buying games a set of players jointly buys a subset of a finite
resource set E (e.g., machines, edges, or nodes in a digraph). The cost of a
resource e depends on the number (or load) of players using e, and has to be
paid completely by the players before it becomes available. Each player i needs
at least one set of a predefined family S_i in 2^E to be available. Thus,
resource buying games can be seen as a variant of congestion games in which the
load-dependent costs of the resources can be shared arbitrarily among the
players. A strategy of player i in resource buying games is a tuple consisting
of one of i's desired configurations S_i together with a payment vector p_i in
R^E_+ indicating how much i is willing to contribute towards the purchase of
the chosen resources. In this paper, we study the existence and computational
complexity of pure Nash equilibria (PNE, for short) of resource buying games.
In contrast to classical congestion games for which equilibria are guaranteed
to exist, the existence of equilibria in resource buying games strongly depends
on the underlying structure of the S_i's and the behavior of the cost
functions. We show that for marginally non-increasing cost functions, matroids
are exactly the right structure to consider, and that resource buying games
with marginally non-decreasing cost functions always admit a PNE
Designing Network Protocols for Good Equilibria
Designing and deploying a network protocol determines the rules by which end users interact with each other and with the network. We consider the problem of designing a protocol to optimize the equilibrium behavior of a network with selfish users. We consider network cost-sharing games, where the set of Nash equilibria depends fundamentally on the choice of an edge cost-sharing protocol. Previous research focused on the Shapley protocol, in which the cost of each edge is shared equally among its users. We systematically study the design of optimal cost-sharing protocols for undirected and directed graphs, single-sink and multicommodity networks, and different measures of the inefficiency of equilibria. Our primary technical tool is a precise characterization of the cost-sharing protocols that induce only network games with pure-strategy Nash equilibria. We use this characterization to prove, among other results, that the Shapley protocol is optimal in directed graphs and that simple priority protocols are essentially optimal in undirected graphs
Resonance bifurcations of robust heteroclinic networks
Robust heteroclinic cycles are known to change stability in resonance
bifurcations, which occur when an algebraic condition on the eigenvalues of the
system is satisfied and which typically result in the creation or destruction
of a long-period periodic orbit. Resonance bifurcations for heteroclinic
networks are more complicated because different subcycles in the network can
undergo resonance at different parameter values, but have, until now, not been
systematically studied. In this article we present the first investigation of
resonance bifurcations in heteroclinic networks. Specifically, we study two
heteroclinic networks in and consider the dynamics that occurs as
various subcycles in each network change stability. The two cases are
distinguished by whether or not one of the equilibria in the network has real
or complex contracting eigenvalues. We construct two-dimensional Poincare
return maps and use these to investigate the dynamics of trajectories near the
network. At least one equilibrium solution in each network has a
two-dimensional unstable manifold, and we use the technique developed in [18]
to keep track of all trajectories within these manifolds. In the case with real
eigenvalues, we show that the asymptotically stable network loses stability
first when one of two distinguished cycles in the network goes through
resonance and two or six periodic orbits appear. In the complex case, we show
that an infinite number of stable and unstable periodic orbits are created at
resonance, and these may coexist with a chaotic attractor. There is a further
resonance, for which the eigenvalue combination is a property of the entire
network, after which the periodic orbits which originated from the individual
resonances may interact. We illustrate some of our results with a numerical
example.Comment: 46 pages, 20 figures. Supplementary material (two animated gifs) can
be found on
http://www.maths.leeds.ac.uk/~alastair/papers/KPR_res_net_abs.htm
Does virtuous circle between social capital and CSR exist? A ânetwork of gamesâ model and some empirical evidence
Social capital and corporate social responsibility (CSR) have received increasing attention in research on the role that elements such as trust, trustworthiness and social norms of reciprocity and cooperation may have in promoting socio-economic development. Although social capital and CSR seem to have features in common, their relationship has not yet been analysed in depth. This paper investigates the idea of a virtuous circle between the level of social capital and the implementation of CSR practices that fosters the creation of cooperative networks between the firm and all its stakeholders. By using both a theoretical approach developed by considering tools of network analysis and psychological game theory and an empirical approach based on original evidence from three case studies, this study shows the role that cognitive social capital (understood as a disposition to conform with ethical principles of cooperation) and the adoption of CSR practices may have in promoting the emergence of sustainable networks of relations between the firm and all its stakeholders (structural social capital).Social capital, Corporate Social Responsibility, Social norms, Network, Cooperation, Trust
The Network Improvement Problem for Equilibrium Routing
In routing games, agents pick their routes through a network to minimize
their own delay. A primary concern for the network designer in routing games is
the average agent delay at equilibrium. A number of methods to control this
average delay have received substantial attention, including network tolls,
Stackelberg routing, and edge removal.
A related approach with arguably greater practical relevance is that of
making investments in improvements to the edges of the network, so that, for a
given investment budget, the average delay at equilibrium in the improved
network is minimized. This problem has received considerable attention in the
literature on transportation research and a number of different algorithms have
been studied. To our knowledge, none of this work gives guarantees on the
output quality of any polynomial-time algorithm. We study a model for this
problem introduced in transportation research literature, and present both
hardness results and algorithms that obtain nearly optimal performance
guarantees.
- We first show that a simple algorithm obtains good approximation guarantees
for the problem. Despite its simplicity, we show that for affine delays the
approximation ratio of 4/3 obtained by the algorithm cannot be improved.
- To obtain better results, we then consider restricted topologies. For
graphs consisting of parallel paths with affine delay functions we give an
optimal algorithm. However, for graphs that consist of a series of parallel
links, we show the problem is weakly NP-hard.
- Finally, we consider the problem in series-parallel graphs, and give an
FPTAS for this case.
Our work thus formalizes the intuition held by transportation researchers
that the network improvement problem is hard, and presents topology-dependent
algorithms that have provably tight approximation guarantees.Comment: 27 pages (including abstract), 3 figure
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