2,280 research outputs found

    Exploiting spontaneous transmissions for broadcasting and leader election in radio networks

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    We study two fundamental communication primitives: broadcasting and leader election in the classical model of multi-hop radio networks with unknown topology and without collision detection mechanisms. It has been known for almost 20 years that in undirected networks with n nodes and diameter D, randomized broadcasting requires Ω(D log n/D + log2 n) rounds, assuming that uninformed nodes are not allowed to communicate (until they are informed). Only very recently, Haeupler and Wajc (PODC'2016) showed that this bound can be improved for the model with spontaneous transmissions, providing an O(D log n log log n/log D + logO(1) n)-time broadcasting algorithm. In this article, we give a new and faster algorithm that completes broadcasting in O(D log n/log D + logO(1) n) time, succeeding with high probability. This yields the first optimal O(D)-time broadcasting algorithm whenever n is polynomial in D. Furthermore, our approach can be applied to design a new leader election algorithm that matches the performance of our broadcasting algorithm. Previously, all fast randomized leader election algorithms have used broadcasting as a subroutine and their complexity has been asymptotically strictly larger than the complexity of broadcasting. In particular, the fastest previously known randomized leader election algorithm of Ghaffari and Haeupler (SODA'2013) requires O(D log n/D min {log log n, log n/D} + logO(1) n)-time, succeeding with high probability. Our new algorithm again requires O(D log n/log D + logO(1) n) time, also succeeding with high probability

    The Energy Complexity of Broadcast

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    Energy is often the most constrained resource in networks of battery-powered devices, and as devices become smaller, they spend a larger fraction of their energy on communication (transceiver usage) not computation. As an imperfect proxy for true energy usage, we define energy complexity to be the number of time slots a device transmits/listens; idle time and computation are free. In this paper we investigate the energy complexity of fundamental communication primitives such as broadcast in multi-hop radio networks. We consider models with collision detection (CD) and without (No-CD), as well as both randomized and deterministic algorithms. Some take-away messages from this work include: 1. The energy complexity of broadcast in a multi-hop network is intimately connected to the time complexity of leader election in a single-hop (clique) network. Many existing lower bounds on time complexity immediately transfer to energy complexity. For example, in the CD and No-CD models, we need Ω(logn)\Omega(\log n) and Ω(log2n)\Omega(\log^2 n) energy, respectively. 2. The energy lower bounds above can almost be achieved, given sufficient (Ω(n)\Omega(n)) time. In the CD and No-CD models we can solve broadcast using O(lognloglognlogloglogn)O(\frac{\log n\log\log n}{\log\log\log n}) energy and O(log3n)O(\log^3 n) energy, respectively. 3. The complexity measures of Energy and Time are in conflict, and it is an open problem whether both can be minimized simultaneously. We give a tradeoff showing it is possible to be nearly optimal in both measures simultaneously. For any constant ϵ>0\epsilon>0, broadcast can be solved in O(D1+ϵlogO(1/ϵ)n)O(D^{1+\epsilon}\log^{O(1/\epsilon)} n) time with O(logO(1/ϵ)n)O(\log^{O(1/\epsilon)} n) energy, where DD is the diameter of the network

    Computing in Additive Networks with Bounded-Information Codes

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    This paper studies the theory of the additive wireless network model, in which the received signal is abstracted as an addition of the transmitted signals. Our central observation is that the crucial challenge for computing in this model is not high contention, as assumed previously, but rather guaranteeing a bounded amount of \emph{information} in each neighborhood per round, a property that we show is achievable using a new random coding technique. Technically, we provide efficient algorithms for fundamental distributed tasks in additive networks, such as solving various symmetry breaking problems, approximating network parameters, and solving an \emph{asymmetry revealing} problem such as computing a maximal input. The key method used is a novel random coding technique that allows a node to successfully decode the received information, as long as it does not contain too many distinct values. We then design our algorithms to produce a limited amount of information in each neighborhood in order to leverage our enriched toolbox for computing in additive networks

    Deterministic Communication in Radio Networks

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    In this paper we improve the deterministic complexity of two fundamental communication primitives in the classical model of ad-hoc radio networks with unknown topology: broadcasting and wake-up. We consider an unknown radio network, in which all nodes have no prior knowledge about network topology, and know only the size of the network nn, the maximum in-degree of any node Δ\Delta, and the eccentricity of the network DD. For such networks, we first give an algorithm for wake-up, based on the existence of small universal synchronizers. This algorithm runs in O(min{n,DΔ}lognlogΔloglogΔ)O(\frac{\min\{n, D \Delta\} \log n \log \Delta}{\log\log \Delta}) time, the fastest known in both directed and undirected networks, improving over the previous best O(nlog2n)O(n \log^2n)-time result across all ranges of parameters, but particularly when maximum in-degree is small. Next, we introduce a new combinatorial framework of block synchronizers and prove the existence of such objects of low size. Using this framework, we design a new deterministic algorithm for the fundamental problem of broadcasting, running in O(nlogDloglogDΔn)O(n \log D \log\log\frac{D \Delta}{n}) time. This is the fastest known algorithm for the problem in directed networks, improving upon the O(nlognloglogn)O(n \log n \log \log n)-time algorithm of De Marco (2010) and the O(nlog2D)O(n \log^2 D)-time algorithm due to Czumaj and Rytter (2003). It is also the first to come within a log-logarithmic factor of the Ω(nlogD)\Omega(n \log D) lower bound due to Clementi et al.\ (2003). Our results also have direct implications on the fastest \emph{deterministic leader election} and \emph{clock synchronization} algorithms in both directed and undirected radio networks, tasks which are commonly used as building blocks for more complex procedures

    Fast Structuring of Radio Networks for Multi-Message Communications

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    We introduce collision free layerings as a powerful way to structure radio networks. These layerings can replace hard-to-compute BFS-trees in many contexts while having an efficient randomized distributed construction. We demonstrate their versatility by using them to provide near optimal distributed algorithms for several multi-message communication primitives. Designing efficient communication primitives for radio networks has a rich history that began 25 years ago when Bar-Yehuda et al. introduced fast randomized algorithms for broadcasting and for constructing BFS-trees. Their BFS-tree construction time was O(Dlog2n)O(D \log^2 n) rounds, where DD is the network diameter and nn is the number of nodes. Since then, the complexity of a broadcast has been resolved to be TBC=Θ(DlognD+log2n)T_{BC} = \Theta(D \log \frac{n}{D} + \log^2 n) rounds. On the other hand, BFS-trees have been used as a crucial building block for many communication primitives and their construction time remained a bottleneck for these primitives. We introduce collision free layerings that can be used in place of BFS-trees and we give a randomized construction of these layerings that runs in nearly broadcast time, that is, w.h.p. in TLay=O(DlognD+log2+ϵn)T_{Lay} = O(D \log \frac{n}{D} + \log^{2+\epsilon} n) rounds for any constant ϵ>0\epsilon>0. We then use these layerings to obtain: (1) A randomized algorithm for gathering kk messages running w.h.p. in O(TLay+k)O(T_{Lay} + k) rounds. (2) A randomized kk-message broadcast algorithm running w.h.p. in O(TLay+klogn)O(T_{Lay} + k \log n) rounds. These algorithms are optimal up to the small difference in the additive poly-logarithmic term between TBCT_{BC} and TLayT_{Lay}. Moreover, they imply the first optimal O(nlogn)O(n \log n) round randomized gossip algorithm
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