442 research outputs found

    The effect of product distance on the eWOM in recommendation network

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    The online Product Recommendation Networks (PRNs), connecting similar products with hyperlinks, have been widely implemented in user-generated content websites and ecommerce systems. With the PRNs as the virtual shelves, this paper explores the impact of the distance between products on the formation of product electronic Word-of-Mouth (eWOM). Employing an empirical book recommendation network of Amazon, the study one explores the effect of a focal product’s neighborhood (nearby others) on its eWOM, and study two explores the eWOM similarity between product pairs that are at one, two and three clicks away from each other. The results reveal the significant role played by the product distance on the association of their eWOM. On one hand, a focal product’s eWOM is largely influenced by that of its neighborhood. On the other hand, the good connectivity between two products, which is defined as the number of paths connecting them, is closely associated with the eWOM similarity between them. The findings suggest that the products should be considered as interactive collectives rather than separated individuals particularly in the eWOM studies

    Distributed Load Testing by Modeling and Simulating User Behavior

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    Modern human-machine systems such as microservices rely upon agile engineering practices which require changes to be tested and released more frequently than classically engineered systems. A critical step in the testing of such systems is the generation of realistic workloads or load testing. Generated workload emulates the expected behaviors of users and machines within a system under test in order to find potentially unknown failure states. Typical testing tools rely on static testing artifacts to generate realistic workload conditions. Such artifacts can be cumbersome and costly to maintain; however, even model-based alternatives can prevent adaptation to changes in a system or its usage. Lack of adaptation can prevent the integration of load testing into system quality assurance, leading to an incomplete evaluation of system quality. The goal of this research is to improve the state of software engineering by addressing open challenges in load testing of human-machine systems with a novel process that a) models and classifies user behavior from streaming and aggregated log data, b) adapts to changes in system and user behavior, and c) generates distributed workload by realistically simulating user behavior. This research contributes a Learning, Online, Distributed Engine for Simulation and Testing based on the Operational Norms of Entities within a system (LODESTONE): a novel process to distributed load testing by modeling and simulating user behavior. We specify LODESTONE within the context of a human-machine system to illustrate distributed adaptation and execution in load testing processes. LODESTONE uses log data to generate and update user behavior models, cluster them into similar behavior profiles, and instantiate distributed workload on software systems. We analyze user behavioral data having differing characteristics to replicate human-machine interactions in a modern microservice environment. We discuss tools, algorithms, software design, and implementation in two different computational environments: client-server and cloud-based microservices. We illustrate the advantages of LODESTONE through a qualitative comparison of key feature parameters and experimentation based on shared data and models. LODESTONE continuously adapts to changes in the system to be tested which allows for the integration of load testing into the quality assurance process for cloud-based microservices

    The Roles of Biophilic Attitudes and Auditory Stimuli within Attention Restoration Theory

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    Attention Restoration Theory indicates that interacting with nature allows one’s fatigued, directed attention to be restored. This effect has been documented and produced through directed interaction with nature, such as a walk in the park, as well as through indirect interactions (e.g., photographs). The current dissertation was designed to: 1) investigate whether and how biophilic attitudes affect the attention-restoring effects incurred from interactions with nature, and 2) extend the research on ART by assessing the impact of nature-related audio stimuli. A total of 184 participants completed an assessment of biophilic attitudes, engaged in attention fatiguing exercises, and participated in one of five intervention conditions where they viewed photographs of nature, viewed photographs of nature and listened to nature sounds simultaneously, viewed photographs of nature and listened to classical music, listened to classical music, or viewed urban photographs before completing an attentional diagnostic instrument and a proof-reading task. My results indicated that neither visual nor auditory interactions with nature had a significant effect on attention restoration; nor did biophilic attitudes interact with intervention condition to influence attention restoration. Viewing photographs of nature did, however, have a significant effect on the perceived restorativeness of the scenes and sounds experienced

    Short Text Categorization using World Knowledge

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    The content of the World Wide Web is drastically multiplying, and thus the amount of available online text data is increasing every day. Today, many users contribute to this massive global network via online platforms by sharing information in the form of a short text. Such an immense amount of data covers subjects from all the existing domains (e.g., Sports, Economy, Biology, etc.). Further, manually processing such data is beyond human capabilities. As a result, Natural Language Processing (NLP) tasks, which aim to automatically analyze and process natural language documents have gained significant attention. Among these tasks, due to its application in various domains, text categorization has become one of the most fundamental and crucial tasks. However, the standard text categorization models face major challenges while performing short text categorization, due to the unique characteristics of short texts, i.e., insufficient text length, sparsity, ambiguity, etc. In other words, the conventional approaches provide substandard performance, when they are directly applied to the short text categorization task. Furthermore, in the case of short text, the standard feature extraction techniques such as bag-of-words suffer from limited contextual information. Hence, it is essential to enhance the text representations with an external knowledge source. Moreover, the traditional models require a significant amount of manually labeled data and obtaining labeled data is a costly and time-consuming task. Therefore, although recently proposed supervised methods, especially, deep neural network approaches have demonstrated notable performance, the requirement of the labeled data remains the main bottleneck of these approaches. In this thesis, we investigate the main research question of how to perform \textit{short text categorization} effectively \textit{without requiring any labeled data} using knowledge bases as an external source. In this regard, novel short text categorization models, namely, Knowledge-Based Short Text Categorization (KBSTC) and Weakly Supervised Short Text Categorization using World Knowledge (WESSTEC) have been introduced and evaluated in this thesis. The models do not require any hand-labeled data to perform short text categorization, instead, they leverage the semantic similarity between the short texts and the predefined categories. To quantify such semantic similarity, the low dimensional representation of entities and categories have been learned by exploiting a large knowledge base. To achieve that a novel entity and category embedding model has also been proposed in this thesis. The extensive experiments have been conducted to assess the performance of the proposed short text categorization models and the embedding model on several standard benchmark datasets

    Data and the city – accessibility and openness. a cybersalon paper on open data

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    This paper showcases examples of bottom–up open data and smart city applications and identifies lessons for future such efforts. Examples include Changify, a neighbourhood-based platform for residents, businesses, and companies; Open Sensors, which provides APIs to help businesses, startups, and individuals develop applications for the Internet of Things; and Cybersalon’s Hackney Treasures. a location-based mobile app that uses Wikipedia entries geolocated in Hackney borough to map notable local residents. Other experiments with sensors and open data by Cybersalon members include Ilze Black and Nanda Khaorapapong's The Breather, a "breathing" balloon that uses high-end, sophisticated sensors to make air quality visible; and James Moulding's AirPublic, which measures pollution levels. Based on Cybersalon's experience to date, getting data to the people is difficult, circuitous, and slow, requiring an intricate process of leadership, public relations, and perseverance. Although there are myriad tools and initiatives, there is no one solution for the actual transfer of that data

    Into the Labyrinth:Excursions and Applications for Creative Process

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    This project surveyed, analyzed and organized implicit references to creativity in labyrinth literature to assess the validity and context within which the labyrinth could be used as a creativity tool to facilitate creative change. The work discovered explicit links to the creativity concepts, processes/tools, models, and outcomes required to facilitate creative, transformational change. Implications for future studies suggest the opportunity to qualify and quantify the increased effect on creative production when Creative Problem Solving techniques are applied to the labyrinth experience; the ability to generate “in-the-moment” benefits of incubation, and the placement of the labyrinth within the full repertoire of tools available within the seven thinking skills evident in the Creative Problem Solving Thinking Skills Model
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