3,762 research outputs found

    Fast Preprocessing for Robust Face Sketch Synthesis

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    Exemplar-based face sketch synthesis methods usually meet the challenging problem that input photos are captured in different lighting conditions from training photos. The critical step causing the failure is the search of similar patch candidates for an input photo patch. Conventional illumination invariant patch distances are adopted rather than directly relying on pixel intensity difference, but they will fail when local contrast within a patch changes. In this paper, we propose a fast preprocessing method named Bidirectional Luminance Remapping (BLR), which interactively adjust the lighting of training and input photos. Our method can be directly integrated into state-of-the-art exemplar-based methods to improve their robustness with ignorable computational cost.Comment: IJCAI 2017. Project page: http://www.cs.cityu.edu.hk/~yibisong/ijcai17_sketch/index.htm

    Visual Object Tracking: The Initialisation Problem

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    Model initialisation is an important component of object tracking. Tracking algorithms are generally provided with the first frame of a sequence and a bounding box (BB) indicating the location of the object. This BB may contain a large number of background pixels in addition to the object and can lead to parts-based tracking algorithms initialising their object models in background regions of the BB. In this paper, we tackle this as a missing labels problem, marking pixels sufficiently away from the BB as belonging to the background and learning the labels of the unknown pixels. Three techniques, One-Class SVM (OC-SVM), Sampled-Based Background Model (SBBM) (a novel background model based on pixel samples), and Learning Based Digital Matting (LBDM), are adapted to the problem. These are evaluated with leave-one-video-out cross-validation on the VOT2016 tracking benchmark. Our evaluation shows both OC-SVMs and SBBM are capable of providing a good level of segmentation accuracy but are too parameter-dependent to be used in real-world scenarios. We show that LBDM achieves significantly increased performance with parameters selected by cross validation and we show that it is robust to parameter variation.Comment: 15th Conference on Computer and Robot Vision (CRV 2018). Source code available at https://github.com/georgedeath/initialisation-proble

    Where and Who? Automatic Semantic-Aware Person Composition

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    Image compositing is a method used to generate realistic yet fake imagery by inserting contents from one image to another. Previous work in compositing has focused on improving appearance compatibility of a user selected foreground segment and a background image (i.e. color and illumination consistency). In this work, we instead develop a fully automated compositing model that additionally learns to select and transform compatible foreground segments from a large collection given only an input image background. To simplify the task, we restrict our problem by focusing on human instance composition, because human segments exhibit strong correlations with their background and because of the availability of large annotated data. We develop a novel branching Convolutional Neural Network (CNN) that jointly predicts candidate person locations given a background image. We then use pre-trained deep feature representations to retrieve person instances from a large segment database. Experimental results show that our model can generate composite images that look visually convincing. We also develop a user interface to demonstrate the potential application of our method.Comment: 10 pages, 9 figure

    Towards Ghost-free Shadow Removal via Dual Hierarchical Aggregation Network and Shadow Matting GAN

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    Shadow removal is an essential task for scene understanding. Many studies consider only matching the image contents, which often causes two types of ghosts: color in-consistencies in shadow regions or artifacts on shadow boundaries. In this paper, we tackle these issues in two ways. First, to carefully learn the border artifacts-free image, we propose a novel network structure named the dual hierarchically aggregation network~(DHAN). It contains a series of growth dilated convolutions as the backbone without any down-samplings, and we hierarchically aggregate multi-context features for attention and prediction, respectively. Second, we argue that training on a limited dataset restricts the textural understanding of the network, which leads to the shadow region color in-consistencies. Currently, the largest dataset contains 2k+ shadow/shadow-free image pairs. However, it has only 0.1k+ unique scenes since many samples share exactly the same background with different shadow positions. Thus, we design a shadow matting generative adversarial network~(SMGAN) to synthesize realistic shadow mattings from a given shadow mask and shadow-free image. With the help of novel masks or scenes, we enhance the current datasets using synthesized shadow images. Experiments show that our DHAN can erase the shadows and produce high-quality ghost-free images. After training on the synthesized and real datasets, our network outperforms other state-of-the-art methods by a large margin. The code is available: http://github.com/vinthony/ghost-free-shadow-removal/Comment: Accepted by AAAI 202

    FactorMatte: Redefining Video Matting for Re-Composition Tasks

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    We propose "factor matting", an alternative formulation of the video matting problem in terms of counterfactual video synthesis that is better suited for re-composition tasks. The goal of factor matting is to separate the contents of video into independent components, each visualizing a counterfactual version of the scene where contents of other components have been removed. We show that factor matting maps well to a more general Bayesian framing of the matting problem that accounts for complex conditional interactions between layers. Based on this observation, we present a method for solving the factor matting problem that produces useful decompositions even for video with complex cross-layer interactions like splashes, shadows, and reflections. Our method is trained per-video and requires neither pre-training on external large datasets, nor knowledge about the 3D structure of the scene. We conduct extensive experiments, and show that our method not only can disentangle scenes with complex interactions, but also outperforms top methods on existing tasks such as classical video matting and background subtraction. In addition, we demonstrate the benefits of our approach on a range of downstream tasks. Please refer to our project webpage for more details: https://factormatte.github.ioComment: Project webpage: https://factormatte.github.i
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