31,584 research outputs found

    Searching and organizing images across languages

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    With the continual growth of users on the Web from a wide range of countries, supporting such users in their search of cultural heritage collections will grow in importance. In the next few years, the growth areas of Internet users will come from the Indian sub-continent and China. Consequently, if holders of cultural heritage collections wish their content to be viewable by the full range of users coming to the Internet, the range of languages that they need to support will have to grow. This paper will present recent work conducted at the University of Sheffield (and now being implemented in BRICKS) on how to use automatic translation to provide search and organisation facilities for a historical image search engine. The system allows users to search for images in seven different languages, providing means for the user to examine translated image captions and browse retrieved images organised by categories written in their native language

    User experiments with the Eurovision cross-language image retrieval system

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    In this paper we present Eurovision, a text-based system for cross-language (CL) image retrieval. The system is evaluated by multilingual users for two search tasks with the system configured in English and five other languages. To our knowledge this is the first published set of user experiments for CL image retrieval. We show that: (1) it is possible to create a usable multilingual search engine using little knowledge of any language other than English, (2) categorizing images assists the user's search, and (3) there are differences in the way users search between the proposed search tasks. Based on the two search tasks and user feedback, we describe important aspects of any CL image retrieval system

    Generating knowledge graphs by employing Natural Language Processing and Machine Learning techniques within the scholarly domain

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    The continuous growth of scientific literature brings innovations and, at the same time, raises new challenges. One of them is related to the fact that its analysis has become difficult due to the high volume of published papers for which manual effort for annotations and management is required. Novel technological infrastructures are needed to help researchers, research policy makers, and companies to time-efficiently browse, analyse, and forecast scientific research. Knowledge graphs i.e., large networks of entities and relationships, have proved to be effective solution in this space. Scientific knowledge graphs focus on the scholarly domain and typically contain metadata describing research publications such as authors, venues, organizations, research topics, and citations. However, the current generation of knowledge graphs lacks of an explicit representation of the knowledge presented in the research papers. As such, in this paper, we present a new architecture that takes advantage of Natural Language Processing and Machine Learning methods for extracting entities and relationships from research publications and integrates them in a large-scale knowledge graph. Within this research work, we i) tackle the challenge of knowledge extraction by employing several state-of-the-art Natural Language Processing and Text Mining tools, ii) describe an approach for integrating entities and relationships generated by these tools, iii) show the advantage of such an hybrid system over alternative approaches, and vi) as a chosen use case, we generated a scientific knowledge graph including 109,105 triples, extracted from 26,827 abstracts of papers within the Semantic Web domain. As our approach is general and can be applied to any domain, we expect that it can facilitate the management, analysis, dissemination, and processing of scientific knowledge

    ASV3 dial-in interface recommendation for the Repository Based Software Engineering (RBSE) program

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    The purpose of this report is to provide insight into the approach and design of the Cooperative User Interface (CUI). The CUI is being developed based on Hypercard technology and will provide the same look and feel as is provided by the NASA Electronic Library System (NELS) X-Window interface. The interaction between the user and ASCII-LIB is presented as well as the set of Hypercard Cards with which the user will work

    Supporting collocation learning with a digital library

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    Extensive knowledge of collocations is a key factor that distinguishes learners from fluent native speakers. Such knowledge is difficult to acquire simply because there is so much of it. This paper describes a system that exploits the facilities offered by digital libraries to provide a rich collocation-learning environment. The design is based on three processes that have been identified as leading to lexical acquisition: noticing, retrieval and generation. Collocations are automatically identified in input documents using natural language processing techniques and used to enhance the presentation of the documents and also as the basis of exercises, produced under teacher control, that amplify students' collocation knowledge. The system uses a corpus of 1.3 B short phrases drawn from the web, from which 29 M collocations have been automatically identified. It also connects to examples garnered from the live web and the British National Corpus

    An examination of automatic video retrieval technology on access to the contents of an historical video archive

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    Purpose – This paper aims to provide an initial understanding of the constraints that historical video collections pose to video retrieval technology and the potential that online access offers to both archive and users. Design/methodology/approach – A small and unique collection of videos on customs and folklore was used as a case study. Multiple methods were employed to investigate the effectiveness of technology and the modality of user access. Automatic keyframe extraction was tested on the visual content while the audio stream was used for automatic classification of speech and music clips. The user access (search vs browse) was assessed in a controlled user evaluation. A focus group and a survey provided insight on the actual use of the analogue archive. The results of these multiple studies were then compared and integrated (triangulation). Findings – The amateur material challenged automatic techniques for video and audio indexing, thus suggesting that the technology must be tested against the material before deciding on a digitisation strategy. Two user interaction modalities, browsing vs searching, were tested in a user evaluation. Results show users preferred searching, but browsing becomes essential when the search engine fails in matching query and indexed words. Browsing was also valued for serendipitous discovery; however the organisation of the archive was judged cryptic and therefore of limited use. This indicates that the categorisation of an online archive should be thought of in terms of users who might not understand the current classification. The focus group and the survey showed clearly the advantage of online access even when the quality of the video surrogate is poor. The evidence gathered suggests that the creation of a digital version of a video archive requires a rethinking of the collection in terms of the new medium: a new archive should be specially designed to exploit the potential that the digital medium offers. Similarly, users' needs have to be considered before designing the digital library interface, as needs are likely to be different from those imagined. Originality/value – This paper is the first attempt to understand the advantages offered and limitations held by video retrieval technology for small video archives like those often found in special collections

    Thesauri on the Web: current developments and trends

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    This article provides an overview of recent developments relating to the application of thesauri in information organisation and retrieval on the World Wide Web. It describes some recent thesaurus projects undertaken to facilitate resource description and discovery and access to wide-ranging information resources on the Internet. Types of thesauri available on the Web, thesauri integrated in databases and information retrieval systems, and multiple-thesaurus systems for cross-database searching are also discussed. Collective efforts and events in addressing the standardisation and novel applications of thesauri are briefly reviewed

    Towards Multi-Modal Interactions in Virtual Environments: A Case Study

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    We present research on visualization and interaction in a realistic model of an existing theatre. This existing ‘Muziek¬centrum’ offers its visitors information about performances by means of a yearly brochure. In addition, it is possible to get information at an information desk in the theatre (during office hours), to get information by phone (by talking to a human or by using IVR). The database of the theater holds the information that is available at the beginning of the ‘theatre season’. Our aim is to make this information more accessible by using multi-modal accessible multi-media web pages. A more general aim is to do research in the area of web-based services, in particu¬lar interactions in virtual environments

    Visualization of database structures for information retrieval

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    This paper describes the Book House system, which is designed to support children's information retrieval in libraries as part of their education. It is a shareware program available on CD‐ROM or floppy disks, and comprises functionality for database searching as well as for classifying and storing book information in the database. The system concept is based on an understanding of children's domain structures and their capabilities for categorization of information needs in connection with their activities in schools, in school libraries or in public libraries. These structures are visualized in the interface by using metaphors and multimedia technology. Through the use of text, images and animation, the Book House encourages children ‐ even at a very early age ‐ to learn by doing in an enjoyable way, which plays on their previous experiences with computer games. Both words and pictures can be used for searching; this makes the system suitable for all age groups. Even children who have not yet learned to read properly can, by selecting pictures, search for and find those books they would like to have read aloud. Thus, at the very beginning of their school life, they can learn to search for books on their own. For the library community, such a system will provide an extended service which will increase the number of children's own searches and also improve the relevance, quality and utilization of the book collections in the libraries. A market research report on the need for an annual indexing service for books in the Book House format is in preparation by the Danish Library Centre A/S
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