199 research outputs found

    Development of behaviors for a simulated humanoid robot

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    Mestrado em Engenharia de Computadores e TelemáticaControlar um robô bípede com vários graus de liberdade é um desafio que recebe a atenção de vários investigadores nas áreas da biologia, física, electrotecnia, ciências de computadores e mecânica. Para que um humanóide possa agir em ambientes complexos, são necessários comportamentos rápidos, estáveis e adaptáveis. Esta dissertação está centrada no desenvolvimento de comportamentos robustos para um robô humanóide simulado, no contexto das competições de futebol robótico simulado 3D do RoboCup, para a equipa FCPortugal3D. Desenvolver tais comportamentos exige o desenvolvimento de métodos de planeamento de trajectórias de juntas e controlo de baixo nível. Controladores PID foram implementados para o controlo de baixo nível. Para o planeamento de trajectórias, quatro métodos foram estudados. O primeiro método apresentado foi implementado antes desta dissertação e consiste numa sequência de funções degrau que definem o ângulo desejado para cada junta durante o movimento. Um novo método baseado na interpolação de um seno foi desenvolvido e consiste em gerar uma trajectória sinusoidal durante um determinado tempo, o que resulta em transições suaves entre o ângulo efectivo e o ângulo desejado para cada junta. Um outro método que foi desenvolvido, baseado em séries parciais de Fourier, gera um padrão cíclico para cada junta, podendo ter múltiplas frequências. Com base no trabalho desenvolvido por Sven Behnke, um CPG para locomoção omnidireccional foi estudado em detalhe e implementado. Uma linguagem de definição de comportamentos é também parte deste estudo e tem como objectivo simplificar a definição de comportamentos utilizando os vários métodos propostos. Integrando o controlo de baixo nível e os métodos de planeamento de trajectórias, vários comportamentos foram criados para permitir a uma versão simulada do humanóide NAO andar em diferentes direcções, rodar, chutar a bola, apanhar a bola (guarda-redes) e levantar do chão. Adicionalmente, a optimização e geração automática de comportamentos foi também estudada, utilizado algoritmos de optimização como o Hill Climbing e Algoritmos Genéticos. No final, os resultados são comparados com as equipas de simulação 3D que reflectem o estado da arte. Os resultados obtidos são bons e foram capazes de ultrapassar uma das três melhores equipas simuladas do RoboCup em diversos aspectos como a velocidade a andar, a velocidade de rotação, a distância da bola depois de chutada, o tempo para apanhar a bola e o tempo para levantar do chão. ABSTRACT: Controlling a biped robot with several degrees of freedom is a challenging task that takes the attention of several researchers in the fields of biology, physics, electronics, computer science and mechanics. For a humanoid robot to perform in complex environments, fast, stable and adaptable behaviors are required. This thesis is concerned with the development of robust behaviors for a simulated humanoid robot, in the scope of the RoboCup 3D Simulated Soccer Competitions, for FCPortugal3D team. Developing such robust behaviors requires the development of methods for joint trajectory planning and low-level control. PID control were implemented to achieve low-level joint control. For trajectory planning, four methods were studied. The first presented method was implemented before this thesis and consists of a sequence of step functions that define the target angle of each joint during the movement. A new method based on the interpolation of a sine function was developed and consists of generating a sinusoidal shape during some amount of time, leading to smooth transitions between the current angle and the target angle of each joint. Another method developed, based on partial Fourier Series, generates a multi-frequency cyclic pattern for each joint. This method is very flexible and allows to completely control the angular positions and velocities of the joints. Based on the work of developed by Sven Behnke, a CPG for omnidirectional locomotion was studied in detail and implemented. A behavior definition language is also part of this study and aims at simplifying the definition of behaviors using the several proposed methods. By integrating the low-level control and the trajectory planning methods, several behaviors were created to allow a simulated version of the humanoid NAO to walk in different directions, turn, kick the ball, catch the ball (goal keeper) and get up from the ground. Furthermore, the automatic generation of gaits, through the use of optimization algorithms such as hill climbing and genetic algorithms, was also studied and tested. In the end, the results are compared with the state of the art teams of the RoboCup 3D simulation league. The achieved results are good and were able to overcome one of the state of the art simulated teams of RoboCup in several aspects such as walking velocity, turning velocity, distance of the ball when kicked, time to catch the ball and the time to get up from the ground

    BIPED GAIT GENERATION FOR HUMANOID DYNAMIC WALKING

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    Ph.DDOCTOR OF PHILOSOPH

    An Inverse Dynamics Approach to Control Lyapunov Functions

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    With the goal of moving towards implementation of increasingly dynamic behaviors on underactuated systems, this paper presents an optimization-based approach for solving full-body dynamics based controllers on underactuated bipedal robots. The primary focus of this paper is on the development of an alternative approach to the implementation of controllers utilizing control Lyapunov function based quadratic programs. This approach utilizes many of the desirable aspects from successful inverse dynamics based controllers in the literature, while also incorporating a variant of control Lyapunov functions that renders better convergence in the context of tracking outputs. The principal benefits of this formulation include a greater ability to add costs which regulate the resulting behavior of the robot. In addition, the model error-prone inertia matrix is used only once, in a non-inverted form. The result is a successful demonstration of the controller for walking in simulation, and applied on hardware in real-time for dynamic crouching

    Fast biped walking with a neuronal controller and physical computation

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    Biped walking remains a difficult problem and robot models can greatly {facilitate} our understanding of the underlying biomechanical principles as well as their neuronal control. The goal of this study is to specifically demonstrate that stable biped walking can be achieved by combining the physical properties of the walking robot with a small, reflex-based neuronal network, which is governed mainly by local sensor signals. This study shows that human-like gaits emerge without {specific} position or trajectory control and that the walker is able to compensate small disturbances through its own dynamical properties. The reflexive controller used here has the following characteristics, which are different from earlier approaches: (1) Control is mainly local. Hence, it uses only two signals (AEA=Anterior Extreme Angle and GC=Ground Contact) which operate at the inter-joint level. All other signals operate only at single joints. (2) Neither position control nor trajectory tracking control is used. Instead, the approximate nature of the local reflexes on each joint allows the robot mechanics itself (e.g., its passive dynamics) to contribute substantially to the overall gait trajectory computation. (3) The motor control scheme used in the local reflexes of our robot is more straightforward and has more biological plausibility than that of other robots, because the outputs of the motorneurons in our reflexive controller are directly driving the motors of the joints, rather than working as references for position or velocity control. As a consequence, the neural controller and the robot mechanics are closely coupled as a neuro-mechanical system and this study emphasises that dynamically stable biped walking gaits emerge from the coupling between neural computation and physical computation. This is demonstrated by different walking experiments using two real robot as well as by a Poincar\'{e} map analysis applied on a model of the robot in order to assess its stability. In addition, this neuronal control structure allows the use of a policy gradient reinforcement learning algorithm to tune the parameters of the neurons in real-time, during walking. This way the robot can reach a record-breaking walking speed of 3.5 leg-lengths per second after only a few minutes of online learning, which is even comparable to the fastest relative speed of human walking

    Bio-Inspired Robotics

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    Modern robotic technologies have enabled robots to operate in a variety of unstructured and dynamically-changing environments, in addition to traditional structured environments. Robots have, thus, become an important element in our everyday lives. One key approach to develop such intelligent and autonomous robots is to draw inspiration from biological systems. Biological structure, mechanisms, and underlying principles have the potential to provide new ideas to support the improvement of conventional robotic designs and control. Such biological principles usually originate from animal or even plant models, for robots, which can sense, think, walk, swim, crawl, jump or even fly. Thus, it is believed that these bio-inspired methods are becoming increasingly important in the face of complex applications. Bio-inspired robotics is leading to the study of innovative structures and computing with sensory–motor coordination and learning to achieve intelligence, flexibility, stability, and adaptation for emergent robotic applications, such as manipulation, learning, and control. This Special Issue invites original papers of innovative ideas and concepts, new discoveries and improvements, and novel applications and business models relevant to the selected topics of ``Bio-Inspired Robotics''. Bio-Inspired Robotics is a broad topic and an ongoing expanding field. This Special Issue collates 30 papers that address some of the important challenges and opportunities in this broad and expanding field

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Understanding and Improving Locomotion: The Simultaneous Optimization of Motion and Morphology in Legged Robots

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    There exist many open design questions in the field of legged robotics. Should leg extension and retraction occur with a knee or a prismatic joint? Will adding a compliant ankle lead to improved energetics compared to a point foot? Should quadrupeds have a flexible or a rigid spine? Should elastic elements in the actuation be placed in parallel or in series with the motors? Though these questions may seem basic, they are fundamentally difficult to approach. A robot with either discrete choice will likely need very different components and use very different motion to perform at its best. To make a fair comparison between two design variations, roboticists need to ask, is the best version of a robot with a discrete morphological variation better than the best version of a robot with the other variation? In this dissertation, I propose to answer these type of questions using an optimization based approach. Using numerical algorithms, I let a computer determine the best possible motion and best set of parameters for each design variation in order to be able to compare the best instance of each variation against each other. I developed and implemented that methodology to explore three primary robotic design questions. In the first, I asked if parallel or series elastic actuation is the more energetically economical choice for a legged robot. Looking at a variety of force and energy based cost functions, I mapped the optimal motion cost landscape as a function of configurable parameters in the hoppers. In the best case, the series configuration was more economical for an energy based cost function, and the parallel configuration was better for a force based cost function. I then took this work a step further and included the configurable parameters directly within the optimization on a model with gear friction. I found, for the most realistic cost function, the electrical work, that series was the better choice when the majority of the transmission was handled by a low-friction rotary-to-linear transmission. In the second design question, I extended this analysis to a two-dimensional monoped moving at a forward velocity with either parallel or series elastic actuation at the hip and leg. In general it was best to have a parallel elastic actuator at the hip, and a series elastic actuator at the leg. In the third design question, I asked if there is an energetic benefit to having an articulated spinal joint instead of a rigid spinal joint in a quadrupedal legged robot. I found that the answer was gait dependent. For symmetrical gaits, such as walking and trotting, the rigid and articulated spine models have similar energetic economy. For asymmetrical gaits, such as bounding and galloping, the articulated spine led to significant energy savings at high speeds. The combination of the above studies readily presents a methodology for simultaneously optimizing for motion and morphology in legged robots. Aside from giving insight into these specific design questions, the technique can also be extended to a variety of other design questions. The explorations in turn inform future hardware development by roboticists and help explain why animals in nature move in the ways that they do.PHDMechanical EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/144074/1/yevyes_1.pd
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