869 research outputs found

    Improving Texture Categorization with Biologically Inspired Filtering

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    Within the domain of texture classification, a lot of effort has been spent on local descriptors, leading to many powerful algorithms. However, preprocessing techniques have received much less attention despite their important potential for improving the overall classification performance. We address this question by proposing a novel, simple, yet very powerful biologically-inspired filtering (BF) which simulates the performance of human retina. In the proposed approach, given a texture image, after applying a DoG filter to detect the "edges", we first split the filtered image into two "maps" alongside the sides of its edges. The feature extraction step is then carried out on the two "maps" instead of the input image. Our algorithm has several advantages such as simplicity, robustness to illumination and noise, and discriminative power. Experimental results on three large texture databases show that with an extremely low computational cost, the proposed method improves significantly the performance of many texture classification systems, notably in noisy environments. The source codes of the proposed algorithm can be downloaded from https://sites.google.com/site/nsonvu/code.Comment: 11 page

    Deep filter banks for texture recognition, description, and segmentation

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    Visual textures have played a key role in image understanding because they convey important semantics of images, and because texture representations that pool local image descriptors in an orderless manner have had a tremendous impact in diverse applications. In this paper we make several contributions to texture understanding. First, instead of focusing on texture instance and material category recognition, we propose a human-interpretable vocabulary of texture attributes to describe common texture patterns, complemented by a new describable texture dataset for benchmarking. Second, we look at the problem of recognizing materials and texture attributes in realistic imaging conditions, including when textures appear in clutter, developing corresponding benchmarks on top of the recently proposed OpenSurfaces dataset. Third, we revisit classic texture representations, including bag-of-visual-words and the Fisher vectors, in the context of deep learning and show that these have excellent efficiency and generalization properties if the convolutional layers of a deep model are used as filter banks. We obtain in this manner state-of-the-art performance in numerous datasets well beyond textures, an efficient method to apply deep features to image regions, as well as benefit in transferring features from one domain to another.Comment: 29 pages; 13 figures; 8 table

    Colour Contrast Occurrence matrix: a vector and perceptual texture feature

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    International audienceTexture discrimination was the second more important task studied after colour perception and characterization.Nevertheless, few works explore the colour extension of these works and none for vectorial processing ofthis important visual information. In this work we propose a novel and vector processing for colour texturecharacterization, the color contrast occurrence matrix C2O. This new texture feature is based on the colourdierence assessment. To be link to the human perception, the colour dierence is expressed using a perceptualdistance expressed in CIELab and two angles characterizing the chromaticity and darker or lighter direction.Through this new attribute, we analyze the stability to changes in illumination, viewpoint and spectrum of thelight source in front of dierent texture image databases . Thanks to our construction, we avoid the main limit ofexisting texture features requiring an initial colour quantization or a binarization inside the texture construction.Keeping the small local contrast, we obtain a more accurate texture feature description explaining the obtainedresults. Then we carry out the construction of a features vector by occurrence quantization, keeping the initialideas of Julesz, Haralick and Ojala, for the classication purposes. The results show best correct classicationpercentages in databases that with important spatio-chromatic complexity as ALOT

    Fair comparison of skin detection approaches on publicly available datasets

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    Skin detection is the process of discriminating skin and non-skin regions in a digital image and it is widely used in several applications ranging from hand gesture analysis to track body parts and face detection. Skin detection is a challenging problem which has drawn extensive attention from the research community, nevertheless a fair comparison among approaches is very difficult due to the lack of a common benchmark and a unified testing protocol. In this work, we investigate the most recent researches in this field and we propose a fair comparison among approaches using several different datasets. The major contributions of this work are an exhaustive literature review of skin color detection approaches, a framework to evaluate and combine different skin detector approaches, whose source code is made freely available for future research, and an extensive experimental comparison among several recent methods which have also been used to define an ensemble that works well in many different problems. Experiments are carried out in 10 different datasets including more than 10000 labelled images: experimental results confirm that the best method here proposed obtains a very good performance with respect to other stand-alone approaches, without requiring ad hoc parameter tuning. A MATLAB version of the framework for testing and of the methods proposed in this paper will be freely available from https://github.com/LorisNann

    Machine Vision Identification of Plants

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