285,904 research outputs found
The DIM system: WOZ Simulation Results - Phase I
Early work in the dield of natural language processing was based on the assumption that humans interact with computers in the same way they do with other humans. However, more recent work seems to indicate otherwise. We conducted an experiment to explore human-computer interactions for a limited domain. The results that we obtained are consistent with recent findings. In a limited domain, when communicating with computers, people keep utterances very brief, pronomial references to a minimum and the conversation very focused. From the data that we have gathered, it is not clear whether it is the conversational partner or the limited domain which influences the speech patterns of people to a greater extent. However, the experimental data strongly suggests that people adapt their style of communication as they get more acquainted with the capabilities of their conversational partner. These findings suggest that to build a natural language system for human-computer dialogue, it is not necessary to model all of human language
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NATURAL LANGUAGE PROCESSING BASED GENERATOR OF TESTING INSTRUMENTS
Natural Language Processing (NLP) is the field of study that focuses on the interactions between human language and computers. By ânatural languageâ we mean a language that is used for everyday communication by humans. Different from programming languages, natural languages are hard to be defined with accurate rules. NLP is developing rapidly and it has been widely used in different industries. Technologies based on NLP are becoming increasingly widespread, for example, Siri or Alexa are intelligent personal assistants using NLP build in an algorithm to communicate with people. âNatural Language Processing Based Generator of Testing Instrumentsâ is a stand-alone program that generates âplausibleâ multiple-choice selections by analyzing word sense disambiguation and calculating semantic similarity between two natural language entities. The core is Word Sense Disambiguation (WSD), WSD is identifying which sense of a word is used in a sentence when the word has multiple meanings. WSD is considered as an AI-hard problem. The project presents several algorithms to resolve WSD problem and compute semantic similarity, along with experimental results demonstrating their effectiveness
Vector Semantics
This open access book introduces Vector semantics, which links the formal theory of word vectors to the cognitive theory of linguistics. The computational linguists and deep learning researchers who developed word vectors have relied primarily on the ever-increasing availability of large corpora and of computers with highly parallel GPU and TPU compute engines, and their focus is with endowing computers with natural language capabilities for practical applications such as machine translation or question answering. Cognitive linguists investigate natural language from the perspective of human cognition, the relation between language and thought, and questions about conceptual universals, relying primarily on in-depth investigation of language in use. In spite of the fact that these two schools both have âlinguisticsâ in their name, so far there has been very limited communication between them, as their historical origins, data collection methods, and conceptual apparatuses are quite different. Vector semantics bridges the gap by presenting a formal theory, cast in terms of linear polytopes, that generalizes both word vectors and conceptual structures, by treating each dictionary definition as an equation, and the entire lexicon as a set of equations mutually constraining all meanings
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Gender differences in navigation dialogues with computer systems
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Gender is among the most influential of the factors underlying differences in spatial abilities, human communication and interactions with and through computers. Past research has offered important insights into gender differences in navigation and language use. Yet, given the multidimensionality of these domains, many issues remain contentious while others unexplored. Moreover, having been derived from non-interactive, and often artificial, studies, the generalisability of this research to interactive contexts of use, particularly in the practical domain of Human-Computer Interaction (HCI), may be problematic. At the same time, little is known about how gender strategies, behaviours and preferences interact with the features of technology in various domains of HCI, including collaborative systems and systems with natural language interfaces. Targeting these knowledge gaps, the thesis aims to address the central question of how gender differences emerge and operate in spatial navigation dialogues with computer systems.
To this end, an empirical study is undertaken, in which, mixed-gender and same-gender pairs communicate to complete an urban navigation task, with one of the participants being under the impression that he/she interacts with a robot. Performance and dialogue data were collected using a custom system that supported synchronous navigation and communication between the user and the robot.
Based on this empirical data, the thesis describes the key role of the interaction of gender in navigation performance and communication processes, which outweighed the effect of individual gender, moderating gender differences and reversing predicted patterns of performance and language use. This thesis has produced several contributions; theoretical, methodological and practical. From a theoretical perspective, it offers novel findings in gender differences in navigation and communication. The methodological contribution concerns the successful application of dialogue as a naturalistic, and yet experimentally sound, research paradigm to study gender and spatial language. The practical contributions include concrete design guidelines for natural language systems and implications for the development of gender-neutral interfaces in specific domains of HCI
Vector Semantics
This open access book introduces Vector semantics, which links the formal theory of word vectors to the cognitive theory of linguistics. The computational linguists and deep learning researchers who developed word vectors have relied primarily on the ever-increasing availability of large corpora and of computers with highly parallel GPU and TPU compute engines, and their focus is with endowing computers with natural language capabilities for practical applications such as machine translation or question answering. Cognitive linguists investigate natural language from the perspective of human cognition, the relation between language and thought, and questions about conceptual universals, relying primarily on in-depth investigation of language in use. In spite of the fact that these two schools both have âlinguisticsâ in their name, so far there has been very limited communication between them, as their historical origins, data collection methods, and conceptual apparatuses are quite different. Vector semantics bridges the gap by presenting a formal theory, cast in terms of linear polytopes, that generalizes both word vectors and conceptual structures, by treating each dictionary definition as an equation, and the entire lexicon as a set of equations mutually constraining all meanings
Sign language identification using image processing techniques
In everyday life, computers handle a large amount of data from different sources and formats such as sensors, databases, social networks, texts, etc. In addition to this process, people need to use different communication devices that enrich and facilitate human-computer interaction (HCI). As a result, there is a need to develop computational techniques that allow the search for patterns or characteristic data in images, audio waves, or electrical pulses, among others, to carry out tasks that only humans can do better so far. In this way, to improve both the User Experience (UE) and the ease of interaction with computers, various approaches to natural interaction have been proposed, including digital image processing and acquisition from various data sources such as a sensor like Kinect. In this study, the processing of images obtained from a digital camera is approached to characterize them by using basic computer vision techniques. The paper presents the development of a prototype for supporting people who speak sign language to know if the sign they are doing is correct
The Birth of Pictoriality in Computer Media
The aim of the paper is to follow some milestones of the story of
computer media as far as the notion of pictoriality is concerned. I am
going to describe in the most general way how it happens that two quite
separate technologies as computer machine and pictorial representation
met and since then became almost inseparable
Do (and say) as I say: Linguistic adaptation in human-computer dialogs
© Theodora Koulouri, Stanislao Lauria, and Robert D. Macredie. This article has been made available through the Brunel Open Access Publishing Fund.There is strong research evidence showing that people naturally align to each otherâs vocabulary, sentence structure, and acoustic features in dialog, yet little is known about how the alignment mechanism operates in the interaction between users and computer systems let alone how it may be exploited to improve the efficiency of the interaction. This article provides an account of lexical alignment in humanâcomputer dialogs, based on empirical data collected in a simulated humanâcomputer interaction scenario. The results indicate that alignment is present, resulting in the gradual reduction and stabilization of the vocabulary-in-use, and that it is also reciprocal. Further, the results suggest that when system and user errors occur, the development of alignment is temporarily disrupted and users tend to introduce novel words to the dialog. The results also indicate that alignment in humanâcomputer interaction may have a strong strategic component and is used as a resource to compensate for less optimal (visually impoverished) interaction conditions. Moreover, lower alignment is associated with less successful interaction, as measured by user perceptions. The article distills the results of the study into design recommendations for humanâcomputer dialog systems and uses them to outline a model of dialog management that supports and exploits alignment through mechanisms for in-use adaptation of the systemâs grammar and lexicon
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