6 research outputs found

    Contextual Factors Affecting Information Sharing Patterns in Technology Mediated Communication

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    In this thesis, we investigate how and what contextual factors affect user’s information sharing. We build our work on six individual research projects which cover a variety of systems (search engines, social network sites, teleconferencing systems, monitoring technology, and general purpose conversational agents) in a variety of communication scenarios with diverse relationships and dispositions of users. Alongside detailed findings for particular systems and communication scenarios from each individual project, we provide a consolidated analysis of these results across systems and scenarios, which allows us to identify patterns specific for different system types and aspects shared between systems. In particular, we show that depending on the system’s position between a user and an intended information receiving agent – whether communication happens through, around, or directly with the system – the system should have different patterns of operational adaptation to communication context. Specifically, when communication happens through the system, the system needs to gather communication context unavailable to the user and integrate it into information communication; when communication happens around the system, the system should adapt its operations to provide information in the most contextually suitable format; finally, when a user communicates with the system, the role of the system is to “match” this context in communication with the user. We then argue that despite the differences between system types in patterns of required context-based adaptation, there are contextual factors affecting user’s information sharing intent that should be acknowledged across systems. Grounded in our cumulative findings and analysis of related literature, we identify four such high-level contextual factors. We then present these four factors synthesized into an early design framework, which we call SART according to the included factors of space, addressee, reason, and time. Each factor in SART is presented as a continuum defined through a descriptive dichotomy: perceived breadth of communication space (public to private); perceived specificity of an information addressee (defined to undefined); intended reason for information sharing (instrumental to objective); and perceived time of information relevance and life-span (immediate to indefinite)

    Coherent Light from Projection to Fibre Optics

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    Digital Light

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    Light symbolises the highest good, it enables all visual art, and today it lies at the heart of billion-dollar industries. The control of light forms the foundation of contemporary vision. Digital Light brings together artists, curators, technologists and media archaeologists to study the historical evolution of digital light-based technologies. Digital Light provides a critical account of the capacities and limitations of contemporary digital light-based technologies and techniques by tracing their genealogies and comparing them with their predecessor media. As digital light remediates multiple historical forms (photography, print, film, video, projection, paint), the collection draws from all of these histories, connecting them to the digital present and placing them in dialogue with one another. Light is at once universal and deeply historical. The invention of mechanical media (including photography and cinematography) allied with changing print technologies (half-tone, lithography) helped structure the emerging electronic media of television and video, which in turn shaped the bitmap processing and raster display of digital visual media. Digital light is, as Stephen Jones points out in his contribution, an oxymoron: light is photons, particulate and discrete, and therefore always digital. But photons are also waveforms, subject to manipulation in myriad ways. From Fourier transforms to chip design, colour management to the translation of vector graphics into arithmetic displays, light is constantly disciplined to human purposes. In the form of fibre optics, light is now the infrastructure of all our media; in urban plazas and handheld devices, screens have become ubiquitous, and also standardised. This collection addresses how this occurred, what it means, and how artists, curators and engineers confront and challenge the constraints of increasingly normalised digital visual media. While various art pieces and other content are considered throughout the collection, the focus is specifically on what such pieces suggest about the intersection of technique and technology. Including accounts by prominent artists and professionals, the collection emphasises the centrality of use and experimentation in the shaping of technological platforms. Indeed, a recurring theme is how techniques of previous media become technologies, inscribed in both digital software and hardware. Contributions include considerations of image-oriented software and file formats; screen technologies; projection and urban screen surfaces; histories of computer graphics, 2D and 3D image editing software, photography and cinematic art; and transformations of light-based art resulting from the distributed architectures of the internet and the logic of the database. Digital Light brings together high profile figures in diverse but increasingly convergent fields, from academy award-winner and co-founder of Pixar, Alvy Ray Smith to feminist philosopher Cathryn Vasseleu

    Digital light

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    Light symbolises the highest good, it enables all visual art, and today it lies at the heart of billion-dollar industries. The control of light forms the foundation of contemporary vision. Digital Light brings together artists, curators, technologists and media archaeologists to study the historical evolution of digital light-based technologies. Digital Light provides a critical account of the capacities and limitations of contemporary digital light-based technologies and techniques by tracing their genealogies and comparing them with their predecessor media. As digital light remediates multiple historical forms (photography, print, film, video, projection, paint), the collection draws from all of these histories, connecting them to the digital present and placing them in dialogue with one another.Light is at once universal and deeply historical. The invention of mechanical media (including photography and cinematography) allied with changing print technologies (half-tone, lithography) helped structure the emerging electronic media of television and video, which in turn shaped the bitmap processing and raster display of digital visual media. Digital light is, as Stephen Jones points out in his contribution, an oxymoron: light is photons, particulate and discrete, and therefore always digital. But photons are also waveforms, subject to manipulation in myriad ways. From Fourier transforms to chip design, colour management to the translation of vector graphics into arithmetic displays, light is constantly disciplined to human purposes. In the form of fibre optics, light is now the infrastructure of all our media; in urban plazas and handheld devices, screens have become ubiquitous, and also standardised. This collection addresses how this occurred, what it means, and how artists, curators and engineers confront and challenge the constraints of increasingly normalised digital visual media.While various art pieces and other content are considered throughout the collection, the focus is specifically on what such pieces suggest about the intersection of technique and technology. Including accounts by prominent artists and professionals, the collection emphasises the centrality of use and experimentation in the shaping of technological platforms. Indeed, a recurring theme is how techniques of previous media become technologies, inscribed in both digital software and hardware. Contributions include considerations of image-oriented software and file formats; screen technologies; projection and urban screen surfaces; histories of computer graphics, 2D and 3D image editing software, photography and cinematic art; and transformations of light-based art resulting from the distributed architectures of the internet and the logic of the database.Digital Light brings together high profile figures in diverse but increasingly convergent fields, from academy award-winner and co-founder of Pixar, Alvy Ray Smith to feminist philosopher Cathryn Vasseleu

    2015, UMaine News Press Releases

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    This is a catalog of press releases put out by the University of Maine Division of Marketing and Communications between January 2, 2015 and December 31, 2015
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