55 research outputs found

    Hedonic Games with Graph-restricted Communication

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    We study hedonic coalition formation games in which cooperation among the players is restricted by a graph structure: a subset of players can form a coalition if and only if they are connected in the given graph. We investigate the complexity of finding stable outcomes in such games, for several notions of stability. In particular, we provide an efficient algorithm that finds an individually stable partition for an arbitrary hedonic game on an acyclic graph. We also introduce a new stability concept -in-neighbor stability- which is tailored for our setting. We show that the problem of finding an in-neighbor stable outcome admits a polynomial-time algorithm if the underlying graph is a path, but is NP-hard for arbitrary trees even for additively separable hedonic games; for symmetric additively separable games we obtain a PLS-hardness result

    Optimal Partitions in Additively Separable Hedonic Games

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    We conduct a computational analysis of fair and optimal partitions in additively separable hedonic games. We show that, for strict preferences, a Pareto optimal partition can be found in polynomial time while verifying whether a given partition is Pareto optimal is coNP-complete, even when preferences are symmetric and strict. Moreover, computing a partition with maximum egalitarian or utilitarian social welfare or one which is both Pareto optimal and individually rational is NP-hard. We also prove that checking whether there exists a partition which is both Pareto optimal and envy-free is ÎŁ2p\Sigma_{2}^{p}-complete. Even though an envy-free partition and a Nash stable partition are both guaranteed to exist for symmetric preferences, checking whether there exists a partition which is both envy-free and Nash stable is NP-complete.Comment: 11 pages; A preliminary version of this work was invited for presentation in the session `Cooperative Games and Combinatorial Optimization' at the 24th European Conference on Operational Research (EURO 2010) in Lisbo

    Simple Causes of Complexity in Hedonic Games

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    Hedonic games provide a natural model of coalition formation among self-interested agents. The associated problem of finding stable outcomes in such games has been extensively studied. In this paper, we identify simple conditions on expressivity of hedonic games that are sufficient for the problem of checking whether a given game admits a stable outcome to be computationally hard. Somewhat surprisingly, these conditions are very mild and intuitive. Our results apply to a wide range of stability concepts (core stability, individual stability, Nash stability, etc.) and to many known formalisms for hedonic games (additively separable games, games with W-preferences, fractional hedonic games, etc.), and unify and extend known results for these formalisms. They also have broader applicability: for several classes of hedonic games whose computational complexity has not been explored in prior work, we show that our framework immediately implies a number of hardness results for them.Comment: 7+9 pages, long version of a paper in IJCAI 201

    Precise Complexity of the Core in Dichotomous and Additive Hedonic Games

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    Hedonic games provide a general model of coalition formation, in which a set of agents is partitioned into coalitions, with each agent having preferences over which other players are in her coalition. We prove that with additively separable preferences, it is ÎŁ2p\Sigma_2^p-complete to decide whether a core- or strict-core-stable partition exists, extending a result of Woeginger (2013). Our result holds even if valuations are symmetric and non-zero only for a constant number of other agents. We also establish ÎŁ2p\Sigma_2^p-completeness of deciding non-emptiness of the strict core for hedonic games with dichotomous preferences. Such results establish that the core is much less tractable than solution concepts such as individual stability.Comment: ADT-2017, 15 pages in LNCS styl

    Role Based Hedonic Games

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    In the hedonic coalition formation game model Roles Based Hedonic Games (RBHG), agents view teams as compositions of available roles. An agent\u27s utility for a partition is based upon which role she fulfills within the coalition and which additional roles are being fulfilled within the coalition. I consider optimization and stability problems for settings with variable power on the part of the central authority and on the part of the agents. I prove several of these problems to be NP-complete or coNP-complete. I introduce heuristic methods for approximating solutions for a variety of these hard problems. I validate heuristics on real-world data scraped from League of Legends games
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