133 research outputs found

    Space station data system analysis/architecture study. Task 2: Options development DR-5. Volume 1: Technology options

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    The second task in the Space Station Data System (SSDS) Analysis/Architecture Study is the development of an information base that will support the conduct of trade studies and provide sufficient data to make key design/programmatic decisions. This volume identifies the preferred options in the technology category and characterizes these options with respect to performance attributes, constraints, cost, and risk. The technology category includes advanced materials, processes, and techniques that can be used to enhance the implementation of SSDS design structures. The specific areas discussed are mass storage, including space and round on-line storage and off-line storage; man/machine interface; data processing hardware, including flight computers and advanced/fault tolerant computer architectures; and software, including data compression algorithms, on-board high level languages, and software tools. Also discussed are artificial intelligence applications and hard-wire communications

    Information and Communication Technology and its Impact on Improving the Quality of Engineering Education Systems

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    The emergence of the remarkable phenomenon of information and communication technology (ICT) in the last two decades of the twentieth century, and its integration into the formal education systems of leading countries, has expanded learning opportunities and facilitated easy access to educational resources. Due to the vast amount of information available, there is a growing emphasis on information management. This approach allows students to enhance their learning by utilizing various tools and visual aids. These tools help in teaching and training by engaging students’ different senses, making learning more realistic, practical, and enjoyable. The quality of education and the effectiveness of educational systems are among the most important concerns for educational developers, and decision-makers in any country. The areas of education is one of the fields that has undergone fundamental changes with the emergence of information technology. Information technology has been recognized as an effective tool in the learning and teaching process. In this research, we will discuss the role of ICT and its impact on enhancing the quality of education systems. The results demonstrate that ICT plays an effective role in the design, planning, implementation, learning, educational evaluation, and structure of education. This includes aspects such as timing, suitability, accuracy, adequacy, realism, speed of transmission, learning accuracy cost reduction, and educational effectiveness. Based on the aforementioned points, educational institutions must offer a suitable framework for integrating ICT into education through thorough planning

    Computer bargaining in México and Brazil 1970-1990: dynamic interplay of industry and politics

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    Theories of host country – TNC bargaining seek to explain dependency shifts based on positional assets and relative capabilities. This analysis of the efforts of México and Brazil to promote and direct the development of a national computer industry from 1977 to 1990 reveals a bargaining landscape that is more dynamic than the traditional bargaining model anticipates. This thesis explains the variable nature of bargaining gains and losses by analysing the on-going, complex interplay of political, industry and market forces. Despite industry characteristics that favoured foreign capital, both México and Brazil achieved bargaining gains in the computer industry. Brazilian state actors enticed national finance and industrial groups to invest in the industry, prompted the development of indigenous technological capacity, and limited the market influence of computer transnationals for more than a decade. With more limited policy ambition, support and duration, México had initial success prompting TNC minority joint ventures in microcomputers and extracting concessions from the TNCs for exports. In both cases, however, bargaining gains were not secure; shifts in dependency were not progressive and one-directional. In fact, the study exposes a reverse trend toward greater dependency on foreign capital in both countries. For this reason one may not employ either case to support the obsolescing bargain in high technology industries. This thesis highlights three factors neglected by the traditional bargaining construct: the dynamism of the global computer industry which opened and close

    Cyber Flag: A Realistic Cyberspace Training Construct

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    As is well understood, the rapidly unfolding challenges of cyberspace is a fundamental warfare paradigm shift revolutionizing the way future wars will be fought and won. A significant test for the Air Force (indeed any organization with a credible presence in cyberspace) will be providing a realistic training environment that fully meets this challenge. Why create another Flag level exercise? Realistic training (that which is effective, comprehensive and coordinated) is crucial to success in time of war. Red Flag provides dominant training within the air domain and now with the evolution of cyberspace, a comprehensive training environment is necessary to meet this growing and broadening threat. This Thesis builds on the Red Flag tactical training exercise in order to define a future environment that combines the air, space and cyberspace domains with specific emphasis on cyberspace capabilities and threats. Red Flag has and continues to be a great tactical training exercise; Cyber Flag would use the best practices of Red Flag (and other realistic training venues) to define a future training environment for the cyberspace domain. There is no better training than the hands-on realism associated with participation in an exercise such as Red Flag. Secretary Michael W. Wynne has a vision for dominant operations in cyberspace comparable to the Air Force\u27s global, strategic omnipresence in air and space. This bold vision requires a combination of joint coordination, skilled forces and a realistic training environment to bring them all together; Cyber Flag is the suggested vehicle for accomplishing this

    The Japanese software industry : a comparative analysis of software development strategy and technology of selected corporations

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    Thesis (M.S.)--Massachusetts Institute of Technology, Sloan School of Management, 1988.Bibliography: leaves 143-150.by Robert W. Arfman.M.S

    Learning Differences in E-Commerce I Online Classes in Public Secondary Schools in North Carolina.

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    The purpose of this study was to measure differences in learning styles in an online E-Commerce I class in public secondary schools in North Carolina. Students\u27 observations and achievements were evaluated by gender, grade level, course of study, online experience, and expected grade. This type of study could identify relationships between the online model and the four areas evaluated. This information may aid designers of online curricula as well as the teachers. The literature review covered several topics including technology, online learning, gender-based education, learning styles, maturity, and expectations. Each topic was related to the success of students in an online environment. This quantitative study was conducted using a survey-design method. The survey was designed using online survey software. Specifically, the survey concentrated on the differences and successes in an online class. With online education growing in popularity, educators need to evaluate the reasons behind success or failure. Independent sample t tests and a one way ANOVA were used to determine the significance of each research question. The survey dealt with 3 different dimensions, the learning style dimension, the experience dimension, and the opinion dimension. Findings showed significant differences in 2 areas, age and expected grade. The data showed a significant difference between juniors and seniors in all 3 dimensions of the survey. The findings also showed significant findings in all 3 dimensions of the survey in regard to expected grade. Recommendations for future research, conclusions, and recommendations for practice are also included

    The end of the Intel age

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    Thesis (S.M. in Engineering and Management)--Massachusetts Institute of Technology, Engineering Systems Division, System Design and Management Program, 2011.Cataloged from PDF version of thesis.Includes bibliographical references (p. 108-111).Executive Summary - The End of the Intel Era. Today, Intel is nearly synonymous with computers. In the past thirty years nearly all personal computers and the great majority of servers have shipped with a processor based on Intel's x86 architecture, of which Intel is the dominant vendor. Yet the past few years have seen a subtle yet remarkable convergence of different industry trends that very well may topple the semiconductor giant. For the past three decades, computers have largely assumed the same shape and form, regardless of their task. Laptops, desktops, and servers have all been based on the same open modular architecture established by IBM. Yet this is not likely to be the case going forward. The past decade has seen the rise of embedded computing, perhaps best epitomized by smartphones and tablet computers. Instead of the standard PC architecture where individual components can be easily exchanged, embedded devices are typically modular designs with highly integrated physical components. Independent functional units, all designed by independent companies, are integrated onto the same piece of silicon to achieve system cost and performance targets. Instead of a standard x86 processor, each device category likely has a chip optimized for its specific application. At the same time that the form of computing is changing, we are witnessing a redistribution of where computing power resides with Cloud Computing and data centers. These have ordinarily been the province of Intel based machines, but data centers have moved from using standard off-the-shelf PCs to custom designed motherboards. Again, we are seeing a shift from the modular personal computer architecture to one that is customized for the task at hand. Another concern for Intel is that the standard metrics by which products compete are in flux. For both embedded systems and data centers, the operational costs and constraints are starting to outweigh the initial outlay costs. An example is the industry shift from overall performance to system power efficiency. Intel has been a relentless driver of processor performance, and this is a significant change of focus for its R&D divisions. Of all Intel's competitors, ARM best represents the magnitude of these challenges for Intel, and is well positioned to take advantage of all these trends. Their business model of licensing their design is well suited for a world with customized architectures, and their extensive experience in low power embedded devices has given them an advantage over Intel in processor power efficiency. Intel is heavily invested in its existing vision of the market. They have always maintained a manufacturing process advantage through tremendous investments in new foundries, and have long championed the open PC modular architecture. Time will ultimately show if Intel is capable of meeting these growing challenges. Yet it is clear that in order to do so, it must make radical changes to itself. One may ask if it is even the same company that emerges.by Robert Swope Fleming.S.M.in Engineering and Managemen

    History of Computer Art

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    A large text presents the history of Computer Art. The history of the artistic uses of computers and computing processes is reconstructed from its beginnings in the fifties to its present state. It points out hypertextual, modular and generative modes to use computing processes in Computer Art and features examples of early developments in media like cybernetic sculptures, video tools, computer graphics and animation (including music videos and demos), video and computer games, pervasive games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than is usual in such histories. From October 2011 to December 2012 the chapters have been published successively in German (The English translation started in August 2013 and was completed in June 2014)

    Technology Directions for the 21st Century, volume 1

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    For several decades, semiconductor device density and performance have been doubling about every 18 months (Moore's Law). With present photolithography techniques, this rate can continue for only about another 10 years. Continued improvement will need to rely on newer technologies. Transition from the current micron range for transistor size to the nanometer range will permit Moore's Law to operate well beyond 10 years. The technologies that will enable this extension include: single-electron transistors; quantum well devices; spin transistors; and nanotechnology and molecular engineering. Continuation of Moore's Law will rely on huge capital investments for manufacture as well as on new technologies. Much will depend on the fortunes of Intel, the premier chip manufacturer, which, in turn, depend on the development of mass-market applications and volume sales for chips of higher and higher density. The technology drivers are seen by different forecasters to include video/multimedia applications, digital signal processing, and business automation. Moore's Law will affect NASA in the areas of communications and space technology by reducing size and power requirements for data processing and data fusion functions to be performed onboard spacecraft. In addition, NASA will have the opportunity to be a pioneering contributor to nanotechnology research without incurring huge expenses
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